1. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Please fix Balancing

Discussion in 'Game Discussion' started by "Scooby", 10 Aug 2017.

  1. Biffter

    Biffter Active Member

    Joined:
    27 Jun 2017
    Messages:
    210
    But that's my point..a LOT of players are manipulating infamy..we're matched based on infamy. If a mk5/mk6 shooter only does 800-900 damage..they're not bad players if they also have won 50% of their matches..they're intentionally losing.
    I've also seen in my past 2 seasons..the person ranked number 1 has dropped around 700 infamy by the end of the season..many other players too..especially since I reached 2030.
     
  2. behumble

    behumble Well-Known Member

    Joined:
    26 May 2017
    Messages:
    734
    Ur dinoguardian!!!! ah i remember playing with you a couple times, think we are even friends haha. Awesome battle it seems
     
    Wishaal likes this.
  3. Wishaal

    Wishaal Well-Known Member

    Joined:
    16 May 2017
    Messages:
    887
    Yup, that 's me, the infamous, Dinoguardian :) yup, of course I remember the famous behumble, we're friends ingame but it seems that you have forgotten my forum name lol.

    That battle was everything except amazing tough... Orpheus was floating the entire match... (Probably to allow his guildmate to rise his infamy). I was so looking forward to the playstyle of the famous Orpheus, but it was just a really big disappointment. I was number 2 in that match, Orpheus was last place obviously.
     
    behumble likes this.
  4. behumble

    behumble Well-Known Member

    Joined:
    26 May 2017
    Messages:
    734
    didnt make the connection between the forum and in game name i guess haha.
    Ah a floating orpheus, that sucks. Second place is pretty great considering the lvl of the match.
    Good luck!
     
    Wishaal likes this.
  5. curseDDestiny

    curseDDestiny Member

    Joined:
    15 Jun 2017
    Messages:
    67
    I can confirm mk5's around 1500 infamy having <800 damage per match. As a fixer i depend on other ships for damage and there is no way for me to win when people start to intentionally drop infamy. I went from 1700 to 880 odd over 3 days. But last 2 I have climbed back to 1600 again.
    So many essentially with better hear you will climb the infamy ladder and everyone has these loosing streaks. As long as you are not doing it intentionally you won't get punished. The only option is to report these players and let developers take action. They can view match replays and decide.
     
  6. Ian

    Ian Well-Known Member

    Joined:
    29 May 2017
    Messages:
    851
    Occupation:
    Student
    Location:
    California
    I Completely agree, but look at this bs lol, 13473 combined infamy for my team vs 14225 for them, which is about an extra 150 infamy per person! I guess it is because of fleets but I think the matchmaking still could improve, for example putting both fleets together + "karose16" would only have a discrepancy of 44 infamy per person. Oh well, I can live with it because it is so rare and can happen to benefit you also, but I feel it's stopping us from having more balanced and exciting games rather than blowouts (which this game was). IMG_0649.PNG
    But hey what's also interesting is the we only gained/lost 22 points, perhaps because the game knew it was faulty matchmaking? Lol idk
    IMG_0651.PNG
     
  7. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    There is no fix to infamy tanking. As long as losing exists so will infamy tanking
     
  8. SharkTank

    SharkTank Active Member

    Joined:
    19 May 2017
    Messages:
    155
    This is not entirely true. If this were the case, we would rarely see crazy long winning or losing streaks. Instead, we see them all the time.

    In theory, MM is set up to make battles "equal" because the total amount of infamy is equal between the two teams. But since we all know that infamy doesn't really show the strength of the boat, weapons, and player skill, very few games are actually a 50/50 chance.
     
  9. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    So many things.. You make a claim that everyone knows something that (in my opinion) is clearly a fallacy, and then use this questionable claim as 'proof'.

    Please do tell what infamy measures if its not the things you mention?
     
    TheCrisco and Ian like this.
  10. Kitterini

    Kitterini Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,604
    The challenge with going for personal attacks is when you completely miss the mark and base your arguments on completely bullshit.

    I disagree with you because I think you make a poor case and have terrible arguments. Your opinion is by no means 'obvious'. Reading the accusations of me being p2w and that I should try to 'actually play the game' was funny though!

    And a free english lesson: winning is not the same word as whining. The latter would not make any sense in the question I asked you. One that you did not answer, probably because the answer illustrates the absurdity of your thread.
    I never accused you of whining, no need to point out the obvious ;)
     
    TheCrisco, Aamos, Ian and 1 other person like this.
  11. ThatOnion

    ThatOnion Well-Known Member

    Joined:
    7 May 2017
    Messages:
    834
    Occupation:
    Gamer
    Location:
    Murica
    Brutal, now shut up and take my like
     
    Kitterini likes this.
  12. SharkTank

    SharkTank Active Member

    Joined:
    19 May 2017
    Messages:
    155
    What do you think about the first part of my post?

