I'd like to chime in here. Personally, the "what we asked" isn't a deal breaker for me. It's the "what we got" that disappoints.
1. It's the 'can' get versus the 'will' get that is being raised as an issue. I opened 10 uncommon boxes and took note of the crap I got. Here's what I got: crap. Lots and lots of uncommons and commons. No epic item or rare item even. 2 rare parts. No epic parts.
@kylek33 also mentions something similar in his later post. I scrapped the crap and got lucky with one epic part. Now the counter argument would probably be "10 isn't a large enough sample size". Agree. So what I CAN tell you is that ever since the update I've only managed to make ONE epic item which I ended up scrapping. It was an epic FG. I decided to scrap it cos I already have a T4 rare FG and the thought of the amount of resources and time and luck required to make the epic FG T4 made me say "screw this shit, I'll live with the rare FG". Working as intended?
2. Agree that 1 new level is 'better' than 1 old level. But what the community is saying is that it is still too resource intensive. What we are asking for is maybe some tweaks? In this generation of instant gratification and mobile games, players want to see quick returns on time spent. Currently, time spent doesn't commensurate resource gain. So it needs to be tweaked a bit more.
3. Sorry are you comparing Battle Bay with Diablo and WoW? As much as I love this game, BB is kinda out of league. And speaking from experience, I played at least 8hrs on the weekend and I didn't manage to upgrade a crew member or an item. You know why? Additional constraints (e.g. Time, parts, cells, etc). Overall, this makes the grind tiresome.
The maximum of 3 shop refresh in 4hrs is like once a day? Pls stop mis-leading players by only stating the extreme scenarios.
Click to expand...