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3 major issues that need fixing

Discussion in 'Suggestions & Ideas' started by Theory Brinta, 5 Nov 2017.

  1. Theory Brinta

    Theory Brinta New Member

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    1. Matchmaking
    - matchmaking is this game is legitimately worse than any other game I've ever played. It's beyond bad. Rovio says they're constantly trying to tweak and improve it. After months of playing, I haven't seen it get even a fraction better.

    Solution - there is a simply solution ... award trophies the same as stars (i.e. based on contribution in battle). That way, people who get 3 stars, wind up getting full points for a win, people with 2 stars in a loss would lose minimal points. People with 1 star for a win get minimal trophies, whereas people who get 0 stars in a loss should lose maximum trophies.

    e.g.
    3 star win = + 24 trophies; 2 star win = +16 trophies; 1 star win = +8 trophies
    0 star loss = -24 trophies; 1 star loss = -12 trophies; 2 star loss = -6 trophies

    The net result will be that floaters will continue to drop, and the contributors will continue to climb ... and then the current matchmaking based generically on trophies will actually produce even matches.


    2. Speeders are OP
    - look at the leaderboards ... like 95% of the top players use the Speeder ... this is not just a coincidence, and it's not just because Speeders are "fun" to play ... they are way OP.

    Solution - Speeders should not be able to heal themselves ... AT ALL. Only Fixers should be able to heal them. Speeders should also not be able to use torpedoes and mortars. They would still be playable with the ability to outrun incoming shots, shield themselves, freeze and disable the enemy ... they'd just stop being uber.


    3. Torpedo splash damage is straight up broken
    - mortar splash damage makes sense ... with a bullseye hit doing full damage and an outer-ring hit doing much less damage. I don't understand why it seems "right" to the devs for a ship to dodge a torpedo, then have the torpedo go well beyond, then have the ship caught in the outermost circle of splash damage, and yet it still does more damage than a bullseye mortar hit(!?) ... dodging a torpedo, watching it go way past you, and then losing one third of your entire ship's health of an outermost splash is just crazy.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    1. Matchmaking is wierd, but this system that you are suggesting will only benifit raw damage dealers, and mess up the whole support class. Also, it's a team game.
    2. Totally nuts. Dude, we already have the lowest HP in the game. No heals would make speeders unplayable. Also, the top players have mad skillz. And speeder is a finicky boat to drive, let alone fight in.
    3. #leavetorpsalone. This topic is too old.
     
  3. Buzz...

    Buzz... Member

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    Seriously like speeder with no torpedo ,lol what should we use then? we dont have op weapons like 3-4 mortars that hit even when behind the rock, nor we have high hp. We also cant use 2 railguns like shooter. So many things speeder cant do. So whats wrong if we use torpedo?
     
  4. WaveMaker

    WaveMaker Active Member

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    I think speeders being OP only really points out that a turbo/speed is the most important aspect in the game it's much easier to outrun damage overall (health wise speeders are almost one(two max) hit crits so not sure i agree with that. So turbos probably should be standard equipment not taking slot points...IMHO. I like the contribution idea...
     
    Last edited: 5 Nov 2017
  5. WaveMaker

    WaveMaker Active Member

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    I think the support class could still be used in trophy counts...the proportion of healing done to keep the team alive should equate to trophies, the stuns/frost weapons would also get trophies due to making it possible for other ships to land damage. It is suppose to be a team game..but it's more difficult to execute with limited commands/time and no voice chat...(with only 5 min. play time voice is needed/recommended (to increase teamplay)...to free up button pressing for more critical components.)
    But, yeah speeders would just die without a bandage.....IMHO.
     
  6. *JAWS*

    *JAWS* Well-Known Member

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    A better reason why speeders are op.... is most the developers play speeder. None of them play fixer or shooter or defender.
    They like the balance of the game.

    And yes speeder 1vs 1 for most players means. Instant death for the none speeder.

    Is there an imbalance. Possibly.

    Solution. No clue. Maybe reduce frost duration to pre fix.
    Rollback frost.
     
  7. jSwtch

    jSwtch Member

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    Speeders are not op.
    They may appear stronger than they actually are due to a complete lack of team organization.
    Which is in in part due to unclear team roles, and absent in game communication.

    How do I communicate "don't chase the speeder, focus the unfriends you are in clear range of"?

    I also think 5v5 matches would lead to a type of meta-game where team roles are better understood.
     
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  8. PastelPiku

    PastelPiku Well-Known Member

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    Speeders are only OP because of how flexible they can be in almost any situation. They aren't really OP though. They take a ton of skill to master and can be taken out rather quickly if they make even one mistake.

    At the very least, they shouldn't be able to use a big shield. I've seen too many speeders with more health than some shooters. Aren't the agile classes in any game supposed to compensate by being squishy? As in, I'm hard to hit, but I can't take a hit.
     
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I'd like that. Take out one blue point at mk5 and push it over to yellow. However, it would make speeders even more OP.
     
  10. PastelPiku

    PastelPiku Well-Known Member

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    Eh, their yellow is fine with 4 points. We don't wanna make their utility accessibility as good as our dear enforcers. I think 333 for blue should be a safe way to make them feel more like assassins. Idk, it's just a suggestion, I'm not really too hot on the concept of nerfing to begin with but it suits their description better.
     
  11. a_creeper_won

    a_creeper_won Well-Known Member

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    About #2 last time I checked 30 is not a majority of about 100,000 players
     
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  12. envylife

    envylife Well-Known Member

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    Yes! It is a joke that Speeder can equip a big shield starting MK5 and Enforcer can't do that until MK6, at which point a Speeder can add a Tesla Shield on top of the big shield, and all of a sudden they are not only heavily armored but very nimble. It's no wonder top players gravitate to that boat.
     
  13. PastelPiku

    PastelPiku Well-Known Member

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    My thoughts exactly. But it's just a straight up nerf of their hp and a burden on speeders that have a lot invested into their big shield. Nerfing things that far is bad news to the player base. It's a tough spot. Anyone got any ideas? Or is it fine how it is and we're just crazy lol.
     

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