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Whats the point of upgrading your ship now?

Discussion in 'Game Discussion' started by erik li, 15 Nov 2017.

  1. erik li

    erik li New Member

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    Since last patch, why should you upgrade your ship tier since you get punished for it by being matched against higher tiers? Isnt the whole point of grinding and working hard to get to higher tiers that you should get rewarded for it by getting relatively "stronger" (compared to your opponents)? IMO it feels absolutely useless to grind now since you will just be punished for it.
     
    Buzz... likes this.
  2. Ash KOT

    Ash KOT MVP

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    If you want to develop in the game, you will have to grow your ship, and face tougher opponents.
    If you was hoping to keep infamy low and grind out a MK5 shooter to destroy the poor MK2s and MK3s then yes, this will no longer work :)
     
  3. CaffeinatedChris

    CaffeinatedChris MVP

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    Wait, does that mean I could take my Mk3s out for a spin and get matched against Mk2-4 range ships? That'd be solid if so.
     
    The Otherguy and Stelmo like this.
  4. Spinners71

    Spinners71 Well-Known Member

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    This is a great question. Has there been any clarification on the matchmaking changes? If so, can someone please link for me? :)
     
  5. Wymtime

    Wymtime Active Member

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    I think the biggest thing it will now take into consideration is if someone with a high level ship MK5-6 and is at a low infamy they will get pushed into matches with higher infamy ships. I think it is to discourage infamy droppers who are looking to clean up guild quests.
     
  6. FearsomeChicken

    FearsomeChicken Well-Known Member

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    It was never this way, you don't get relatively stronger before, and not now. The matchmaking will still bring you to a 50% win rate no matter what mk ship you use. Unless you purposely tank matches to bully mk2 and mk3 in order to qualify as 'relatively stronger', then that doesn't work now according to the forum feedbacks.
     
  7. Spinners71

    Spinners71 Well-Known Member

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    Please explain how the matchmaking will still bring you to a 50% win rate?
    Let's say you are 1 of 100 people at a certain gear level (considering ship + weapons).
    The new system (in a nutshell) pits you against the other 99 players at that gear level.
    If you are the best out of those 100, you will win far more than 50%.
    If you are the worst out of those 100, you will lose far more than 50%.
    That's basically how I understand the new system to work.
     
  8. FearsomeChicken

    FearsomeChicken Well-Known Member

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    I'm not sure about the new matchmaking in this regard, I do feel like my matches are more equalized in terms of gears and I'm liking my matches now. I'm not sure if the 50% win rate is still enforced, need more time to figure that out. But regarding what the OP stated, if he was playing seriously in the old matchmaking, upgrading ships (and gears) were useless then because of the forced 50% wins, so if anything the new MM (considering equalized gears and ships) will also not bring any 'relative strength' to the player.
     
  9. Spinners71

    Spinners71 Well-Known Member

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    If it's all based on infamy (like the old system)...
    Then you are 1 out of 100 people at a certain infamy level.
    The old (infamy-only) system, pits you against the other 99 players at that infamy.
    Assuming gear is the same for all 100 (at least at the start)...
    If you are the median skill, you will stay in your group of 100, and will win 50% of the time.
    If you are the highest skill in the group, you will (for a short time) win more than 50% of the time, until your infamy rises enough to put you into a new pool of players at your new infamy level, at which point you'll level off at 50% again.
    If you are the lowest skill in the group, you will (for a short time) lose more than 50% of the time, until your infamy falls enough to put you into a new pool of players at your new infamy level, at which point you'll level off at 50% again.

    Not allowing players to re-adjust their pool of opponents means that if they're low in skill, they'll never achieve 50% win rate. For the typical player, that probably means they'll leave. That's bad for the survival of BattleBay as a game. That worries me...

    Leveling off at 50% is a fantastic phenomenon when trying to keep a paying player-base, which is why I liked when matchmaking was based on infamy. It meant BattleBay would survive... Which I very strongly want...
     
  10. Spinners71

    Spinners71 Well-Known Member

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    In the new system, if you're the best skill player for your gear level, you will climb and climb and climb in infamy, and never get re-adjusted to play with a group of players above your gear level. You will just have a fantastic win% for a long time... Good players won't ever complain about this...

    And likewise, if you're the worst skill player for your gear level, you will drop and drop and drop in infamy, but never get re-adjusted to play with a group of players below your gear level. You will just have a terrible win% for a long time... There's no mechanism to fix this. Bad players will leave. :(
     
  11. vis1234567899

    vis1234567899 Well-Known Member

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    in this new way without the mk5s, the mk4s at 1000 plus infamy can actually progress which i like but it is going to be different when i get to mk5
     
  12. FearsomeChicken

    FearsomeChicken Well-Known Member

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    You have a point, but a missing factor is the mixture of good & bad players on the same team. Considering an equal distribution of noobs and pros in a match, the low skilled noobs can still win with the help of the pros. Likewise the pros can still lose matches because of their noob teamates. So player win rate will still be not far off from 50%, for both the pros and noobs.
     
  13. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    The mechanism that would most likely address the latter scenario is casually known as 'rock paper scissors'.
     
  14. Spinners71

    Spinners71 Well-Known Member

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    That logic doesn't hold. If your sample size was only 1 game, then yes, the best player out of the 10 in the game might not end up on the winning team...
    But as your sample size of # games gets bigger, the randomness of whether your teammates are good or not is mitigated, and if you are the best player.
    If you're very good you WILL win more than 50% of the time if you only ever play with people of equal gear.
    The same thing if you're the very bad player... It's essentially like playing 4v5... Sometimes that team with the worthless player will still win, but over the long haul (lots of games with lots of random teammates), that worthless player will lose a lot more than 50% of their games.
     
  15. Spinners71

    Spinners71 Well-Known Member

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    Can you please explain what you mean? I don't understand...
     
  16. FearsomeChicken

    FearsomeChicken Well-Known Member

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    As the sample size gets bigger, the probability of getting a noob teamate to pull you down doesn't decrease. Because as you said, the matchmaking matches you with players with equal gear and ship mk, and there will always be noobs and pros at every possible gear and ship level. And the pros will win more than 50%, but not much more because some matches will be 5(pros) vs 5(pros). The noobs will also win a little less than 50% because some matches will be 5(noobs) vs 5(noobs). At the end of the day it will all boil down to which team deals more damage as the noobs and pros even out each other on both sides.
     
  17. envylife

    envylife Well-Known Member

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    Well, go and spot check player profiles... newbies, warrior, ace, nightmare... everyone is hovering around 50% win ratio..
     
    Ovidmikel likes this.

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