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Easy fix to stop some of the cheating in the events

Discussion in 'Bugs, Issues & Inquiries' started by Flint, 15 Sep 2018.

  1. Flint

    Flint Well-Known Member

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    View attachment 21762 Dear Devs and fellow Bayers,

    As you might have guess I am annoyed by the many people who try to cheat and ruin the events for others, especially the new players. One way of doing that is by leaving slots open on ships, so their Gear Score (GS) is lower. So, they take a legendary weapon, which is 4x as strong as the other people with a mk1 or mk2, but leave the yellow or blue slots open. They are so strong and very skilled (a lot of people with mk5 to mk7s and 2000 - 5000 Infamy use this trick), so leaving the blue or other slots open does not matter much to them.

    So, one way of tackling this problem is to make it mandatory to use all your slots, so you cannot enter a battle when you leave one or more slots open.

    Of course there are others, who use all their slots, but it can be a start. Or just don't let people use a ships more than 2 mk's down from your biggest ship. It should not be too hard do fix this like this.

    Kind regards,
    Flint

    Here a few examples:

    Finnischer.jpg DoubleZero.jpg SSTD.jpg
     
  2. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    forcing people to fill all slots OR use all slot points would be better
    your idea would make some setups pointless (for example mk5 speeder with tesshield and OB...all points used, yet one slot empty)
     
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  3. Flint

    Flint Well-Known Member

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    Thanks for pointing that out, but that is what I meant. But appearantly I was not entirely clear on that.

    So, we are on the same page here.

    Regards,
    Flint
     
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  4. BasedCarpen

    BasedCarpen Well-Known Member

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    People would just fill it with common crap
     
  5. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    yes, but match making would (somehow) punish them, difference between t5 epic/t1 legendary and common items is too big, so they would be matched with higher mk opponents
     
  6. envylife

    envylife Well-Known Member

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    All your examples showed full slots. Besides, my understanding is that Gear Score is added to empty slots.

    The thing is, if a player willingly leaves off Yellow or Blue items, it's because they are dead weight in an Event. Adapting to an Event is an important aspect of play, and I would hate to be forced to stick on items that add no value but give more difficult matches. One of the biggest issues with EventMatchmaker(tm) is that Weapons are the most important item, in every event, yet Yellow and Blue items have a Gear Score just as high. THAT is the issue....

    well, that and not taking into account specific item training to adjust Gear Score, which is a more pressing issue. That and putting boats with drastically different Gear Scores in the same match... and.. I digress. The solutions are clear, and the Devs not fixing EventMatchmaker(tm) is the problem.... Not the players.. the Devs.
     
  7. Flint

    Flint Well-Known Member

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    Hello!

    I can understand the way you think, but I have lost many event battles, because people left their blue slots open, to get a lower Gear score.If they had fitted a shield, they would have lived longer and we would have won. I could see they had big shields fitted on their other ships.

    And the Seal Clubbers leave them open to get a lower GS, but still use a legendary weapon. So, they have 4x stronger weapons and kill everyody.So, that is just not fair either.


    Best wishes,
    Flint
     
  8. YerJokinArnYer

    YerJokinArnYer MVP

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    I’m experimenting in this event. I usually run Mk7 enforcer with double TS, but became frustrated by people breaking my stuns.

    So I’m running Speeder for pretty much the first time (apart from about a couple of games over a year ago). I had a mk6 speeder but have upgraded it to Mk7 to use. My gear is as strong as my normal gear and I’m doing ok for a speeder noob. Yes, CTF favours speeder, but I have no experience using it.

    My point is, I don’t see why the experimenting argument for dropping gear even exists anymore. IMO events are a chance to experiment by virtue of the fact that no infamy is at stake, so you can use other ships, but I don’t see why they should be substantially a lower Mk than your normal ship (perhaps a level or two below at most would be fine).
    For me the definition is:
    • Playing a ship mark or two below you highest = experimenting
    • Any lower = deliberately trying to take advantage of lower level captains for personal gain

    I think morally, if we want the lower league players (and by extension, the game as a whole) to thrive, we have to protect them, not take advantage of them.
     
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  9. Flint

    Flint Well-Known Member

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    Hello!

    Well said!

    Maybe there must come a rule that you cannot use a ship lower than 2 mk's? Would solve the problem and is easy to make. Because if you accidently use a ship without weapons you get a warning. So, that should be the case by leaving slots open and also when you use a mk1, while you have a mk7. I had a mk6 Speeder in my team yesterday who just used 1 red slot and some other weak yellow stuff to lower his/her Gear score. We lost because of that.

    It is sad that these problems still are here, but also sad that people think it is fine to take advantage of others. What is the fun of winning battles, which are way too easy for them?

    The reponses I got when I comfronted these people were:
    - it is all for the coins and I don't care if they get frustrated because of me.
    - if you cannot beat them, join them.
    - everybody does it.
    - it is not against the rules (which it is actually)
    - why do you bother it is not your problem.
    - it is Rovio's fault, because they give us the opportunity to do so.

    All of these answers are wrong and it all comes down to one thing: selfnishness!

    Best wishes,
    Flint
     
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  10. YerJokinArnYer

    YerJokinArnYer MVP

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    I know some players are in favour of scaling the event coin rewards so that higher GS matches get more, and lower GS matches get less, but personally I don’t favour that. It would put the seal clubbers off, but would ultimately penalise the legitimate low level players. Seal clubbers would just fight at their normal level and have only slightly event rewards, but low level players would get seriously reduced event coins.

    However, what if the gold and sugar rewards distribution method was amended for events instead?
    If it was a system where seal clubbers were getting only the gold/sugar rewards of someone of average gear score in the match, this would mean that the low level players would get more gold/sugar in matches where they’re being clubbed, so they’d be getting partially compensated.
    And the seal clubber would get seriously reduced gold/sugar rewards, meaning that they’d be unable to continue to improve their ship/weapons as quickly as before.
    It would make them think whether the extra event coins were worth the lower gold/sugar.
     
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  11. Flint

    Flint Well-Known Member

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    That might well be, but now I see people with 3 red slots and only use 1 t5 epic weapon or legendary.

    I know it is not the best fix, but they should start with these easy fixes. Best is to use captain level in the equation and what YerJokin said not being able to use 2 mk's lower than you highest ship.

    Regards,
    Flint
     
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