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The ENDGAME improvements needed for fixers..

Discussion in 'Game Discussion' started by Babablacksheep, 24 Nov 2017.

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Should mk6 Fixer get an extra blue slot point for big shield

  1. Yes!

  2. No (explain Reason below)

Results are only viewable after voting.
  1. Babablacksheep

    Babablacksheep Well-Known Member

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    The following is a poll about something that i think should be mandatory for fixer.BIG SHEILD.Dont get me wrong fixer is THE BEST BOAT to climb To nightmare.
    However as stated by nightmare Player @Kitterini its not the best to thrive in night-mare.

    So any ideas about added improvements(ENDGAME)From the fixers seen in Forum @Earel @CaffeinatedChris @behumble @maithan @Jennyfur3810 @Ovidmikel @Visout @Brizo and the best with facts @Kitterini (Tagged 2 times sorry) would be welcome(And any fixer i forgot and all non fixers) I m a fixer noob,But since noone created a thread i did it!

    IF possible post your ideas that affect fixer only in endgame.They are quite a strong boat till 3.8k-4.0k and offer a great advantage to team they are in! Thanks for reading

    Poll answer:--My answer is yes! Every mk6 boat should be entitled to Big shield

    EDIT---Some info to be Highlighted,Blue slot point should Be addded without single alteration in other slot(RED & GREEN)
     
    Last edited: 26 Nov 2017
  2. Kitterini

    Kitterini Well-Known Member

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    If recent patches (2.4 forward) is any indication, then devs disagree -- They have been pretty consistant with nerfing fixers anytime 1 makes it near the top of the leaderboard.
    --
    More than anything I think high end Fixers (i.e. better players than me) are paying the price for how mechanics causes Fixers at mk4/5 to look like they are overperforming. By that I mean that during that infamy range you are often matched upwards, and a support boat handles that alot better than a dps boat - Healing is efficient regardless of who you heal. Its alot harder being a mk5 speeder in a mk7 game, than it is to be a fixer. For some reason mk6+ Fixers has to pay the price for that despite a near 0% penetration to the top 25 over the past months.
    --
    While more health would be nice (might aswell just increase base rather than forcing every Fixer to level a new shield?), the main issue is the Repair Pulse 50% piss patch changes. Having low HP would be fine if Fixers could heal themselves efficiently, preferably without having to use 1/3 of our healing slots for an item that does nothing for the team. The change would have been fine if Fixers were a dominant boat beforehand, but they weren't (at the only stage where tight balance is crucial, i.e. endgame).

    But again, I highly doubt it will ever change - Devs have been very persistant with making sure Fixer doesn't come close to the top boats in peak performance --- Guess its working as intended :(
     
    Ultrah, KILLER KOI, Earel and 2 others like this.
  3. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    But you DO want that? Why did you vote NO?
     
  4. Zachiderp

    Zachiderp Well-Known Member

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    Either give fixers another blue point or give them an hp buff. Since fixers are overperforming like kiterini said, maybe nerf lower level fixer items but recompensate that loss to fhe higher levels of the items so its final level healing stays the same. Also please allow access to remove stun/frost and lower levels since teslas bolts are already viable before the option to unlock is there.
     
  5. Babablacksheep

    Babablacksheep Well-Known Member

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    Best reply.The underdog boats need much improvement than 500HP-600HP buff.Your reply might change direction of poll which i dont mind,Since dev should know that even HP BUFF can not pull out those burried boats end game with the severe nerfs they keep pounding on them

    EDIT-My answer still remains YES!,because i know the minor buffs are well supported by community.The major buffs(even justified) if you ask,All those butt hurt poeple will oppose.Enforcer experience;)
    Something better than nothing
     
    Last edited: 24 Nov 2017
    Zusay and TheAntiSnipe like this.
  6. What's Up Player

    What's Up Player Well-Known Member

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    I would just take red slot away (fixer is supposed to heal and not have that much weapons like speeder).. and add one blue slot, so he can equip either big shield or stay with standard shield and add rudder or gear lube (I think fixer needs at least rudder to aim easily). What do you guys think?
     
  7. Babablacksheep

    Babablacksheep Well-Known Member

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    Nope,The addition of big shield is a Fairly good change that can make Fixer life little less challenging in nightmare

    Every ship has options that enable them to play from a Style different then they are meant to.Fixer should have all Options open too,hence the red slots are pefectly fine for aggresive fixers who focus more on attack
     
    TheAntiSnipe likes this.
  8. Kitterini

    Kitterini Well-Known Member

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    If the goal is equal opportunity at endgame Fixers absolutely need a buff. I voted no because I think the suggested change is a bandaid rather than a fix (i.e. reverting the Repair Pulse nerf). If they think HP is the issue, then I'd much rather see a buff to base HP rather than having to gather duplicates & level up a new shield (in general, personaly I already have a Big Shield for another boat).

    For the record -- I do not think Fixers are overperforming! I think its blatantly obvious that Fixers have the lowest high end potential of all boats. There is a reason why you never see a Fixer in the global top 10 (apart from maybe the first few days of a season).

    Lets not give the devs more ideas for how to nerf the Fixer further -- They are doing fine on their own :)
     
    Last edited: 24 Nov 2017
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Oh, okay. I get it now.
     
