Ahoy Captains!
We have two important updates to share with you since last Thursday’s latest patch 4.2 was released.
1. Granular Infamy - we changed the Infamy system we introduced with the patch and reverted BACK to the Infamy system before 4.2.
It is active in game now.
We made this decision rather quickly careful review and consideration of our community’s- Your! - feedback over the past days.
We understand the system is not transparent enough and leads to many confusions or bad feelings. That’s of course the opposite of what we want.
We will continue to review and refine the current system!
2. Bandage bug in events - is now fixed!
For referende for those who read about this the first time: there was a bug in game with bandage in Events due to the ship selection and our Hardcore TeamDeathmatch mode.
What basically happened was, that bandage effects carried over to the other ship, when you died or just selected a ship that has bandage equipped. This was not intended!
We apologize for all inconveniences cause but hope also that our quick reaction has minimized the use of torches and pitchforks
Thank you for everyone’s clear feedback through Discord and our forums - it really makes a huge difference.
/battlewithpride
-Grim & your Crew[/QUOTE
Ahoy Captains!
We have two important updates to share with you since last Thursday’s latest patch 4.2 was released.
1. Granular Infamy - we changed the Infamy system we introduced with the patch and reverted BACK to the Infamy system before 4.2.
It is active in game now.
We made this decision rather quickly after careful review and consideration of our community’s- Your! - feedback over the past days.
We understand the system is not transparent enough and leads to many confusions or bad feelings. That’s of course the opposite of what we want.
We will continue to review and refine the current system!
2. Bandage bug in events - is now fixed!
For referende for those who read about this the first time: there was a bug in game with bandage in Events due to the ship selection and our Hardcore TeamDeathmatch mode.
What basically happened was, that bandage effects carried over to the other ship, when you died or just selected a ship that has bandage equipped. This was not intended!
We apologize for all inconveniences cause but hope also that our quick reaction has minimized the use of torches and pitchforks
Thank you for everyone’s clear feedback through Discord and our forums - it really makes a huge difference.
/battlewithpride
-Grim & your Crew
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i just posted a board about infamy, and I would like some kind of reply. Nobody cares what kind of infamy system you had or fixed or are about to make. I stated people have already quit the game and still are quitting because of the matchmaking that puts 4 fixers on one team and 5 speeders on the other. I’m in renegades guild and even that is dying. Do you understand?
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