Posted this in another thread (
https://forum.battlebay.net/threads/down-over-700-infamy-since-last-update.13558/page-2), but thought this was a better place for it:
Want another reason to get rid of weapon-specific guild quests?
I realized today that quests for non-Shooter ships don't exist:
- there are no quests for yellow items
- there are no quests for causing unfriendlies to miss
- there are no quests for taking damage (oh God, can you imagine?!)
- there are no quests for healing
The point is, damage quests flood our quest board, all of which are best approached as a Shooter.
This means more people will play/upgrade Shooter now above other ships (even more than they already do).
This hurts ship/item variety at every level.
I don't know whether it was this thread or another, but I think I remember saying something about how weapon-specific quests should go away.
This makes me believe this now even more.
I'd rather see a smaller quest board (say, just 6 quests)
We need to get rid of damage quests (weapon-specific or not)
The remaining quests should only measure stars or wins.
I guess I could suffer having them be ship-specific.
But you know what I would really want?
Get rid of all quests.
Rivalries now only care about one guild-wide tally: # wins.
Rovio can still distribute raffle points to the whole guild at various checkpoints (i.e. 100, 500, 1000, 3000, etc).
Rovio can still give extra raffle points to members who contribute more wins to the total.
Rivalry rewards don't need to change.
People will no longer have incentive to play sub-par ships/weapons.
People will have incentive to play their best every game.
People will have incentive to play MORE HOURS (win-win for everyone).
People will have incentive to stay in their guild for the entire duration of the rivalry.
Rovio's has a business incentive for people to use a larger variety of ships/weapons.
That means there's more stuff for us to spend on upgrades.
I hope they see how their quests stifle variety in the short and long term.
I hope they see how my proposed changes could really help player frustration AND their bottom line at the same time.
At least, I think so...
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