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Equipping multiple same class weapons should be limited

Discussion in 'Game Discussion' started by dikshift, 17 Jul 2017.

  1. dikshift

    dikshift Active Member

    Joined:
    4 May 2017
    Messages:
    158
    The amount of mortars I'm running into is absolutely insane. I have games where an enemy speeder scouts our location, and instantly 10 mortars rain down on me. The argument that "having many mortars disadvantages you up close" doesn't hold up because a mk 5 shooter with 3 mortars and 2 other weapons can still easily hold his own against up close enemies. Mortars and torps have a such high potential for damage(long range+splash) that makes them so enticing, and are spammed so constantly.

    A max of 2 of the same class weapons should be imposed to limit the spam in the game.
     
  2. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    I disagree. Customizability is part of the fun of this game. Besides, it wouldn't even fix your problem if every shooter started running 2 mortars + 2 torpedos.
     
  3. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

    Joined:
    5 Jun 2017
    Messages:
    540
    Mortars/firebombs/napalm should have their minimum range increased. That way they can still be do what that type of weapon should but it would be dangerous to have too many in your loadout.
     
    lolawola and LimeOnMars like this.
  4. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    It's already dangerous to have too many of them in your loadout. Yellow ships shake off mortars easily, low ceilings/high barriers block mortars entirely, and they already can't be fired at close range. How much would you increase the minimum range by? Do they have to miss all the way up to medium range? Make it so they can't fire at all below their maximum range, that will solve the issue.
     
  5. EyeOfDoom

    EyeOfDoom Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,119
    Location:
    Mordor
    Firebomb is such unbalanced bs. It already has like a 13 mile radius and even gets you outside the circle for 15 seconds as if you were in the middle.
     
    dikshift likes this.

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