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Carronade Buff

Discussion in 'Game Discussion' started by Zachiderp, 17 Sep 2017.

  1. Zachiderp

    Zachiderp Well-Known Member

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    One day i decided to try a carronade after seeing this massive amount of damage it did. And so i did and to my surprise most of its damaged was decreased significantly due to armor. My idea for a buff can be adding a crew talent for swift that allows a certain percentage of armor piercing for 20% each upgrade to 60% max. So it could actually have some effect on defenders / shooters. That or a damage buff.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Awesome buff, dude. Armour piercing is awesome and should be implemented to just piss off those thick skinned defenders
     
    The Otherguy likes this.
  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Agreed!
     
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  4. Zachiderp

    Zachiderp Well-Known Member

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    Honestly! Sometimes i go for a defender and deal 0 damage and end up getting shredded
     
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  5. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I think the carronade really needs a buff. At the moment it seems its only application is to kill speeders, and even in that capacity it only starts to outshine the BC during the late game.

    It's a shame because it would be an ideal weapon for low mk speeders, but its damage is almost completely negated by defence, and having all its tallents on Swift makes it an awkward choice. I'm not sure if that's deliberate, but I think it makes the carronade a bit too niche for anyone other than shooters to bother with.

    TBH I don't see why shooters need so much defence anyway. They already have a ton of hp and blue slots. At my level I'm frequently the only non-shooter in the game. Sometimes, I'll be fighting one and see him switch to a torpedo, so I pull in close so he can't use it. It's a good move that requires awareness and skill, but it's not rewarded when I have nothing to really punish shooters with up close, yet they can still shoot me point blank with a sniper... seems completely ass backwards.

    I can understand defenders having solid defence, as they're designed to be right in your face, so having some immunity to carronades makes sense. But shooters usually fight at range, there is no reason why they should be both good at range, and impervious to the carronade up close.

    I say buff carronade by nerfing shooters.
     
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  6. Zachiderp

    Zachiderp Well-Known Member

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    That feels unfair still. By nerfing shooters more players might swap to defenders still rendering the carronade useless. Also not much about the shooter is overpowered the nerf would feel unnessicary
     
  7. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The shooter might not be overpowered in the late game, but at my level ~80% of the ships I encounter are shooters. So having a few switch to defender/enforcer wouldn't be a bad thing in terms of variety.

    Most people at my level are using rares. Rare carronade starts at 24 damage per hit. My mk4 shooter has 20 armour. That's fairly rediculous, and makes the weapon almost useless against 80% of ships. Why even bother upgrading it when almost the entire base damage is being negated.
     
  8. KRaZE

    KRaZE New Member

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    carronade is my favourite weapon and is severely affected by defence points(missiles as well) and it does need a buff
     
  9. Zachiderp

    Zachiderp Well-Known Member

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    The shooter was never over powered to begin with. Every yellow ship is pretty bad till mk4. Not many people play fixer because they aren't into the support role and like dealong damage. Nerfing the shooter would cause more players to play defender (more variety right?) Making the carronade deal no damage at all
     
  10. Gnu

    Gnu Well-Known Member

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    Epics and legendaries carronades deal too much damage, rares need more love
     
  11. Dvd2812

    Dvd2812 Member

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    Sound legit for a speeder.
     
  12. Shadow Moon!

    Shadow Moon! Well-Known Member

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    They will not nerf shooters it's their money spinner mate.
     
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  13. Zachiderp

    Zachiderp Well-Known Member

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  14. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Why does everyone want every weapon to be good against every ship every time. If there is no drawback or tradeoff then there is no balance. I too want my railgun to do 100% damage at any range because it doesn't do enough damage to ships that are too close. Pros and cons are what makes this game balanced.
     
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  15. Miathan

    Miathan Well-Known Member

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    Lol at carronade buff. Do you know how strong this thing is at endgame? I might be in favour of a low level only buff, but a global buff to it would be stupid and OP.
     
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  16. BattleRascal

    BattleRascal Well-Known Member

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    Nobody would call for a railgun buff because it actually is useful in the right hands as are most weapons. The carronade on the otherhand is worthless to lot of people(speaking from my opinion at 1200/1300 infamy playing primarily speeder). I tried playing one for a dozen battles because at one point I had 3 rares and and epic and wanted to make it work. It was useless. Every time I went into to knock a defender/shooter/fixer I ended up taking far more damage than I could put out. I scrapped all my rares, but held onto the epic(just in case it does have some use at high infamy(3000+). I can't remember the last time I saw a player using a carronade at 500 to 1400 infamy. So if the game wants us to use it at low infamy, they need to give us a reason, otherwise there are 18 better offensive weapons to choose from.
     
  17. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Yeah I have seen T5E carronade melting ships like hell. Global buff will be op just buff them in early stages.
     
  18. Babablacksheep

    Babablacksheep Well-Known Member

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    Its perfectly balanced ship, no complains about overpowered shooters(at least i haven't heard).Speeders are as much money spinners as shooter
     
  19. Babablacksheep

    Babablacksheep Well-Known Member

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    Its Niether useful at low tiers, and the damage to close enemies is very poor. Stages with high waves make it useless and easy to miss
     
  20. Gnu

    Gnu Well-Known Member

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    That was actually the old concept of railgun before. It used to be a big powerhouse in the old days and that was the reason why.
     

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