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Competition Design the next game event!

Discussion in 'The World of Battle Bay' started by The Grim Repair, 28 Feb 2019.

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  1. QuaCKeReD

    QuaCKeReD Member

    Joined:
    8 May 2017
    Messages:
    53
    Location:
    West Midlands, UK
    Name: _quack
    ID: XWDTTFBL

    Basic game mode: Team Deathmatch
    Allow fleeting: no
    Team size: 5
    Respawn time: 5secs
    Respawn Speedboost time: 2secs
    Respawn Invulnerability time: 5secs
    Kill limit: 10
    Time limit: 5mins
    Capture area: no

    Global Effects;
    -50% frost effects
    Get 50% of dmg done back as hp for yourself, and 10% for rest of team

    Daily Quests: yes
    Guild Quests: yes
    Achievements: yes
    Infamy: no
    Maps: All small maps

    Resource rewards
    Gold: yes
    Multiplier: 1
    Sugar: yes
    Multiplier: 1
     
  2. CyanideScythe

    CyanideScythe New Member

    Joined:
    28 Feb 2019
    Messages:
    1
    Cyanide Scythe
    #YLFKKRSW

    FLAG POINT

    Similar to Hard Point (Call of Duty Games)
    After 20 seconds into the match a FLAG will pop up at a random location on the map. If the player dies holding the flag it will respawn at a new location after 3 seconds. The team who holds on the FLAG the longest will win.

    Big maps only
    Event Coin Matches
    4 Vs 4 at 5 min. Long matches
    No capture area
    Fleet allowed
    Respawn time 3 sec

    --No time added per death
    -50% Mine and Fire Weapon dmg
    +50% stun and health weapon durations
    Speed boost time 6 sec
    Invulnerabilty time 8 sec

    Top player receives 6x gold and surgar multiplier. The rest of the winning team receives 4x gold and surgar.

    Losing team gets standard amount of sugar and gold.
     
    benguin8, Cavy, Nikkie! and 2 others like this.
  3. DWDR ^ weksels

    DWDR ^ weksels New Member

    Joined:
    4 Jul 2018
    Messages:
    26
    Location:
    Latvia
    U need to change one thing...
    Normaly in Multiplayer Deathmatches Invulnerability end by the respawn time our it end faster after u make 1st shoot
     
  4. Chronious

    Chronious New Member

    Joined:
    17 Jun 2017
    Messages:
    8
    I see you followed my GoT reference...gj my friend, gj.
     
  5. Arcadian02

    Arcadian02 New Member

    Joined:
    29 Sep 2017
    Messages:
    20
     
  6. Lord Snowman

    Lord Snowman New Member

    Joined:
    14 Mar 2018
    Messages:
    3
    haha well it was a suitable name for my event idea :)
     
  7. Kings of DK

    Kings of DK New Member

    Joined:
    1 Mar 2018
    Messages:
    15
    In game name: Kings of DK
    Battletag : #GXGTLMNT

    I have another requirement for a Battle Bay event: skills!
    All can choose between all boats at SAME lvl. (For instance lvl30 or lvl50)
    All can chose between every weapons at the same lvl.
    (If too complicated, all can play with common t1 weapons, no perks possible).
    Saying we will go to the bay with the same boats and same weapons. (Only training will be different, and here is infamy a good partner to Team matchmaking)
    What I am asking, is an event where skills are tested and nothing else. In which maps and modes doesn’t matter, so long is is equally to all.
    Thanks!
     
    guykakin, Pystolpyte and Lord Snowman like this.
  8. Redneck Messiah

    Redneck Messiah Well-Known Member

    Joined:
    28 Oct 2018
    Messages:
    581
    Location:
    Damage Depot
    In-game name: Redneck Messiah
    Tag: #QYQQHHCC
    Speedy Showdown
      • Basic game mode: Team Deathmatch
      • Allow fleeting? No
      • Team size: 3
      • Respawn:
        • Respawn time: 5
        • Respawn extra time per death: Off
        • Respawn Speedboost time: 10
        • Respawn Invulnerability time: 5
      • Kill limit: 8
      • Time limit: 3:00
      • Capture area? No
      • Global Effects
        • +5 duration to Overboost
        • -30% cooldown to Nitro
        • +1000 Health for Speeder, Interceptor, Reaper, and Enforcer
        • Mines detonate on caster's death
        • +10% to crit chance on all applicable items (all reds that can crit, plus repair box launcher) (includes torp/grenade fire chance, the former if wildfire perk is equipped)
      • Allow progress on
        • Daily Quests: Yes
        • Guild Quests: Yes
        • Achievements: Yes
        • Infamy: No
      • Maps
        • Damage Depot
        • Crude Awakenings
        • Midfight Movies
        • Dropdead Gorge
      • Resource rewards
        • Gold: Yes
          • Multiplier: 2
        • Sugar: Yes
          • Multiplier: 1
    Thanks for reading :)

    Excited to see all the great modes people come up with, and which one makes it in ;)
     
    Last edited: 1 Mar 2019
  9. Pystolpyte

    Pystolpyte New Member

    Joined:
    13 Jan 2019
    Messages:
    8
    While not meeting this criteria, I’d like to see a race.