  10. Earel

    Earel Active Member

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    I say yes, but problem not in the extra health-points(but it's better than do nothing).
    check this video and see who die 1st... https://forum.battlebay.net/threads/replay-of-the-week.14694/page-6#post-77578
    Fixer it's a lunch for top equipped boat in epic 5 ... special for boat with flare and tesla bolt In a nightmare league(for me it's one explosive combo with good perks).
    There are many topics with solutions how improve fixers life... but devs ignore it ... so any new topic will be ignored too(it's a reason why I Don't wanna write post like that's one...)(any topics shouldn't take into account for balancing/re-balancing game ONLY statistic). It's my post in topics for fixers - https://forum.battlebay.net/threads/mk6-fixers-dont-fix.13661/#post-64390 , it's a half of truth...
    second half it's - tesla bolt + flare + the least hp among other classes + 3 defence (equal to speeder) + same base speed like a shooter(it's low) + impossibility quickly self-heal(or mb u are selfish healing fixer , than u in low rate , in a case when ur teammate got focused u are useless) + 0 sustainable + income and for now experience factor (never see nightmare fixer that get a 3 start, check this video - https://forum.battlebay.net/threads/replay-of-the-week.14694/page-6#post-76960 , or this one ... 90k heal... really ? http://joxi.ru/82QQ7Dxfjx6L32 - 2 stars accepted ! I can't imagine what should fixer do to get 3 stars and 40xp in a nightmare...)

    PS. According to the points described above , - I'll not play in mk6 fixer... probably(when I can upgrade it boat to 6lvl, for now I'm only 37 lvl.... preferring change boat to the popular according to the meta of game , game for fun not for pain(die without chance)).
    PS2. So many letters = ))) don't even try to get point = ))) Thx for Babablacksheep, who's think I'm a worthy to speak in topics like this ))) I'm really appreciate this.
     
    Last edited: 24 Nov 2017
    Mr.FixIt.Nsk and Babablacksheep like this.
  11. Fiorell

    Fiorell Active Member

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    Well, it looks like every ship type has 8 slots as mk6/mk7 and maybe Rovio is not willing to change this.
    Maybe they can replace one red slot with a new 'red or blue' slot (half red and half blue) for the fixers where you can insert either a red or a blue item. So the choice is yours: more offensive or more defensive?
    This might also be a viable option for enforcers which also run low on blue slots.

    Edit: The blue slot points should be increased.
     
    TheAntiSnipe likes this.
  12. Zachiderp

    Zachiderp Well-Known Member

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    he said that
     
  13. CaffeinatedChris

    CaffeinatedChris MVP

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    Thanks for the shoutout @Babablacksheep - but I'm pretty sure you already know what my vote will be, because I've been calling for 3BB on Mk6 Fixer for a while now. ;)

    Even though it may not be the perfect solution, one important thing it does is allows for more commonality of equipment - as it is, a Fixer player trying to pivot off to another ship means you've got to build a Big Shield from scratch, and any other class other than Defender wanting to dabble in Fixer needs to build a Standard Shield.

    This would be an interesting option. The UI might be a tough challenge to overcome though since the Red and Blue slots are on opposite ends of the ship.
     
  14. Sewah

    Sewah Well-Known Member

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    Totally agree,
    With big shield my fixer can be a better mine sweeper.
     
    Shadow Moon! likes this.
  15. CaffeinatedChris

    CaffeinatedChris MVP

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    The comments I've seen are "Fixer at Mk5 is overperforming, relative to other Mk5 ships" - and for that one, as an Mk5 Fixer, I think I'd have to agree.

    @Miika could probably back this up with data but I believe that out of the Mk5 ships, Fixers had the highest average infamy. Prior to the matchmaking rebalance, it certainly felt like I was a very small ship in a pool of sharks - I'd be the only Mk5 paired with majority Mk6s and the odd Mk7.

    And if that Mk7 was an unfriendly Speeder, I could basically kiss my sorry green butt goodbye within thirty seconds of match start.

    However

    This doesn't mean that Fixer at Mk6/Mk7 isn't underperforming, as you pointed out they're not well represented in the overall top rankings.
     
    Shadow Moon! likes this.
  16. CaffeinatedChris

    CaffeinatedChris MVP

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    Okay, this is actually something that a Selfish Fixer could do really well with a bunch of extra HP. Mine blocking a chokepoint? Clear out the teammates, take the hit, and duct-tape yourself back to health.
     
    Shadow Moon! likes this.
  17. Babablacksheep

    Babablacksheep Well-Known Member

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    I would like some minor buffs too like speed and agility for enfo and fixers.Not trying to bring enforcer in thread,But overboost nerf has twice the impact on slower ships than speeder.
     
  18. Ovidmikel

    Ovidmikel Active Member

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  19. Babablacksheep

    Babablacksheep Well-Known Member

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    I would like to Point out that big shield isnt one of the best Buffs fixer can get,The nerf was much harder hitting indeed.But the thread brings insights about what fixer actually lack and Big shield can definitely the stepping stone.Making it equipable would make much of a difference,But you can survive one solid torp hit,One mine or any burst hit somewhat more effectively i see it that way

    I saw that video,Claerly it wasnt just
    How often do you see mk5 boat with all rare in night mare,You are definitely more than worthy..
     
  20. Ovidmikel

    Ovidmikel Active Member

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    Don't what happened to that post above lol. I think maybe giving Defence points may help and add base Hp at mk6 so as someone mentioned keep from having to lvl up big shield . Is be glad to lvl big shield my self after being almost 2 shotted by mk6. mk7 speeders with almost twice my Hp lol
     

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