Lately I've been tooling around in casual with my
Interceptor, because it's a fun little ship that I don't use nearly often enough (MUST--FARM--LEVELS!!!!). I've been experimenting with some different loadouts, but THIS one came about as a result of me trying to complete an "All Fire" guild quest. I nicknamed it
Bhurt's Burn'n'Burst, because it's a catchy name and the build deserves it. This, ladies, gentlemen, and unfriends, is
BHURT'S BURN'N'BURST:
View attachment 25971
]As you can see, this uses the following
red items: A wildfire standard torp, a flare gun, a burn-boosted chill blast cannon, and a firebomb. It is effective up close and at medium-long range. The classic combo of flare/blast gives it a powerful one-two punch of burst damage, and the wildfire torp and firebomb chain well with the other weapons and give the Interceptor the gear to contest the ranging superiority of a sniping Shooter or Defender. The standard torp also has the benefits of having a short activation distance and being ready in a pinch, allowing you to always be ready to defend yourself. The ship is decently
tanky, and has the
speed to dodge mortars and get around the map, and is capable of decimating opponents by laying into them with a barrage of firepower. Torp, FB, flare-blast burst, more torps... Basically a
Yeet-in-a-Can. This setup suits duelists and assassins extremely well, because it allows them to control the field and dominate in virtually any situation. And what with
@TheAntiSnipe's playstyle thread classifying me as a rogue of those two classes, I thoroughly enjoy this setup. Anyone looking to get into Interceptor:
Bhurt's Burn'n'Burst is a great starting point.
Thoughts?
Click to expand...