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Deathmatch tactics

Discussion in 'Strategy Discussion' started by Cricketmad, 25 May 2018.

  1. Cricketmad

    Cricketmad Well-Known Member

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    So is it still best to basically camp in your spawn spot so you get a chance to kill whilst not being able to be hit? Obviously mines are a must too! What other things have people picked up on other than speeders are dead and fixers are really helpful but wont get many stars!
     
    You and 13others likes this.
  2. The Otherguy

    The Otherguy Well-Known Member

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    Battles tend to push toward one spawn or another, which is not good. Don't push toward the unfriend spawn.
     
  3. Cricketmad

    Cricketmad Well-Known Member

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    Yes but no matter how many times you shout negative your team don't listen often :(
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Rather than that, I'd say, as usual, the TDM strat depends on your deck.

    I've found that, as an enfo, the breacher play works well. Deck up on big shield, walk into the enemy. Die. No problem. When you come back you have a bubble on you, as well as a speed boost. Get ready, get goin, and wreck anyone stupid enough to run into you.

    Please note that I'm using it on a mk5, which means it also lowers my effective gearscore ;-)
     
    HAPPY SITHSHA likes this.
  5. Cricketmad

    Cricketmad Well-Known Member

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    I'm going for the sit back and do splash damage with torps approach, have stuck 2 Big Torps and a sniper for finishing on my mk6 defender with high bandages and shields and 1 turbo. If I get hurt I can usually get away enough to not cost my team whilst continuing to fire torps into the madness! Usually finishing in top 2 with 20k+ damage and never die more than once but often not at all :)
     
    TheAntiSnipe likes this.
  6. nosesabe

    nosesabe Well-Known Member

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    It also depends on your gear... Innormally use short-mid range weapons so I’m forced to get close to them and many times closer to their spawn than to mine.

    What I do to avoid this is to show myself and hide one or two times IN BEGINNING OF THE GAME, that’s important, and specially if there’s a friendly fixer. I do this so that they’ll push towards my respawn and not the opposite
     
    *JAWS* likes this.
  7. - Oskar -

    - Oskar - Well-Known Member

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    in this moment the more efficient way it´s shooter playing in the back, don´t sounds very nice but it´s true. And weapons which can finish enemies like torpedos, railgun, mines... And never go to play in the other side because the enemies will reapers in your face full of HP... so be together close to your area. And to increase your stars use weapons as FB, napalm, rockets to touch few enemies in each attack. Like this I get even loosing normally one or two stars, and winning a lot of times even 3. With the enfo I don´t get even one time 3....with the shooter two FB, 2 snipers and torpedo, one Leg perk in one day...next day another...
     
    *JAWS* likes this.
  8. Flint

    Flint Well-Known Member

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    Biggest mistake most people make is to stay all in one spot the entire battle. So, I took my Enforcer, put a Frost Launcher on it and froze 5 Unfriends with almost every shot. Sniper and Swift torp worked well.

    I don't get why people don't move somewhere else and most people don't even hide behind a rock or wall, they all stayed in the open spot.

    Sadly, only very few people really worked together or payed attention to what the other Friends were doing. It even looked worse than normal battles. So, I don't know if I will play Deathmatch every time, because of it.
     
  9. NathanaelK

    NathanaelK Well-Known Member

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    If you're fast enough, immediately after respawning, you can trigger all the enemy mines you see. The invulnerability keeps you from taking any damage from them.
     
  10. *JAWS*

    *JAWS* Well-Known Member

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    It's too simple to say always stay in friends spawn area when starting.

    Reality there are multiple reasons to charge.

    But let's point out the obvious.

    If other team has a fixer. And you dont. Charge. Charge. Charge.

    If you have a fixer. And unfriends doesnt. Camp. Camp. Camp.

    If unfriends and friends side has no fixer.

    Rules change. Bases off weapons you are facing and competition across from you.

    If facing a bunch of shooters camping with mortars, snipers, firbomb and naplam. Use capture in the covered map. Only 1 place has that. Is the right move. Capture.
    But against this same team all other matches. You charge. So they don't pick you apart from distance.

    Play the battle. Not the scenario. React to the flow of the game.

    Take different routes each time you respawn. And kill the weakest boats first.
     
    SlayerofSergeants likes this.

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