Overall, I loved this event! The perks weren't my favorites, but it was still a blast to play.
I put logic behind suggestions in spoiler boxes for the millennials .. but forgot to add the pictures
Increased Movement Speed/Reduced Cooldowns
The extra speed spoiled me. I vote for a permanent increase in game speed - even 10% would be great!
If the game feels slows for me at max mk6/7 speed, I can only imagine what it feels like for lower tier ships with slower turbos.
Ticket Timers
I think that either the ticket timers or requirements still need a bit of tweaking. In my opinion, the 30 minute timer is fine, but an increase in the ticket cap to 12 tickets or a decrease in perk requirements (to around 100 stars) should create a nice balance. Or, a fourth event day with the same requirements could work
Spoiler: Reasoning
Reasoning: For f2p, they should be able to grind out nearly 2 legendary perks if they're dedicated (and watching their tickets). For those willing to buy some tickets, they should be able to grind out 4-5 perks (considering they probably only want one perk of the four and have a 25% chance at it each time).
Calculations
3 day event, 16 playable hours/day
First event:
(5 tickets to start/wake up with + (16 hours x 4 tickets/hr)) x 3 days x 1.6 average stars per game = 177.6 stars of 350 (two rounds of event perks) = 94.6%
Last Event:
(5 tickets to start/wake up with + (16 hours x 2 tickets/hr)) x 3 days x 1.6 average stars per game = 177.6 stars of 250 (two rounds of event perks) = 71%
Suggestion 1: 12 ticket cap
(12 tickets to start/wake up with + (16 hours x 2 tickets/hr)) x 3 days x 1.6 average stars per game = 211.2 stars of 250 (two rounds of event perks) = 84.4%
Suggestion 2: 100 star legendary perk
(5 tickets to start/wake up with + (16 hours x 2 tickets/hr)) x 3 days x 1.6 average stars per game = 177.6 stars of 200 (two rounds of event perks) = 88.8%
Star System
First off, thank you for switching back to the star system; it's easily better than the win system. It's a welcome change to hear people excited to do well enough to pull out 1-2 stars out of a loss rather than endlessly complaining about matchmaking.
As far as small tweaks, I'd suggest:
1) Earning a 3rd star can be ridiculously difficult in an even match (screenshots attached). I'd suggest that most matches should have 1 or 2 mvps awarded with a 3 star - without having to do double the damage as 9 other players. (See screenshots ).
Spoiler: Reasoning
Reasoning: A third star reward in normal play wasn't an issue because stars weren't important. But, in event play, the stars matter. The match's best player (or two) should be rewarded, rather than solely in situations where a player was matched with dramatically weaker opponents.
2) Currently, fixers get the short end of the stick and fire users get a bonus star at the expense of their teammates. So, I'd suggest adjusting the scoring to be more straight forward, based solely on damage (or damage + fixing). This would be more transparent and viewed as more "fair" (or less contentious).
Spoiler: Reasoning
Reasoning: Fire weapons are already overpowered and need no further star reward incentive, and more complicated reward calculations wouldn't likely be any real improvement.
A flare/blast or ecannon combo can deal 4k+ damage (far more dps than than any other combo remotely that accurate). And, a firebomb can cause around 2600 damage to a single person or several thousand to a team - with it's quick projectile speed, blast radius (that often hits beyond the visual marker), and extra cannon damage it leaves targets susceptible to), it's arguably even more overpowered - especially when multiple FBs are used.
So, although setting unfriends on fire can benefit team members, fire users need no further star reward incentive to use those items. Other than having less irritated players (over losing a star), there would be no change in game play.
I also considered trying to improve the current system - but, it would be just as a overly complicated and highly debated as the current one .. and it would still piss people off.
For example, it would be great to take kills (or k/d ratio) into account to punish those dying 4-5 times a match (e.g., the suicide miners rushing the spawn, dropping all mines and dying all game, or the speeders blasting around, kill stealing, and dying to a mine once every 30 seconds). But, then you would further reward the mine/firebomb campers for never dying, which wouldn't promote a fun or competitive game.
Tokens/Tickets/Trophies
With events, guild quests, personal quests, achievements, and infamy, there are too many mini-games that aren't well connected.
So, I would start with getting rid of guild trophies. Instead, directly reward players with tokens for the work they put in - rather than in quest completion rewards that are shared by the entire guild. Then, take the cap off tickets - or leave the cap on free tickets and give players a second bank of uncapped tickets that could be won in raffles or purchased with tokens. This second bank of tickets wouldn't expire between events.
With rivalry matchmaking a bit of a mess, players earning tokens (rather than worthless trophies) would provide an individual incentive for completing guild quests - and buying boosts.
VIP Perk
Lastly, I'd like to see some VIP benefits for events.
Spoiler: Reasoning
Reasoning: I'm sure I'm not the only person that think the $10/month isn't worth what it once was.
The VIP chat was entertaining and educational at first, but it's basically the same as the chill zone - in terms of people and trolls.
There is little incentive to do well in rivalries in it's current state (because you're punished for doing well one week with 3 weeks of impossible matches and the raffle system rewards are most often disappointing), so the 3rd quest isn't as appealing.
I have upgraded/trained all I need to for my current boat/items, so the reduced training times and battle rewards aren't as valuable. Likewise, there's little benefit in training the other crew members because it would take 20+ hours (or 1000 pearls) to switch perks over to use another boat/set of items.
Anywho, I don't mean to end on a negative tone, but it's just my realistic view of why event VIP perks are needed.
Screenshots