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Big torp needs a nerf/rework

Discussion in 'Suggestions & Ideas' started by a_creeper_won, 13 Nov 2017.

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Which one do you like

  1. Choice 1

    0 vote(s)
    0.0%
  2. Choice 2

    4.8%
  3. Choice 3

    38.1%
  4. ME NO LIKE NERF

    57.1%
  1. a_creeper_won

    a_creeper_won Well-Known Member

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    In the guilds update, big torp got a buff it didn’t need.
    Wait, it didn’t get buffed? Then why are BIG TORPS FLYING AROUND AT SPEEDS MY SPEEDER CAN ONLY DREAM OF?!?!?
    Okay...
    Perks. They are so easy to get, and they buff speed so much
    So let’s play the nerfing game :D
    Nerf 1: scaling distance:
    After the min distance, there is a yellow area where the big torp goes from 0 damage to whatever.
    Nerf 2: arming time:
    Make the minimum attack distance increase as the speed increases
    Nerf 3: Alarm (My favorite):
    When a big torp comes near, an annoying beeping noise triggers to let you know that there is one nearby. There will be a yellow arrow showing where the big torp is.
     
    FearsomeChicken and The Otherguy like this.
  2. The Otherguy

    The Otherguy Well-Known Member

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    You better change that last option, there are going to be people clicking on it because it's funny. :D
     
  3. Babablacksheep

    Babablacksheep Well-Known Member

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    I thought about it too, can't see torp in Cannon view,always have to switch to mortar view..

    Option 3 really isn't nerf,just makes torp more avoidable.As you mentioned rework.
     
    Last edited: 13 Nov 2017
    BbayerMunich and The Otherguy like this.
  4. A55A51N

    A55A51N Well-Known Member

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    Only frost was buffed. And a lot of frost torp speeders are just noobs and manage to miss even the point blank shot.
    So no nerf for big torp, please
     
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  5. a_creeper_won

    a_creeper_won Well-Known Member

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    #makebigtorpsslowagain
     
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  6. Ultrah

    Ultrah Well-Known Member

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    Well, I always take a double look when I hear that traumatizing click noise it already makes. :eek:
     
  7. BasedCarpen

    BasedCarpen Well-Known Member

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    Sniper cannon is the most OP weapon, single slot, with perks can crit regulary doing upto 2000 damage from across the map with a locked target and fastest projectile speed.

    Nerfing anything else would just make the game more unbalanced.
     
    Shadow Moon! and ViscountSniffit like this.
  8. Disguised

    Disguised Well-Known Member

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    Yes, that is true. But, you do need to use sniper crit chance perks to keep the sustainable damage. While on other cannons you can use other perks such as damage to burning targets.
     
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  9. A55A51N

    A55A51N Well-Known Member

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    And if you want torp to be fast, you need projectile speed perks that you have to use instead of dmg perks. I use 2 speed and 1 frozen dmg perk on my rare t5 torp, speed is 4.2 and dmg is 1995 and frosted about 2900
     
  10. TheFixer27

    TheFixer27 Well-Known Member

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    Nerf 3: Alarm (My favorite):
    When a big torp comes near, an annoying beeping noise triggers to let you know that there is one nearby. There will be a yellow arrow showing where the big torp is.[/QUOTE]

    Other torps too probably?
     
  11. Zerolive

    Zerolive Well-Known Member

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    Choice 4:
    When big torpedo hits defender near you there is a delay in splash damage so that you can get away.:p:p:p
    Nerf big torp? Really?
    Too near 0 damage
    too far they dodge
    damn enforcers:mad::mad: dodge every torp shots:mad::mad:
    I agree frost torps are a little hard to deal but you have to get close to the enemy ship for that to work.
    Big torp is a high risk high reward weapon. It always has been. And any nerf to them will ruin it. Frost torp damage should be decreased that I can agree on.:):)
     
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  12. ViscountSniffit

    ViscountSniffit Well-Known Member

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    A short delay between impact and splash is a good idea, and I think most people could live with that. Perhaps where you’re able to see the area damage template (like with mortars).

    So for example: a ship gets hit by a torp — that ship takes the full damage, then a moment or two later, the ship explodes, damaging other ships nearby.

    That would mean people still get the full damage from a direct hit, using ‘skill’, and it would still have a dangerous blast area, but ships that aren’t directly hit would at least have a moment to respond, or try to get clear.
     
  13. a_creeper_won

    a_creeper_won Well-Known Member

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    The reason we need this nerf is that big torps can a) be faster than “swift” torps and b) cause 3x the damage.
     
  14. A55A51N

    A55A51N Well-Known Member

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    Big can’t be faster than swift.
     
  15. a_creeper_won

    a_creeper_won Well-Known Member

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    Apparently that’s possible.
    Or swift torps can cause 700 damage at my infamy level (800-1000
     
  16. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Yes they can look at the swift torp level you will understand or maybe you are not aware enough to dodge a big torp even with lowest profile than other ships I always manage to dodge big torps with apparent ease. The area of damage of torps is bit too much but if you have problem with anything else I will have to say you need to play a bit better.
     
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  17. A55A51N

    A55A51N Well-Known Member

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    BT base speed = 3
    Swift base speed = 4,5
    With all talents and an epic t4 with 4 perks (9%) you get 56% speed increase and that gives you 4,68 total speed.
    And since the sinklair talents also affect to swift torp, it gets to 5,9 speed with 30% talents. So you most likely get hit by lege swifts that do ~800 dmg without buffs.
     
  18. a_creeper_won

    a_creeper_won Well-Known Member

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    My infamy is 800 to 1000. You don’t get t4 epics or legendaries there
     
  19. Shadow Moon!

    Shadow Moon! Well-Known Member

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    You can get legendary anytime anywhere you just have to pay.
     
  20. a_creeper_won

    a_creeper_won Well-Known Member

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    And the death messages show rares and epics, I have only seen 2 legendary items and they were a carronade and a B.B.
    And getting back to the topic, an alarm would be useful for both parties because nothing is distracting like an annoying beeping noise, and that same beeping noise will alert the player that there is a big torp coming for them. To be fair, a damage nerf would be unfair because damage is what the big torp SHOULD only have, not speed.
     

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