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Add 4 slot points to Enforcer

Discussion in 'Suggestions & Ideas' started by Sadman fuad khan, 4 Dec 2017.

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Enforcers are you agree with me?

  1. Agreed √

    13 vote(s)
    40.6%
  2. Not Agreed ×

    19 vote(s)
    59.4%
  1. Sadman fuad khan

    Sadman fuad khan New Member

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    For a enforcer We can't take any heavy weapons without blast cannon. Coz
    We need to fill up our all slots
    But blast cannon didn't count in a proper heavy weapons..
    So We Prefer to add 1 more red slot point in Enforcer
    How it will add In the game depends on developers
     
  2. Gnu

    Gnu Well-Known Member

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    NOk
     
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  3. Ultrah

    Ultrah Well-Known Member

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    People want a lot of things for Enforcers, but I doubt we’ll ever get it.
     
  4. Epekka

    Epekka Well-Known Member

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    I don't go close to filling out my red slots.
    I think that we should get a 3rd blue slot at mk 4 or 5 rather than extra red/yellow points.
    For example, most mk 4-5's use only 3/4 slot points on their enforcer. So, I think it should be turned into a extra blue slot.
     
  5. Joey who

    Joey who Well-Known Member

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    The devs made it very clear they have no intentions of buffing the weakest mk5 ship because it becomes good at mk6+ lol #LogicOP
     
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  6. Babablacksheep

    Babablacksheep Well-Known Member

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    As a enforcer my-self i m confused as to this should happen or no,considering current state of frost i wouldnt mind it.

    Enforcer has very limited viable weapons combo curretly,So i answered yes!
     
    The Otherguy likes this.
  7. Disguised

    Disguised Well-Known Member

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    This would make the enforcer quite powerful if not over-powered.
    Some nightmare players are already sacrificing one of their red slots to use a really powerful weapon like the Explosive cannon, Big Berta, or Big torpedo(not sure about this one, but I am pretty sure about the 2 previous ones), so giving an extra slot will make the mk6 enforcer a bit too powerful in this case.
     
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  8. LimeOnMars

    LimeOnMars Well-Known Member

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    Enforcer main here, i do not agree.
    We need a brand new 2 point yellow item. We are big freaking yellow boats. Need versatility in the yellow department. Make us fulfill our role.

    And... A little speed/hp buff is welcome :D
     
    benguin8, Hokuse, TwittaDis and 8 others like this.
  9. Disguised

    Disguised Well-Known Member

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    What he said.
     
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  10. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Amen. Itll make ME buy a mk5. Im a good dancer, but... #speederlife
     
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  11. A55A51N

    A55A51N Well-Known Member

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    It would make enfo way op, so absolutely no
     
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  12. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I’m against adding more red slots to anything.

    Having limited weapons and shots / managing cooldown, is what makes Battle Bay interesting and tactical. You’re forced to make each item and each shot count.

    Adding more red slots just detracts from the strategy, and leads to mindless spamming.

    The problem, as I see it, is that shooters have too many weapons, so other ships feel outgunned. But shooters are the worst part of the game, and the main source of all the stupid torpedo and mortar spamming.

    I honestly believe the game would be 10x better if shooters weren’t in it, and the game were just balanced for the other four ships, with no one having more than three weapons.

    I totally agree that Defenders and Enforcers are undergunned, but that’s only in comparison to shooters.

    I think the best idea would be to rebalance shooters down to 4 weapons max (and even that’s pushing it). Then having 3 guns would actually feel meaningful.
     
    Shadow Moon! likes this.
  13. kurdish bndo

    kurdish bndo Active Member

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    all ship have 8 slot point , so why the hardest ship to have a very good % of hits and damage/weapons gets nerffed it will be useless
    it makes it more challenging for speeder and enforcer to avoide all that weapons
    that make the game away better
     
  14. kurdish bndo

    kurdish bndo Active Member

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    all ships have 11 slot apart from shoote (bcuz shooter probablly can not win 1 vs +2( non shooter) ) and enforcer is very powerfull with 2 tesla shields, the only ship that need to be changed is defender it should have 1 more blue slot bcuz its like shooter with only red and blue slot point
     
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  15. A Wild Zee Man

    A Wild Zee Man New Member

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    I feel like most of you want a fast enforcer, so you use you slots for one point speed items, when really your ment to use the frost launcher and tesla sheilds, which makes the enforcer lethal, the enforcer is not a fast boat, thats the speeders job, its not meant to have a lot of hit points, thats the defender, it not meant car carry alot of heavy weapons its meant to dabilate and hinder the team from retreating or advancing, and to stop them from attacking, and i do agree that a new 2 point yellow item specifically geared towards the enforcer would completly needed. The enforcer is one of the hardest boats to master because it is one of the most dangerous boats if not the most dangerous.
     
  16. TheEpicWarlord

    TheEpicWarlord Active Member

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    I think that is definitely a good idea for the speed/hp buff. Also I just made up some various 2 slot or 1 slot yellow items so they could be totally stupid or OP but whatever.
    1. Power Pulse This would essentially increase the power of allies and yourself via Speed/Reload/Weapon Power or a combination another option is too make a duct tape type of item that would only work on that ship
    2. Frost/Stun mines these would essentially just be mines that would provide an insane amount of Stun/Frost. The stuns stacking prevention would not happen with the mine (When a shooter runs into this mine he will be stunned for x amount of time or until he gets shot, however if somebody stuns him with a telsa bolt the telsa bolt will not get a halved duration.
    3. Telsa Wall/Huge Bubble/ Team Bubble First the telsa wall it would make a barrier that enemies could not pass through but they would have to destroy also their shots could not go through it mortars could go above and torps could go under. The user would get stunned for X seconds once it is broken. Huge Bubble shield would essentially be a shield that is larger and stronger with the disadvantage of having a longer cool down. The team bubble gives every surviving player a weaker shield every time one is broken (unless by telsa bolt) it stuns the giver for maybe two seconds (if every shield was broken at the same time it would give a 10 second stun)

    Anyway these are just some ideas i do not know if they are good or not.
     
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  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Imma get to Ace 1 next year with a damn tanky enfo!!!
     
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  18. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Perhaps, if you could reference the ship ‘by name’, rather than “waaaah! hardest ship” then I’d be able to figure out what you’re talking about?

    In any case, I didn’t say anything about ‘nerfing’. I don’t think nerfing and buffing will ever be enough to balance the class system, the way it is. What they need is a complete restructuring to reduce the asymmetry. That doesn’t imply making anything worse.
     
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  19. kurdish bndo

    kurdish bndo Active Member

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    ok so tell me why anyone will be useing shooter with only 4 slot point when there is a ship with 3 slot point and with tons of HP

    ,if so defender should have just 2 slot points ,and then there will be no reason that enforcer hava 3 slot points
     
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Because the shooter would get other changes to compensate. Which is why I said ‘rebalance’ and not ‘nerf’.

    If all the ships are properly balanced then there would be no reason ‘not’ to use any of them. But that’s currently impossible when you’ve got ships with 5 weapons going up against ships with 1 weapon. That much asymmetry will never balance properly.
     

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