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Competition Design the next game event!

Discussion in 'The World of Battle Bay' started by The Grim Repair, 28 Feb 2019.

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  1. The Grim Repair

    The Grim Repair Community Manager

    Joined:
    26 Sep 2017
    Messages:
    860
    Ahoy fellow captains!
    We know you are a very passionate and creative bunch of battlers so we would like to invite you to design one of the next in game events!

    How to submit:
    • Get your creative juices flowing and design an event WITHIN the parameters (see below & read carefully ;))
    • Submit your idea by replying to this thread!
    • 1 submission per captain
    • Include your #ID & In game name
    • You can also submit as a group maximum of 3 captains!
    • We will pick after 7 days and announce the winner. It may take a bit to implement it. :)
    • Winners will not only get their event live in game for everyone to enjoy but also a super cool surprise!
    The event parameters for your design:

    Game Modes
    • Basic game mode (choose 1)
      • Team Elimination
      • Team Deathmatch
      • Hardcore Team Deathmatch (chose new ship on death)
      • Capture the flag
    • Allow fleeting? (yes/no)
    • Team size (1-5)
    • Respawn (ignore for Team Elimination)
      • Respawn time
      • Respawn extra time per death
      • Respawn Speedboost time
      • Respawn Invulnerability time
    • Kill limit
    • Time limit
    • Capture area? (yes/no)
      • If yes:
        • Reset capture on damage? (yes/no)
        • Max capturers (default 3)
    • Global Effects
      • Examples
        • +30% damage to specific weapon
        • -50% damage to specific weapon (nerf the one you don't like [​IMG]
        • 10 second global cooldown (default is 2.5 seconds)
        • +1000 HP to Interceptors
        • +500% range to mines [​IMG]
        • get creative!
    • Allow progress on
      • Daily Quests (yes/no)
      • Guild Quests (yes/no)
      • Achievements (yes/no)
      • Infamy (yes/no)
    • Maps
      • List the ones you want or don't want
    • Resource rewards
      • Gold (yes/no)
        • Multiplier (1 is default)
      • Sugar (yes/no)
        • Multiplier (1 is default)
    May the best designer win! :cool::D

    Disclaimer: we reserve the rights to all intellectual property in and outside of the Bay :D
     
    Last edited: 28 Feb 2019
  2. Grand_Paladin

    Grand_Paladin Active Member

    Joined:
    14 Feb 2018
    Messages:
    55
  3. GraveDragon

    GraveDragon Active Member

    Joined:
    25 Oct 2018
    Messages:
    115
    Player Name: GraveDragon
    Player tag: #KSHRXRQL
    • Basic game mode
      • Team Elimination
    • Allow fleeting? (yes)
    • Team size : (5)
    • Kill limit : (5)
    • Time limit : (5 minutes)
    • Capture area? (yes)
      • Yes, reset capture when hit
      • No max capturers.
    • Global Effects
      • Choose any maxed out legendary for a limited time in the event. Weapon combinations can be changed after each match.
      • This could be interesting to see as many new players would be encouraged to try for legendaries when they realize how much of a difference they make.
      • Bring forth a huge variety of combinations to try atleast for a limited time.
      • Even match making: every player has a common HP for each type of ship.
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps
      • Any large map
    • Resource rewards
      • Gold (yes)
        • Multiplier (1)
      • Sugar (yes)
        • Multiplier (1)
     
    Last edited: 1 Mar 2019
  4. Djradnad

    Djradnad Well-Known Member

    Joined:
    11 May 2017
    Messages:
    800
    • Basic game mode
      • Team Elimination
    • Allow fleeting? yes
    • Team size 5
    • Kill limit 5
    • Time limit 5minutes
    • Capture area? yes
      • If yes:
        • Reset capture on damage? yes
        • Max capturers 3
    • Global Effects
      • Frost weapons only give bonus dmg to cannons, and fire weapons only give bonus dmg to mortars/torps
    • Allow progress on
      • Daily Quests yes
      • Guild Quests yes
      • Achievements yes
      • Infamy no
    • Maps
      • Regular 11 large maps
    • Resource rewards
      • Gold yes
        • Multiplier 1
      • Sugar yes
        • Multiplier 1
    BNP Djradnad #GLHCDJRS
     
    Piku, XQT, Sidd gamer and 6 others like this.
  5. Luxxifer2B

    Luxxifer2B New Member

    Joined:
    17 Dec 2018
    Messages:
    2
    Awesome
     
  6. Grand_Paladin

    Grand_Paladin Active Member

    Joined:
    14 Feb 2018
    Messages:
    55
    Player name: Grand_Paladin
    Player tag : #TPYKPTGZ

