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lol I wasted my time (about dmg+ per lv)

Discussion in 'Game Discussion' started by GreedyChipmunk, 20 Nov 2017.

  1. GreedyChipmunk

    GreedyChipmunk New Member

    Joined:
    22 Sep 2017
    Messages:
    6
    I have a bunch of Lv.1 RARE items, and a few of EPIC items.
    I wondered when the damage of EPIC and RARE becomes equal.
    so I made a excel datesheets... but I figure out it is totally crap. :(

    I assumed that the damages would increase regularly every level-ups.
    so I simply calculated by the following formula.
    "Damage increment per Lv ups = ( Lv.50 dmg - Lv.1 dmg ) / 49"
    but when I input my item values I noticed that I was wrong.
    It's not 'regular' lol
     

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  2. GenkiGamers

    GenkiGamers Member

    Joined:
    9 Apr 2017
    Messages:
    43
  3. Dirtylegs

    Dirtylegs Member

    Joined:
    9 Jul 2017
    Messages:
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  4. GreedyChipmunk

    GreedyChipmunk New Member

    Joined:
    22 Sep 2017
    Messages:
    6
    at first, I thought it was a 'round' issue too.
    but the numbers differ too much.
    I cant tell this is a round issue.

    ex) for example my big berta.(RARE, Crew bonus 10 + 51% and Perk bonus + 15%)
    *actual
    Lv.40 dmg : 1268 / Lv.41 dmg :1289 / MAX dmg(Lv.50) : 1517
    *at the result of simulation,
    lv.40 dmg : 1287.9 / Lv.41 dmg : 1310.8 / MAX dmg(Lv.50) : 1517.24
     
    GenkiGamers likes this.
  5. GenkiGamers

    GenkiGamers Member

    Joined:
    9 Apr 2017
    Messages:
    43
    I believe you're right. It's been a while since I put much thought into item scaling but looking at some of the damage values I had written down before, there seems to be a difference between the damage gained during a level up and the damage gained during an evolution. I'll definitely consider looking more into this to figure it out.
     
    Shadow Moon! likes this.

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