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[Brainstorming]Hot ships(aka lot of fire effect)

Discussion in 'Suggestions & Ideas' started by Fix-it, 19 Jan 2018.

  1. Fix-it

    Fix-it Active Member

    Joined:
    6 May 2017
    Messages:
    149
    Occupation:
    Student
    Location:
    Türkiye
    Everyone should face against this position1 right? Where every enemy throws fire bomb and flare to someone and that player cannot do something against to it(even fixers). There should be something against it, any suggestions?
     
  2. Head Zilla

    Head Zilla Member

    Joined:
    18 May 2017
    Messages:
    60
    there is alredy tesla shield
     
  3. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    A counter you mean? I mean repair pulse is exactly a counter to fire damage. If you are saying fire damage is not balanced by repair pulse then that is a different story I guess.

    The only thing I can think as another counter is that if you don't move (and maybe even not shoot), the timer should go at 2x the rate. Like you are stopping your boat to put out the fire. Something like that could be used to counter fire damage that might be considered fair.

    Another option is for the game to introduce some sort of anti-fire system that will slowly recharge. maybe takes like 2 minutes to recharge. Every boat would have it, it can't be leveled, and so you can use it twice during a match. It would be like decoy flares in an aircraft. It would be awesome if you could use this to break frost up to twice a game too. Use it wisely!
     
    FDR's Think Tank likes this.

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