Hi Stig,
22ms is indeed a good, low ping. But having read your post, I would (personally) still say it is a lag issue.
The game is run on the Rovio servers which is the ‘ultimate truth’ version of what happens.
The game also runs on our devices. Our devices have to predict whether a shot will hit or miss, and so if they think it will hit they show an explosion. However. say the enemy nitro’d at the exact same time we shot. Your device would show the hit, but the Rovio server would show that you’ve missed, because actually they’ve nitro’d out the way. So you’d register no damage dealt to the speeder, and as you’ve said it would still show this way on the replay.
These kinds of issues are happen more frequently if:
- You have a high ping; or
- You’re attacking a fast enemy (typically a nitro’ing Speeder); or
- You’re using a slow projectile weapon
If you have a low ping, you’re less likely to suffer this issue, but you’re not completely immune to it. The only way you’d not suffer this, is if you had 0 ping (ie playing directly on the Rovio servers).
There was a thread where a ship was hit by a torp which explained this a lot better than I have. I’ll see if I can find it (but it may be difficult).
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