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Best Build for mk. 2 shooter

Discussion in 'Strategy Discussion' started by AstralParadox, 3 Jun 2017.

  1. AstralParadox

    AstralParadox New Member

    Joined:
    3 Jun 2017
    Messages:
    1
    Hi everyone!! :)
    So i just upgraded my shooter to mk. 2
    and i was wondering how's my build
    so it has
    -rare lvl. 2 cannon ( why not?? good reload speed and decent damage )
    -uncommon lvl. 4 blast ( good damage for short range )
    -uncommon lvl. 4 missile launcher ( kinda long range and spreads out more, good for starting off i guess ¯\_(ツ)_/¯ )
    -uncommon lvl. 5 turbo ( helps me speed up :cool: )
    this is kinda serving me well for most part w/ it's hyper offense scheme
    but i would like to improve it if there's anything to be improved
    anyways what do u guys think??
    anything i should switch out?? ( i was thinking of maybe replacing the turbo for an uncommon lvl. 3 standard shield )
    thanks anyone who answers :):D
    IMG_0648.jpg
     
  2. Jabynator

    Jabynator Member

    Joined:
    30 May 2017
    Messages:
    52
    Lol lmao I'm using 2 regular cannons and one sniper cannon
    I'm always at the top with the damage
    Having two cannons is so op because you can shoot every 2 seconds + sniper ~ 1,5 seconds

    I'm always around 3000 - 4000 damage
    While using uncommon weapons
    And no, turbo is absolutely fine
    I'm using that too + bandage, but for a MK 2 stick with turbo
    And when you don't want Turbo, use bandage because if you don't go that offensive = dying right at the beginning, a bandage could give you more health than a shield
    shield = 150 hp
    bandage = 15 hp / 5 sec = 50 secs to get 150 hp
    I hope that you get what I mean

    If you have any further questions, quote my answer and I'll be around.

    Keep battling,
    Jabynator
     
    AstralParadox and sab7ir like this.

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