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Builds And 3v3 System(GeTcLiCkBaItEd)

Discussion in 'Game Discussion' started by NoTtIaN, 20 May 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    first, builds.
    People are somehow(?) really wanting different builds.
    so here is my idea.
    you can save 3 builds, and switch between them.
    you can quickly access your favourite ships and switch between them quickly.
    outta da wae.
    second, 3v3 system
    the game is getting stale, mostly because of slow updates and unfairness
    so 'fix' the unfairness, 3v3 mode will be implemented.
    (less luck/relying, more skill)
    each match would be MUCh more fast paced, therefore, you earn more loot
    outta la wea
     
    Rokstrmahesh likes this.
  2. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Both good ideas.

    Being able to save builds is something that should already exist. Even better if you could easily swap perks and crew training too.

    I think having ‘some’ 3v3 battles would also be good, as it would remove a bit of the randomness that is inherent to larger games, and make infamy more stable.

    One problem however is that ship balance would be different in 3v3 games. Good duelling boats like Enforcers and Speeders would be much more powerful, while force multipliers like Fixers would be a lot weaker.
     
    NoTtIaN likes this.
  3. NoTtIaN

    NoTtIaN Well-Known Member

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    so add 'mild background buffs' like fixer moves faster, reload faster, etc

    and imagine 3 frost/flare E cannon speeders
    or, 3X 5x mortar shooters
    and, 3x 2x E cannon, 1 flare. Opness
     
  4. Mr. Patel

    Mr. Patel Active Member

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    There should be crew training switch which allows to change crèw training instantly rather thn waiting an hour to do so.
     
  5. TonyStar123

    TonyStar123 Active Member

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    Wouldn't the 50/50 win rate come into play in 3v3. That mean there sadly will still be bad battles.:(
     
  6. DragonLegend

    DragonLegend Well-Known Member

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    This is the one of the reasons we are limited to on build.
    No variety equals Bored
     
    Mr. Patel likes this.
  7. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yes, but each player would have far more control over the outcome of the game. So infamy would likely be a much more meaningful representation of how well people play, rather than a measure of how lucky they’ve recently been.
     
  8. Rokstrmahesh

    Rokstrmahesh Active Member

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    Not going to Happen, switching builds means switching perks which require pearls, I don't think they're going to Remove it. How they get their money if our pearls were not wasted.
    I can see lot of players giving good useful suggestions, which improve our game experience, but they're not going to be accepted, realize it.
    Developers crave for money.
     
  9. ViscountSniffit

    ViscountSniffit Well-Known Member

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    It’s debatable, how much money they really make from taxing perk salvage, and retraining, since the cost (and general hassle) makes people reluctant to switch.

    Some frustration in games is good, and can keep you coming back for more, but taxing perk salvage and retraining, is just an annoyance that gets in the way of people playing and enjoying the game.
     
    TheAntiSnipe and Rokstrmahesh like this.

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