    Ranked tdm Event
    1- team Deathmatch
    2- no fleeting
    3- team size : 4
    4- kill limit : no
    5- respawn time : directly after death
    Speedboost time : 15 secs
    Invulnerability time : 10 secs
    6- time limit: 4 mins
    7 - capture area : yes, limit: default
    Reset capture on dmg : no ( and allow no mines on the capture zone , like in ctf if its possible )
    8- Global effects : - 50% dmg to mines
    +100% hp to all ships ( or about 18 k for blue, 12k for red and 6k for yellow and green , u do the math ..lol)
    -20 to 30% cd to all weapons ( and all items if possible to make it more intense)
    9- Allow progress on
    • Daily Quests (yes)
    • Guild Quests (yes)
    • Achievements (yes)
    • Infamy ( yes but only + - 5 if possible )
    10- maps : any map including the small maps
    11- recourse rewards: 50 % more to sugar and gold
    Small suggestion: in the future u could add an event for only certain ships: for example, event for only defender and fixers or an event for only shooters and fixers , with higher rewards ( or like what we already have in guild quests, u get more coins for example for using these ships ) to encourage people to upgrade other ships and items for that kind of events
     
    Last edited: 3 Mar 2019
    Micro, Sidd gamer, Nicolas and 2 others like this.
  7. The_Freeze

    The_Freeze New Member

    Joined:
    28 Feb 2019
    Messages:
    1
    Name: The Freeze
    ID: #GSZLGLSH
    Capture the Flag game mode.
    No fleeting.
    Team Size: 5
    Respawn Time: 2 seconds
    Respawn Extra time per death: 5 seconds
    Speedboost and Invincibility time should both be 5 seconds. If possible, make it so that enemies take half damage from your attacks when you're invincible.
    Kill limit: 15
    Time limit: 8 minutes
    No limit to how many can capture at once (i.e capture limit is 5)
    The percentage you captured goes away when you move out or get damaged.
    All torpedoes do 15% less damage but have double speed.
    Big torpedo explosion radius boosted by 50%.
    Mine has 45% more range.
    Gatling gun has 50% less damage.
    Fire does 10% more damage.
    Global cooldown: 4.5 seconds.
    Fixer has 1.2 base speed.
    Allow progress on Daily Quests: yes
    Allow progress on Guild Quests: yes
    Allow progress on Achievements: yes
    Allow progress on Infamy: no.
    Maps: Only The foundry, Midfight Movies and Subzero are available.
    Double resource rewards for both Gold and Sugar.
     
    Sidd gamer and The Grim Repair like this.
  8. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    IGN: TheAntiSnipe
    #Tag: #SHRNBCQR

    Event name: Blood money
    The event is an assassin-class fest with reduced timers and fast respawns. Chain kills for damage buffs, get crazy with lightning-fast yellow item cooldowns! It's gonna get real chaotic, real fast!

    Game Mode
    Team Deathmatch
    • Allow fleeting? Yes
    • Team size: 5
    • Respawn (ignore for Team Elimination)
      • Respawn time -- 4 seconds
      • Respawn extra time per death -- 2 seconds
      • Respawn Speedboost time -- 12s
      • Respawn Invulnerability time -- 8s
    • Kill limit -- 10
    • Time limit --3 minutes
    • Capture area? No
    • Global Effects:
    Kills grant a 50% damage boost for 20 seconds! Effect doesn't stack, timer stacks. That is, if you kill an unfriend at t=0s, gain a damage buff, and kill another unfriend at t=1s, you now have 39 seconds of damage boost multiplier time.

    Killing blows have a 50% chance of healing you for the HP that the target had before dying!

    Mines disappear after the caster dies

    Cooldown is 3/4th of normal values for all yellow items; red, green and teal items are not affected by this.​
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps
    All maps, but not the small ones
    • Resource rewards
      • Gold (yes)
        • Multiplier (2)
      • Sugar (yes)
        • Multiplier (1.5)
     
    Micro, Ash KOT, swensota and 15 others like this.
  9. Nikkie!

    Nikkie! Well-Known Member

    Joined:
    27 Jul 2018
    Messages:
    608
    Occupation:
    Baaa, I’m a pig (I am out there!)
    Location:
    Check my information out! “About you”
    How about my green items? And blues?:p
     
    HAPPY SITHSHA and Sidd gamer like this.
  10. -729835959

    -729835959 Active Member

    Joined:
    11 Jul 2017
    Messages:
    286
    Location:
    where I stand.
    IGN: -729835959 ID:#QTDVWVWC

    Capture the flag
    Fleeting is allowed
    5v5

    Respawn :
    Respawn time : 10s
    Respawn extra time per death : 2s
    Respawn Speedboost time : 7s
    Respawn Invulnerability time : 5s

    Kill limit : no limit
    Time limit :
    5 minutes, +1 minute if overtime.
    If capture area could be designed in CTF mode: When the time runs out,the team that is capturing won the battle.