    Race one side of map to other where checkpoint awaits. Race back to start where you will be transformed to one of the different boats. Repeat until you go through all boats. All boats have same health and speed across all players. Each boat will specific load out of weapons. Different for each weekly challenge.

    While driving across map avoid obstacles/mines/napalm fires and areas where mortors are landing.

    While driving across map hit stationary or slightly moving bot boats with weapons. Bots do not shoot back.

    Create formula for total time, damage dealt and damage received. More preference toward time and damage dealt. Boats can be destroyed=instant loss of game. Best score wins. Rewards for winner in clan or region or overall.

    Make multiple different paths across map. Can create different strategies. Is it worth it to drive defender through mine to hit 2 boats with explosive cannon/fire bomb. Or drive speeder through napalm to get to out of way part of map to score direct hit on 2 boats with mine. Or take that shot backwards with sniper to get last seconds damage before crossing finish line.
     
  10. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    Survival of the Fittest
    [ IGN: FlareDevil, Player tag: #JXSFJGCB ]
    • Basic game mode
      • Team Deathmatch
    • Allow fleeting? (yes)
    • Team size - 4
    • Respawn
      • Respawn time (10 seconds)
      • Respawn extra time per death (Additional 10 seconds per death)
      • Respawn Speedboost time (10s)
      • Respawn Invulnerability time (5s)
    • Kill limit (None)
    • Time limit (4 minutes)
    • Capture area? (yes*)
        • Max capturers (4)
    • Global Effects
        • *Capture zone is a Max Legendary Repair Plasma
        • Healing starts after 5 seconds uncontested.
        • Contesting the point stops all healing and resets the contest timer.
        • Ship speed -50% when in the capture/healing area.
        • Mines -50% damage and only 1 second duration in the capture zone.
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (No)
    • Maps
      • All maps are fair game.
    • Resource rewards
      • Gold (yes)
        • Multiplier (1.5)
      • Sugar (yes)
        • Multiplier (1.5)
    Unlimited Kills/Respawns, Team with the most kills at the end of the 4 minutes wins!!

     
    Last edited: 1 Mar 2019
  11. Hazimi

    Hazimi Active Member

    Joined:
    2 Dec 2017
    Messages:
    247
    Player Name : SilentAssassin47

    #ID : #KPYGNFHY
    • Team Deathmatch Strike
    • Allow fleeting? (yes)
    • Team size (5)
    • Respawn
      • Respawn time : 5 Second
      • Respawn extra time per death : 3
      • Respawn Speedboost time : 6
      • Respawn Invulnerability time : 6
    • Kill limit : 10
    • Time limit : 7 Minute
    • Capture area? (yes)
      • Reset capture on damage? (yes)
      • Max capturers (default 3)
    • Global Effect
        • Every Ship will not be able to bring weapon (Red Item Weapon only) to the game
        • At the start of the battle there will be random level 25 weapon (Red Item Weapon of course) floating on spawn/respawn area. Weapon available on friendly and unfriendly respawn area will be the same.
        • Maximum, There will only be 2 kinds of the same weapon in the respawn area
        • If a player could obtain the same type of weapon, the level of the weapon will increase by 5.
        • If the player’s weapon able to kill an unfriend, the weapon that were used to kill the unfriend will increase by 5. For example, a player killed an unfriend by a level 25 Blast Cannon, that Blast Cannon will increase its level to level 30 Blast Cannon.
        • If the player were killed, they lost their weapon (Red item weapon).
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps
      • All Maps
    • Resource rewards
      • Gold (yes)
      • Sugar (yes)
     
    Chronious and Djradnad like this.
  12. Ekans_Hissy

    Ekans_Hissy Member

    Joined:
    19 May 2018
    Messages:
    50
    THE ULTIMATE ITEM EVENT: MANIC ITEM MAYHEM

