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Enfo slot point nerf

Discussion in 'Game Discussion' started by KillaBeez710, 27 Jan 2018.

  1. curseDDestiny

    curseDDestiny Member

    Joined:
    15 Jun 2017
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    If one slot is to be removed from the enforcer then all other ships need to have one slot point reduced. It doesn't make sense to nerf a ship when all other ships get more slot points. Eg Shooter has 12 slot points. Speeder/defender/fixer has 11 slot points . With your suggestion enforcer will have 10 slot points how is that fair?
     
  2. Star.Nova

    Star.Nova Member

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    22 May 2017
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    Well it needs some duration nerf
     
  3. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    ...and why?
     
    Zachiderp likes this.
  4. HELLRAZOR

    HELLRAZOR Well-Known Member

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    Then a solution is simple, no matching weapons, defences or heal items in slots, so a ships load out has to be various & not paired.
     
  5. Iunch

    Iunch Active Member

    Joined:
    27 Jun 2017
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    126
    Defender definitely shouldn't be able to run double Explosive cannon or double big shield or double bandage,
    fixers.... no more double pulse for you
    Enfo... No double blast cannons while we're at it
    And shooters, unique weapons in all slots only thank you.....

    Does the above help you realise how ridiculous your proposal is?
     
    Rainbow Warrior and LimeOnMars like this.
  6. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I'd love to have another red slot point on my enfo, I won't ever be able to get 2 epic tesla shield anyway :D
     
    TheAntiSnipe likes this.
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I agree LOL. Do that, and let's see what the real meaning of OP ness is. I would use enfo if they did that. Just flare+blast+ex, BOOM. That would be CRAZY.
     
    Nam_Nam and Rainbow Warrior like this.
  8. ViscountSniffit

    ViscountSniffit Well-Known Member

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    It might feel OP against some weapon configurations. If you’re running torps, it’s not much of an issue.

    When I encounter Tesla Shields, I usually just try shooting them, often I’m able to break one (or both), and then you can form a strategy around that.
     
  9. LimeOnMars

    LimeOnMars Well-Known Member

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    10 Jul 2017
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    What an absurd thread
     
  10. Nam_Nam

    Nam_Nam Active Member

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    My point is that tesla shield or enforcer won't need a nerf if you can deal with it properly.
    Also, I bet the devs have thought about this and they have left it be.
    With your proposal, frost launcher would become a 1 point gadget. So... now frost+mortar will be all over, even in speeders.
    Enforcer would lose a point. So mk5 to mk6 only adds a blue point. Well... let's compare.
    Shooter: Gains a blue slot and a red point
    Speeder: Gains a blue slot and a yellow point
    Fixer: Gains a red slot and green point
    Defender: Blue point/slot
    Correct me if I'm wrong, I don't have them all upgraded to mk5 o_O.

    Point is, removing a yellow point would completely destroy the mk6 enforcer.
     
  11. Zachiderp

    Zachiderp Well-Known Member

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    So you want to nerf the ship that not only is underused across all levels compared to the shooter and speeder, has only the tesla shield as a viable 2 slot yellow item which NOT only can be pierced by torpedoes frost and mines and ships can drive through it to either shoot the ship or stun it and when the shield is destroyed you are stunned for 3 seconds, which mind you doesn't even give you stun resistance? You are insane. A duration and/or health nerf in trade for no stun upon being broken is a reasonable trade and making frost launcher a 1 slot item won't make it viable again.
     
    LimeOnMars likes this.
  12. DrLuigiPhd

    DrLuigiPhd Active Member

    Joined:
    23 May 2017
    Messages:
    120
    I personally would trade a yellow point for a red point starting at mk5 for enforcer. You could still use Tesla shield and a 1 point at mk5. At mk 6 you could add another 1 point yellow or sacrifice a slot to take 2 tesla shields.
     
  13. LimeOnMars

    LimeOnMars Well-Known Member

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    10 Jul 2017
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    This
    (except that the stun lasts 4 secs :()

    Having plenty of yellow slots/points is an essential characteristic of this ship.
    The TS harsh nerf was MORE than enough.
    We don't even have a decent choice among 2 point yellow items.
    Give us more choices, add a new 2 point yellow item, imma repeat this 'till death.
     
    Zachiderp likes this.
  14. Nam_Nam

    Nam_Nam Active Member

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    New ideas- Invisibility Cloak, Stun Pulse, Frost Mine, Stun Mine

    Try to stay polite-ish, not everyone shares the same view! :)
     
    DragonLegend likes this.
  15. kurdish bndo

    kurdish bndo Active Member

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    they can dance ,even if you go inside a good enforcer can avoid the shoot.
     
  16. Zachiderp

    Zachiderp Well-Known Member

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    Also taking away a yellow slot point would make enforcer the literal WORSE ship in the game and the speeder would be even more dominant since enforcers used to be a solid counter to them
     
    Last edited: 28 Jan 2018
    YerJokinArnYer likes this.
  17. KillaBeez710

    KillaBeez710 Member

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    Location:
    USA
    So I’m insane? Lol. I really wanted to just get the convo started & like I said multiple times the fix could use some work so settle down everyone
     
    Nam_Nam likes this.
  18. Zachiderp

    Zachiderp Well-Known Member

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    Any tweak and such is fine but removing a slot point all together is insane. I also mentioned some fixes as well in that quote.
     
    TheAntiSnipe likes this.
  19. DragonLegend

    DragonLegend Well-Known Member

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    22 Jan 2018
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    777
    Bro put this ideas in more detail in ideas and suggestions

    Devs listen to this guy....
     
  20. Shadow Moon!

    Shadow Moon! Well-Known Member

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