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Capture Failure When Damages

Discussion in 'Game Discussion' started by TheFifthSymphony, 9 May 2017.

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Should capture % be set to zero if you are damaged while capturing?

Poll closed 16 May 2017.
  1. Yes

    36.4%
  2. No

    63.6%
  1. TheFifthSymphony

    TheFifthSymphony New Member

    Joined:
    7 May 2017
    Messages:
    1
    I think that when you are damaged when trying to capture it should not reset it to zero, it makes capturing too hard to do so everyone just wins by destroying the other ships.
     
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  2. Uknome

    Uknome New Member

    Joined:
    12 May 2017
    Messages:
    1
    It's annoying as f*** to get to 90% only for a Max distance ballpark to reset you. Especially when your team went kamikaze and you're the last one.
     
  3. Winkleberry5

    Winkleberry5 Active Member

    Joined:
    11 May 2017
    Messages:
    110
    They make it like that otherwise everyone would be fixer and just capture...but I see how frustrating it can be especially when there's only one unfriendly left and he/she keeps shooting you before you can cap.
     
  4. CowOwn

    CowOwn New Member

    Joined:
    12 May 2017
    Messages:
    6
    Occupation:
    IT Support
    Location:
    Brunei Darussalam
    That is why Capturing need to be wisely planned. You cannot capture when there are still 5 enemies nearby. This is useful when the enemy is retreating or when there's only 1 - 2 left hiding.
     

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