    ***Never-seen-before sets***
    ***NO ITEM SLOT LIMITS***

    Game Modes

    • Basic game mode (Team Deathmatch)
    • Allow fleeting? (yes)
    • Team size (4)
    • Respawn (yes)
      • Respawn time (5 secs)
      • Respawn extra time per death (N/A)
      • Respawn Speedboost time (5 secs
      • Respawn Invulnerability time (5 secs)
    • Kill limit (8)
    • Time limit (4 mins)
    • Capture area? (No)
    • Global Effects: ALL items only take up 1 item slot
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps (all)
    • Resource rewards
      • Gold (yes)
        • Multiplier (1.5)
      • Sugar (yes)
        • Multiplier (1.5)
    Simtas (#HHFCFZQP)
     
    Last edited: 2 Mar 2019
  13. SoNIcWaVER

    SoNIcWaVER Member

    Joined:
    28 Jul 2018
    Messages:
    19
    #RMQVRQCH
    SoNiCWaVER
    • Team Elimination
    • Allow fleeting
    • Team size 5
    • no kill limit
    • 6 minute time limit
    • Capture area
      • If yes:
        • Reset capture on damage
        • 4 max capturers
    • Global Effects
      • Napalm +10% dmg -20% cd
      • +20% base hp for all ships
    • Allow progress on
      • everything except infamy
    • Maps
      • only big
    • Resource rewards
      • gold and sugar, no multiplier
    The Game
    +80% dmg napalm starts at edge of map and slowly reaches the center, kind of like a battle royale except with teams(napalm dmg increases by 1% every second, and the closer to edge of map the more the dmg increases)



     
    Last edited: 2 Mar 2019
  14. mustbeunique

    mustbeunique New Member

    Joined:
    26 Jan 2019
    Messages:
    24
    SIMPLE - HOW ABOUT MAKE IT WERE PLAYERS WITH THE SAME INFAMY AND GEAR SCORE ARE MATCH TOGETHER.. ACTUALLY MAKE THE GAME FAIR
     
  15. NathanaelK

    NathanaelK Well-Known Member

    Joined:
    11 Jun 2018
    Messages:
    283
    Occupation:
    Anyone out there…? :(
    Location:
    There is a BB Subreddit. My in-game tag: #GDHYNGJQ
    In-Game-Name: NathanaelK
    Tag: #GDHYNGJQ
    Game mode name: Highlights Only
    Type: Team Deathmatch-ish
    Respawn time: 3 seconds
    Respawn extra time per death: 0 seconds
    Respawn Speedboost time: 7 seconds
    Respawn Invulnerability time: 15 seconds
    Fleeting: Yes
    Team Size: 5
    Respawn: Yes
    Kill limit: ∞
    Time limit: 4:00
    Capture area: Yes
    Reset Capture on damage: Yes
    Max Capturers: 3
    Global effects: Kills and Damage do not matter. Scoring is based on the stars gained from achieved Battle Highlights (Like Last Stand is worth 3, and Minesweeper is worth 0.) The first team to 40 stars wins, or the team with the most stars when time runs out.
    Allow progress on:
    Daily Quests: Yes
    Guild Quests: Yes
    Achievements: Yes
    Infamy: No
    Maps: All the big ones
    Gold: Yes
    Multiplier: Default
    Sugar: Yes
    Multiplier: Default

    The idea is that people want to pull off difficult shots instead of just brawling away. Hopefully it would incentivise people to play bizzarely, and unpredictably.
     
    Last edited: 3 Mar 2019
    Djradnad likes this.
  16. guykakin

    guykakin Member

    Joined:
    14 Apr 2017
    Messages:
    61
    Great idea! I was thinking the same!
     
  17. guykakin

    guykakin Member

    Joined:
    14 Apr 2017
    Messages:
    61
    1v1 ctf
    Defenders only
    No turbo allowed
    Fleeting allowed
     
  18. Ser Tomaz

    Ser Tomaz Active Member

    Joined:
    24 Dec 2017
    Messages:
    205
    Well done every one, have 1 chance and u pick x1 battle reward? Wtf
     
    Djradnad likes this.
  19. Subbie the Blaster

    Subbie the Blaster Well-Known Member

    Joined:
    28 Mar 2018
    Messages:
    335
    Occupation:
    Fixing all day all idiots
    Location:
    deep in the sea
    How
    Oh wait.
    #GetOnHisLevel
     
    Redneck Messiah, Nikkie! and Djradnad like this.
  20. Reorge

    Reorge Well-Known Member

    Joined:
    13 Feb 2018
    Messages:
    443
    BTW how many winners will be selected ?
     
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