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Burning Duration Perk vs Fire Power Perk

Discussion in 'Game Discussion' started by Miku Da Yo 39, 3 Jan 2018.

  1. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I do not understand why devs made a duration perk in the first place. Switch the duration perks to Fire strength perks that do either 2.5% ,5% ,7.5% or the 3%, 6%, 8%. I do not know how long it will be until the meta starts getting changed by users crying for nerfs, but rather than nerfing items to death just change the perks. No more damage nerfs, no more debuffs just make the perks normal.
     
    Earel likes this.
  2. Earel

    Earel Active Member

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    yeap, indeed.
    More over only fixers pulse doesn't has a duration perks )))
    So, for damage and debuffs it's - ok, for heal - no ) Nice logic )
     
  3. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I always cry a little when I see a rare pulse healing for 9 seconds vs a firebomb ticking for 26 seconds lmao
     
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  4. Earel

    Earel Active Member

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    same for me )
    My eays are bliding )))
    Moreover, cd for this item near 13-14 sec. So u could get double burning from one weapon )))
    Same for flare blast , duration 24 sec , cd 11.
    only pulse got 9 duration and cd 15 .

    Double effect for damage - ok. Double effect for healing - nop. Again nice logic.
     
    Miku Da Yo 39 likes this.
  5. Rinse & Repeat

    Rinse & Repeat Well-Known Member

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    with fire duration perks you have more time to take advantage of the fire damage boost for cannons...
     
  6. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    IMHO that is why the meta is the way it is. Without taking napalm into consideration, firebomb and flare can already tick for over 20 seconds. With the DOT time exceeding cooldown time. It is overwhelmingly easy to make use of the combo in contrast to frost torp. I 100% believe burn cannon combo is fine as is but it needs to be more skill based to balance it with frost torp. Providing damage perks allows it to deal the same damage but take more skill and timing to pull off. Reducing the easiness of the combo is a step in the right direction and will lead to more diverse metas in the future. I guess you can say I just don't want to see 90% of people running fire cannon combos. Diversity is good, let's strive for it together.
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That's not too bad, but then you guys will suffer the problem of heavy damage flares instead. Is that ok?
     
  8. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I don't really see a problem. Heavy damage is fine since the duration is shorter. It still does around the same amount in the end. Making sure the duration is shortened is the key factor to balancing out how much skill goes into utilizing the combo imo.
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like it because it allows for quicker assassinations at the cost of healblocks. Speeders running flare already have one efficient healblock(stun), they don't really need the other. But the increased damage might just make assassination easier for your standard fixer-killer speeder. Paladins probably won't mind.
     
  10. Joey who

    Joey who Well-Known Member

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    Firebomb doesn't reduce heal. It would actually be worse for the fixer if the damage was delivered faster because he would have a less chance at self healing enough to make it out alive
     
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  11. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    I think that's fine, a fixer is an agile class, if they get spammed by firebombs that's their own fault. Firebombs with power perks I can see go from 80/90 to around 100/110 that's fine imo.
    As for flare gun and such I think it's fine, even if I am a fixer I think more dps is better than longer dot. More deadly is still a doable trade-off for making the combo more skill based.
     
  12. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Well same cooldown time argument can be applied to Tesla bolts as well where you just stun ships back to back for 15 + 8 + 4 then run around for 4-5 second of resistance and get back to stunning opponent for 15, 8 , 4 over and over again until they're dead. Some items are just not well thought. Flares are no different from stuns in that department.
     
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  13. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Well actually stuns are heavily reliant on 1 vs 1 situations to not be disrupted and once a stun if broken the opponent has global cooldown before they can stun again, that is your opening. If you miss it that's your fault, maybe try some gear lube lmao. As for fire duration it's not like that it really is just absurdity at its best. The meta won't last.
     
  14. Stonebanks

    Stonebanks Well-Known Member

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    What the hell do you call “meta”?
     
  15. Joey who

    Joey who Well-Known Member

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    Anything that kills his fixer is 'meta' and must be stopped ASAP
     
  16. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Stop being an ass
     
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  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I like it because it allows for quicker assassinations at the cost of healblocks. Speeders running flare already have one efficient healblock(stun), they don't really need the other. But the increased damage might just make assassination easier for your standard fixer. Paladins probably won't mind.

    PS. This message was to be sent this morning. I had bad 'net.
     
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  18. A55A51N

    A55A51N Well-Known Member

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    If you want fire combos be balanced with frosttorp, it would have to be nerfed to the ground so only 2 people would use it:)
     
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  19. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    Frost torp will always be harder to execute than fire cannon combo but the dmg is much higher. Around 4.5K.

    Fire combos are around 2.5K+ so it's much weaker but not quite balanced yet. That's why I'm suggesting a more skilled approach to fire combo. If people still don't feel balanced at that Point then just keep changing the fire damage. In all honesty there should be a variety of both fire and frost users

    Edit: Actually if you factor in Flare or firebomb damage the fire combo is pretty much equal to frost torp in terms of damage. Maybe even more powerful, obviously this is unbalanced, but people are going to cry if it is changed because it's their pride and meta lmao
     
    Last edited: 6 Jan 2018

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