    And perhaps I'm a bit strong in saying "everyone knows," but my point is that I think most who post here complaining about MM understand that infamy is more a product of activity than anything else. Skill, boat, and weapons certainly adjust someone's infamy + or - a few hundred at lower infamy levels and maybe even a thousand at top infamy levels; but at the end of the day since the game is designed to keep you at 50%, your skill, boat, and weapon level can only take you so far if you don't play enough to take advantage of your 52% win rate (if you're really good).
     
  13. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    There is nothing wrong with paying to have an advantage in a game you play. You help the developers make it easier to balance the game out for free to play players actually. And chances are if you are complaining about the p2w players you spend lots of time working on your account. The same time which you could use to make money and spend on the game. So let's all be friendly now, whether you be p2w or f2p :)
     
  14. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    No matter how much you keep on repeating that in all the matchmaking threads it does not make it true. The game is designed you to converge towards equal matches causing 50% winratio after equilibrium has been reached. Do you really think I would have 52% winratio if I would now create a new account with full tier 5 epic item set and start from 0 infamy? I would be winning every single battle for a while and my winratio would slowly decline as I raise up in the ranks and battles get tougher. And in the end it would stabilize to 50% when I'm playing with equal players, around the same infamy level where I am currently at 4300.
     
    Miathan and Ian like this.
  15. SharkTank

    SharkTank Active Member

    Joined:
    19 May 2017
    Messages:
    155
    Obviously you don't stay at 50% the entire time you play, otherwise everyone would be at zero infamy.

    You start off by saying it isn't true and then admit by the end you'll end up at 50%. LOL. No offense, but you always contradict yourself. There is nothing wrong with having MM try to balance everyone out by stabilizing them towards 50%. The problem is that the way players are ranked (infamy) is a flawed "ranking" metric, in that it doesn't give enough credit to a players' skill and setup.

    Think about it another way... if a top player purchased a $10k hanger and had decent skill and played 10k games, they would likely have the same range infamy as someone who paid no money, decent skill, and played 10k games. Doesn't that negatively affect those who spent a lot of money on this game? Why spend money if I end up at 50% no matter what I do?

    The point is: saying it's designed to be "equal matchmaking" because the infamy levels of both teams is about the same is true at its surface.m; but that assumes a players' infamy level is indicative of their skill, boat, and weapon level - which it fully isn't.

    That's really my only point. If every game had an "equal" chance of each team winning because infamy totals were similar, you wouldn't see so many 10 game winning and losing streaks.
     
  16. guykakin

    guykakin Member

    Joined:
    14 Apr 2017
    Messages:
    61
    It would make more sense to let wallet warrior buy epic items... Just check out how base damage, hp etc progresses from common to rare to epic to legendary. There is a totally ridiculous jump from epic to legendary. So I think its unfair to allow players to pay for a totally unfair advantage.. I know money needs to be made so sell epics, and skins, badges etc like they do in overwatch and other pvp games
     
  17. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    Money has got to be made somehow. Or else the game wouldn't even exist right now. There would be no updates no free download. The programmers and such are payed, their job is to work on the game and manage it. Everyone in the game being f2p might be a nice fantasy but it wouldn't work out. Thank the people who spend money because they keep it free for you. I am a low spender or free to play player whichever you'd like to call me. I only buy VIP to keep ads free but I do have some of the other advantages of it, but never do I complain about enemies with wallet weapons
     
  18. Aamos

    Aamos New Member

    Joined:
    13 Jul 2017
    Messages:
    18
    How about players who try different ships? I mean when you accuse players only doing 800ish damage and then dying on purpose. I main as a fixer and have it at mk4 now, around 1300 infamy. I also have a mk4 shooter and I suck with it, there has probably been many games I did less than 1k damage and died, but these threads doesn't really engourage you to learn different ships.

    Also, if you play with someone 1 match and see him/her doing less damage than "should" can you really say that it was on purpose and dropping? I mean don't you guys have bad games at all?

    I think mm works as it should, when I win much I gain infamy and start to get tougher opponents. At some point I hit a limit where my ship and gear can take me and starts loosing more. But as I level up my gear that wall is hopefully always little bit higher.
     
    ThatOnion likes this.
  19. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    @SharkTank No, there's a difference between the system working against you to keep your win rate 50% and getting 50% as a consequence of fair matchmaking. The latter is what happens in Battle Bay, the former is what all the forum wackos keep repeating.
     
  20. SharkTank

    SharkTank Active Member

    Joined:
    19 May 2017
    Messages:
    155
    Define "fair" matchmaking. I assume you mean "fair" to say that each team has about the same total infamy, and therefore chance at winning. If so, that's true on the surface. But then it also assumes that infamy is a "fair" rating system, which I don't believe it is.

    If it were truly a 50/50 shot at winning each game, then we wouldn't see so many consistent streaks of wins and losses. It's simple statistics. I win or lose 5-6 battles in a row at times because it's statistically likely over thousands of games. But winning and losing 10 in a row multiple times (for I assume every player in this game) is more than "equal" matchmaking.

    While the devs may not be intentionally causing those streaks by stacking one team v the other, setting MM by infamy when infamy isn't "fair" is causing these wild streaks.
     

Share This Page