1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Unsolved mysteries: Flare gun

Discussion in 'Game Discussion' started by Joey who, 5 Nov 2017.

  1. TheFixer27

    TheFixer27 Well-Known Member

    Joined:
    6 Sep 2017
    Messages:
    2,155
    Occupation:
    A boat
    Location:
    My phone
    Indeed ALL DAMAGE/HEAL item has this +/-10% random damage/heal mechanic,no more wonder why my heal bolt says 440 but sometimes actually heal443,449,500,300,etc...
     
  2. ajlstar

    ajlstar New Member

    Joined:
    12 Sep 2017
    Messages:
    21
    It defence , i pack both my flare gun and carronade on my enforcer and hit a speeder and the intial hit was 30 while my flaregun hit for 35 and then i barrage him with my carronade , but when i hit the defender it hit for 1 and i hit him with the carronade i hit for 20s and my carronade hits for 87 × 6. It look like defence affect the intail damage for all weapons except the naplam
     
  3. Morning_Sword

    Morning_Sword New Member

    Joined:
    30 Jun 2017
    Messages:
    16
    Repair bolt has critical repairing like snipers has crit to damage
     
  4. Morning_Sword

    Morning_Sword New Member

    Joined:
    30 Jun 2017
    Messages:
    16
    Defense points reduce damage for first tick of flare. After that it gives constant damage. And all burning damges are mostly independent of defense points
    But weapons like carronades and missiles deal damage reduction to their every projectile.
     
    Mr. Chompers likes this.

Share This Page