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SHIP TIERS: INFO

Discussion in 'Game Discussion' started by GuerrillaPvP, 26 May 2017.

  1. GuerrillaPvP

    GuerrillaPvP Active Member

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    They would have to add that for every ship, and some of the combos you could do would be... messy.
     
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  2. Joey who

    Joey who Well-Known Member

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    All mk7 ships unlock at level 48 :)
     
  3. GuerrillaPvP

    GuerrillaPvP Active Member

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    Ok thanks
     
  4. The Otherguy

    The Otherguy Well-Known Member

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    Bump. This really shouldn't be buried.
    @The Grim Repair, could you pin this in Stragey and Class Discussion? Or somewhere?
     
  5. The Otherguy

    The Otherguy Well-Known Member

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    This should be finished. It shouldn't be too hard. @American Marauder, could you provide mk7 shooter/defender defense? And could you find out speeder @Bunta, and doesn't @Brizo have a mk7 fixer?
     
  6. American Marauder

    American Marauder Well-Known Member

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    Occupation:
    CEO of The Skins Factory
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    MK7:

    Shooter Base is 30
    Defender Base is 50
    Speeder Base is 0
    Enforcer Base is 15
     
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  7. American Marauder

    American Marauder Well-Known Member

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    Revised it because i forgot i had training which adds to it.
     
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  8. Netsa

    Netsa Well-Known Member

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    This got pinned? FINALLY!
     
  9. NightXO

    NightXO Active Member

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    Missclick pinned this thread? o_O
     
  10. DaveRay35

    DaveRay35 Active Member

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  11. Wishaal

    Wishaal Well-Known Member

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    Can you also add maximum ship speed, maximum rotation, and maximum turret rotation for each tier?
     
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  12. The Otherguy

    The Otherguy Well-Known Member

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    0
    10
     
    Last edited: 11 Oct 2017
  13. xBonk

    xBonk Active Member

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  14. The Otherguy

    The Otherguy Well-Known Member

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    What crew training do you have?

    EDIT: nvm, base without crew perks for defender mk5 is 40.
     
  15. Zerolive

    Zerolive Well-Known Member

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    I wonder why enforcer is the only ship not capable of having 2 slot point item. All of the ships are capable of equipping 2 slot item after mk3 but enforcer doesn't. My thought is :
    Enforcer:
    1 - 0 - 1R 2Y 1B - 0
    2 - 11 - 2RR 2Y 1B - 0
    3 - 17 - 3RR 2YY 2B - 0
    4 - 22 - 3RR 3YY 2BB - 5
    5 - 28 - 4RRR 3YY 2BB - 5
    6 - 39 - 4RRR 4YYY 3BB -
    7 - 48 - 4RRR 5YYY 3BB -
    Then perhaps it would be used more often. I have mk5 enforcer and I am not using it because I cannot equip my big torpedo without giving up a weapon slot. It is less used in lower tier because people don't realize what a great ship it is. And now people cannot use it to it's full potential. It is supposed to be a balanced ship but the slot points itself are imbalanced I think.
     
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  16. mpqw

    mpqw New Member

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    agreed. slot points on enforcer are imbalanced. especially at mk5.
     
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  17. Zachiderp

    Zachiderp Well-Known Member

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    Who is ever gunna use double tesla/ frost launcher or a combination at mk5. Rovio made a mistake there
     
  18. Zachiderp

    Zachiderp Well-Known Member

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    How come shooter has 12 slot points but all other ships have 11?
     
  19. Clintastic

    Clintastic Member

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    Enforcer has a total of 11 slot points which is the same as the rest of the ships (with the exception of shooter who has 12) its just balanced more heavily on the yellow items. I think it would have to keep its 11 or it would be overpowered and if you take more off of yellow it is too close to the speeder stats. just my thoughts
     
  20. Zerolive

    Zerolive Well-Known Member

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    Nope.. Main thing that distinguishes enforcer from speeder is it's 3 weapon slot. Decreasing a yellow slot point won't matter because this ship has no speed and thus easily differs from speeder. It is more yellow boat than red right now. It needs to get closer to shooter and only thing you can do about it is to increase weapon slot point. I think it is right now really bad speeder and nothing like shooter.
     
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