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Aim Improvement

Discussion in 'Suggestions & Ideas' started by Jojo, 26 Jan 2018.

  1. Jojo

    Jojo New Member

    Joined:
    9 Jun 2017
    Messages:
    4
    Hi Rovio,

    I'm a big torp user. It would really help if you kept shown the range number even the aim already indicate green. That way i can calculate better my blind shot using big torp in medium / close combat.
    Other benefit when you're not line of sight with enemy (behind wall, high wave) in medium / close combat, you get the information leading shot farther / nearer from your ship, not just go to right / left

    Thanks
     
    Last edited: 26 Jan 2018
    _devill, PastelPiku and TheAntiSnipe like this.
  2. Jojo

    Jojo New Member

    Joined:
    9 Jun 2017
    Messages:
    4
    Bumpy bump..
     
  3. Zeus

    Zeus Developer

    Joined:
    4 Apr 2017
    Messages:
    338
    Occupation:
    QA Lead
    Location:
    Helsinki, Finland
    Thanks for the suggestion!
     
  4. Jojo

    Jojo New Member

    Joined:
    9 Jun 2017
    Messages:
    4
    Glad for the dev reply, hope it can be implemented
     
  5. PastelPiku

    PastelPiku Well-Known Member

    Joined:
    27 Jan 2018
    Messages:
    1,715
    Occupation:
    Security
    Location:
    America
    I think every weapon should do this. The number should be your distance apart, point blank being 0, and should always show when locked on. I say this because once they're in range, the distance becomes unclear, and you're forced to rely on your eyesight, which is easily messed up by the wave mechanics. This could make leading your shots unreasonably difficult in some situations, especially with weapons that have infinite range and never display a distance at all. The cursor already turns green when they're in your line of fire and you could always memorize the max range of your weapons (no more than 5, it's not hard), so a system like this would be far more preferable.
     

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