1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Blast cannon. Bigger dmg? Or crit?

Discussion in 'Strategy Discussion' started by AAZ7, 17 Apr 2018.

  1. AAZ7

    AAZ7 Active Member

    Joined:
    1 Jun 2017
    Messages:
    214
    So... I am just wondering...
    Right now I am using the perks that I have. And they give me some nice crit chance. But is it worth it? Maybe replacing all of them with cannon dmg perks will give better results in the long run?
    As you can see in pictures, even changing one of them gives pretty much in terms of dps and dmg.
    And one more question. Perks for bigger crit dmg... Are they good enough?
    IMG_20180417_213639.jpg IMG_20180417_213609.jpg
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Don't use perks for "Crit Damage". They are the only ones that are not worth it.

    As far as Crit Chance vs Damage.. These actually work out to be about the same in the end. Somebody has provided calcs before to prove it. You just have to decide between consistent damage or chance high damage. I personally ran 1 Epic Crit Chance and 2 Epic Damage perks on my Rare Blast. It worked well. Even the increase from 1% crit chance to roughly 5% crit chance is noticeable.

    The obvious winner though would be burning damage perks. If you can consistently hit them while they are burning, then these perks are by far the best.

    Remember... at higher infamy, burst damage is king. You gotta be able to do as much damage as possible as quickly as possible.
     
    Rainbow Warrior and TheAntiSnipe like this.
  3. AAZ7

    AAZ7 Active Member

    Joined:
    1 Jun 2017
    Messages:
    214
    Thank you very much!
    And yes, I noticed that burst dmg thing even now, on 3000 infamy =)
    And with this setup of my cannon I get 1900-2000 dmg per hit pretty often =)
     
    Rainbow Warrior likes this.
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    You could have it better if you paired it with raw burns. I get 1200 per shot, every time, once I stick the flare on them. And I have an epic tier 3.
    Check it out mate!
    Screenshot_2018-04-17-22-37-01-085_com.rovio.battlebay.png Screenshot_2018-04-17-22-37-27-237_com.rovio.battlebay.png
    My two babies. The epic does a nice round 1200 damage on your average mk6 shooter. The rare sometimes gives four digit numbers but only on speeders and mk5 shooters and the like.

    Screenshot_2018-04-17-22-37-06-689_com.rovio.battlebay.png
    This is my rig. I got to 3100 with it at 6900 gearscore on my enfo.

    With an epic t5, you can deal some serious damage!
     
  5. AAZ7

    AAZ7 Active Member

    Joined:
    1 Jun 2017
    Messages:
    214
    Yes, I understand that.
    But I don't have flare gun and "burning" perks. Maybe later I can try that. But I'm more concerned about wasting precious space for flare gun. I just can not replace anything right now =)

    IMG_20180418_001824.jpg
     
    TheAntiSnipe and Rainbow Warrior like this.
  6. Da Carronade King

    Da Carronade King Well-Known Member

    Joined:
    7 Jan 2018
    Messages:
    894
    Occupation:
    Seducer
    Location:
    A world unknown
    Ur training must be alot higer cause ur blast cannon does over 100 more damage than my tier 4 rare with no perks on
     
  7. AAZ7

    AAZ7 Active Member

    Joined:
    1 Jun 2017
    Messages:
    214
  8. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Damage perks are better ‘on average’, but I prefer crit perks because they focus all the extra damage onto one target, which I think is more useful than spreading it about. You want damage focused, and ships out of the game.
     
  9. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    That's flawed logic, because you can't choose where it's "focused". You might waste your rare crit on a 100 HP enemy that was about to die anyway, or on a full HP ship that gets healed back up right after. In the end, crit perks are for random damage, while damage perks are for steady damage.

    It's not necessarily true that damage perks are always better "on average". The % increase of damage perks depends on how much % damage increases you already have for Blast Cannon, because different sources stack additively. For example, if you have no boosts at all, then an 8% damage perk gives you 8% damage, but if you already have 50%, then an 8% damage perk will only give you 100*(1.58/1.5 - 1) = 5.3% damage increase. So, the more advanced your crew training is, the more attractive crit perks become.

    I did a quick calculation for lvl 30 Bhurt. This showed that crit and damage are roughly equal at that point, against a non burning target: 18.6% avg dmg increase due to damage perks vs 18% due to crit. If you also have 5% point damage from Brock and 6% from Buzzkill, the damage perks drop to 17.7%. Meaning, with maxed out crew training, crit perks win, though the difference is tiny.

    Also, against burning targets, crit perks get ahead even more. If you're running burning yourself you should consider +dmg vs burning target perks of course, and then this whole comparison is irrelevant. But if you're not carrying a burning source, and end up in a match where your teammates are burning enemies, you get an additional 20% dmg, so with a maxed out crew training your 4 epic cannon damage perks would only provide you 15.9% dmg increase, assuming that damage against burning targets stacks additively like everything else.
     
  10. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Oh ye of little faith!

    As a devout acolyte of RNGesus, he delivers my crits when I need them! :p

    https://replay.battlebay.net/GGFCKNPL#NFGDXGMH
     
    Cavy likes this.
  11. Babablacksheep

    Babablacksheep Well-Known Member

    Joined:
    27 May 2017
    Messages:
    1,505
    Crit chance is good,when blast/explosive is used as an accessory.Meaning,if the weapon doesn't crit,The Damage is pretty low and you should have others WEAPONS to compensate it.Which I think shooter does the best.However its good on enfo or DEFENDER if you have other 2 weapon working good independently (aka Grenade,Torp or even 2nd BC/EC)
    Having said that,i would go with damage any day.
     
    ViscountSniffit likes this.

Share This Page