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Legendary napalm launcher, should I keep it?

Discussion in 'Game Discussion' started by Dvd2812, 26 Dec 2017.

  1. Dvd2812

    Dvd2812 Member

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  2. Zerolive

    Zerolive Well-Known Member

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    Depends on which ship you play. If you play yellow boats only then it is not worth keeping(if you need to scrap it). But if you play any other ship, give it a try. It is a great support+zone control weapon in my opinion. If you don't need parts, by all means save it.:)
    Edit.: OMG. forgot about guild quests. Absolutely keep it. It is a lifesaver in napalm quests. Although my guild hasn't got one since first rivalry.:D
     
    Last edited: 26 Dec 2017
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  3. Riddlerpaji

    Riddlerpaji Active Member

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    I too got leg napalm. I use yellow ship. Whenever guild quest come I use it on my speeder XD.
     
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  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Keep it. Guildwork, and it can be used with blasty.
     
  5. Dvd2812

    Dvd2812 Member

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    Thanks.
    From the scale of 1 to 10, how would you grade it?
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    For a speeder, it's a 7. Enfo, 4. Fixer, 10. With a speeder, equipping a blast cannon, you can zone opponents into chokes and cut loose with burn-damage-perked blasty. Bad for duelling, good for point control and support. You can also combo it with a mine for full control, but I would advise against it since you will find yourself in knifefights much more often.
     
    Last edited: 26 Dec 2017
  7. Stelmo

    Stelmo Well-Known Member

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    Can't use napalm + ec on a speeder silly.
     
    Last edited: 26 Dec 2017
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  8. Stelmo

    Stelmo Well-Known Member

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    Mvp's get an extra red slot point on their speeders?
     
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  9. Babablacksheep

    Babablacksheep Well-Known Member

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    Lmfao:D:D
    Idk about you but i m equipping double big torpedos with frost...
     
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  10. Babablacksheep

    Babablacksheep Well-Known Member

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    Keep the naplam launcher,It may get upto 200 damage endgame.Its quite good.And for the Sake of your teamates never use it on a speeder...
     
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  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Oops, my bad xD. I meant blast there. Well, yes, the damage decrease is bad, but look at it this way: The napalm is never going to perfectly fit anywhere in a speeder loadout. Yet it is a part of the equation here, so I think napalm+blast with burn is the most adequate combo here. Unless you have a better idea?
    Edit: Also, corrected my OP there lel. Whoops to that mistake.
     

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