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How to master the first 20 seconds of chill zone

Discussion in 'Game Discussion' started by RedBee92, 28 Sep 2017.

  1. RedBee92

    RedBee92 New Member

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    I’m just curious, cause I’m a fan of mortar-related weapons. When start out in chill zone, I am quite frequently hammered by mortars from the other side of the ice wall. I try this as much as I can and I can’t seem to do it right. Any advice?
     
    Last edited: 28 Sep 2017
  2. Joey who

    Joey who Well-Known Member

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    Mines.
     
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  3. Rango8

    Rango8 Well-Known Member

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    You gotta shoot the gap between the big stalagmites that are on the island that separates the two teams.
     
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  4. RedBee92

    RedBee92 New Member

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    I know that, but they always seem to snatch my mortar from its path. What I should be asking is how to get it in between them consistently.
     
  5. Joey who

    Joey who Well-Known Member

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    Shoot over the end of the pillar. If you see the water by the wall red move it up more. Once it's not red anymore it's safe to shoot
     
  6. behumble

    behumble Well-Known Member

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    u have to aim till there is no grey. If there is grey instead of green it wont land. Aiming is your key
     
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  7. Joey who

    Joey who Well-Known Member

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    Oh yea grey
     
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  8. Rango8

    Rango8 Well-Known Member

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    You can either shoot towards the end of the wall and aim until you see green like Joey and humble said. Or if you shoot through the gap in this picture it will land on the other side
     

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  9. Shadow Moon!

    Shadow Moon! Well-Known Member

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    1. Don't use use mortars
    2. Change to speeder and get hell out of spawn zone.
    3. You're good for rest of the game.

    Thank you.
     
  10. Wishaal

    Wishaal Well-Known Member

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    Ojection!
    1. I use mortars
    2. I'm a shooter. The only thing I can do as a speeder is suiciding
    3. Yeah, I think so

    @RedBee92 range perks on mortars makes it easier to lob them over or between obstacles. In chill zone it still requieres practice.

    While it is possible to do so, I'd advise not to try it as long as enemy hasn't been spotted yet. As for how to deal with the mortar rain, don't go to the enemy, let them come to you, and watch how they will be obliterated by mortars;)
     
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  11. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Really? I find that's where all the fighting usually happens.

    Sometimes, I head down the tunnels and loop back into the middle, but if the unfriends camp their spawn area there is not much to gain. You can also OB across to the other side and head into the unfriend's tunnels, and then loop back into their spawn zone. That can be pretty powerful if they're scattered, or taking losses, but if they're healthy and together, it's just suicide.

    The worst thing seems to be trying to go around the back. There is no cover there, and even if you retreat back behind the island, you'll pick up loads of mortar locks.

    I usually just reverse backwards into the mouth of the tunnel (so I can keep an eye on the back), and then wait to see which way the unfriends go. It often seems easier to let them stick their neck out first.
     
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  12. DaveRay35

    DaveRay35 Active Member

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    Head down the tunnel and make a game of it with the central island as cover. If you're a mortar player you can still control the game while defenders or speeders get involved in the scrum.

    Imo blasting mortars over the ice wall between the two spawn sites is too hit & miss and doesn't favour skill but does favour power. Additionally if you stay in the spawn site you can get bottled up by unfriends at either end and then you're toast.

    I'd rather make some space and risk that I'm more skilful than more powerful...
     
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  13. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Current meta is working in opposite direction everyone is going from backside. Every single match I played in last 3 days in chill zone. Every unfriends decided to come from behind. Usually it depends on how situation pans out I was just trolling in my previous comment. When I play in chill zone I just see from which direction the mortar is coming or someone is lobbing a mine over the wall this way we know their rough position.
     
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  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    How to handle the first 20 seconds?
    FIREBOMB. FOLLOWED BY NAPALM. RELEASE SPEEDERS. THEN TAKE THE FIGHT TO THEM.
    that up there is my fire voice(^_*)
     
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  15. Shadow Moon!

    Shadow Moon! Well-Known Member

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    And there no particular strategy to play in any map you have to adapt according to situation and how the opposing team is.
     
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  16. DaveRay35

    DaveRay35 Active Member

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    That's why my first choice in chill zone is run away and make space - to give time to analyze the opponents strategy and their / our strengths.
     
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  17. BattleRascal

    BattleRascal Well-Known Member

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    I've found some success playing on ChillZone when playing speeder.
    1. Encourage(together) your team to move towards the top end of the separation wall.
    2. Lay few mines immediately on the opponents side of the wall(throwing them over the low spot on the wall) so they cannot get through.
    3. Peak out in front of the wall so that I can see the other teams ships and they can put me on their radar.
    4. Wait for the other team to move towards the top of end of the wall, usually they will see the mines planted, stop, and then start launching mortars at us.
    5. At this moment, I overboost and nitro back to the bottom end of the wall and make a couple of the unfriends see me and start attracting their fire while laying mines. After about 30 seconds of racing around on nitro/overboost and dodging their shots, my team has usually taken their ship advantage and killed one of the unfriends.
    6. When I see this I will overboost/nitro back to the top end of the wall and help them while the two shooters that followed me are stuck at the back end of the wall wondering where I went.
    7. By the time those two shooters make it back to the top, we have a 5 on 3 or 4 on 3 advantage.
    Obviously if we get one guy that decided to capture, or to stay at the spawn position it throws this plan out the window. But it has been effective when we have a team who stays together.
     
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