    Capture area? YES (if this could be designed)
    No Reset capture on damage
    Max capturers : 2 capturer

    Global Effects :
    +20% cool down to Nitro and Overboost

    Allow progress on
    Daily Quests :Yes
    Guild Quests :Yes
    Achievements :Yes
    Infamy : No

    Maps (at least these 3 maps below,if capture area could be designed.)
    (All 11 big maps are playable if capture area could not be designed)
    1.Damage depot
    2.Destruct 9
    3.Wayward pains

    Resource rewards (no multiplier)
    Gold :Yes
    Sugar :Yes
     
    Last edited: 28 Feb 2019
    Sidd gamer likes this.
  11. -=LightSteve=- :)

    -=LightSteve=- :) Member

    Joined:
    19 Oct 2018
    Messages:
    40
    Tag: #LFZVTYHQ
    • Event Name: Blast Flare Madness •
    -=- Game Mode -=-

    • Team Deathmatch

    Allow fleeting? (yes)
    Team size (1-5)
    -=-===================-=-
    • Respawn and Kills •

    Respawn time: 8s

    Respawn Speedboost time: 10s

    Respawn Invulnerability time: 10s

    Kill limit: 15

    Time limit: 5:00

    Capture area? (yes)

    Reset capture on damage? (yes)

    Max capturers: 3
    -=-=====================-=-
    Global Effects

    • Blast Cannon and Flare Gun has +30% Damage
    • Mine -50% Damage
    • Mines explodes when the mine places dies
    • Critical Hits cause LifeSteals (Steals 100 HP per crit)

    -=-=====================-=-
    Allow progress on
    Daily Quests (yes)
    Guild Quests (yes)
    Achievements (yes)
    Infamy (no)
    -=-=====================-=-
    Maps:

    • Chill Zone
    • Crash n' Burn
    • Crude Awakenings
    • Dropdead Gorge
    -=-======================-=-
    • Resource Rewards•
    Gold (yes)
    Multiplier: 4
    Sugar (yes)
    Multiplier: 4
     
    Last edited: 28 Feb 2019
    Micro and Sidd gamer like this.
  12. Capitaine Roca

    Capitaine Roca New Member

    Joined:
    28 Feb 2019
    Messages:
    2
    Hello,
    Capitaine Roca
    PNNMZZQX
    I'm playing for a few monthes and I am still a newbie. There is no tutorial avalaible ingame for team's playing strategies and tactics. Moreover, the gap between two mates can be a sad experience in fights. So, I propose:
    • Team elimination mode 2v2 to 2v2v2v2v2
    • Allowed fleets
    • 2 players teams (why not 3 later?)
    • No respawn
    • No kill limit
    • Standard time limit
    • Capture area with damage reset, max capturers 2
    • Global Effects
      • Each team has to pick 2 DIFFERENT BOATS.
      • Rovio may lend standard pre-equiped boats.
      • The popular shooter should be nerfed (or all the others up) in order to favorise teamate's interraction.
    • Allow progress on
      • Daily Quests (...)
      • Guild Quests (...)
      • Achievements (...)
      • Infamy (NO)
    • Maps
      • Depends on the number of teams you can put on this mode.
    • Resource rewards
      • Gold (YES)
        • Multiplier (the player's level)
      • Sugar (YES)
        • Multiplier (default)

    As a conclusion, this proposition is more a "training 2 players' combos" That's a way to improve teamplay in spite of individual gaming as many often. Only teamplay skill should bring to victory.

    Thanks
     
  13. Kitty Valentine

    Kitty Valentine New Member

    Joined:
    24 Sep 2018
    Messages:
    2
    Basic game mode: capture the flag
    Allow fleeting? Yes
    Team size: 4
    Respawn (ignore for Team Elimination)
    Respawn time: Respawn extra time per death
    Respawn Speedboost timeRespawn Invulnerability time
    Kill limitTime limitCapture area? no
    Global EffectsExamples: faster cooldown on all gear
    Progress onDaily Quests Yes
    Guild Quests Yes
    Achievements yes
    Infamy: no
    MapsList: all including small maps
    Resource rewards Gold and sugar
     
  14. Cosmic_Warrior

    Cosmic_Warrior New Member

    Joined:
    27 Jun 2017
    Messages:
    17
    Ingame name: Cosmic Warrior
    ID: #NPWTLLYY

    Event: 5v5 Mystery Match

    It will be like your regular TDM also but this time...you wont know anyone there. What I mean is that everyone's name is a "???" Instead of there actual names so like for example my ingame name is Cosmic Warrior, so in the event instead of seeing my name you will see "???" Instead and you wont know it's me. Also at the beginning of the match you see who your going up against and what ship there using, this time you dont see there ship either so the only way to at least see what ship there using you will have to see them in battle. Also when you get a kill instead of seeing the weapons that was used you will see a "?" In the box where the weapons is when you get a kill, so it will look like "???" "?" "???". The 3 ?s are the players and the one is the weapon so it will be a mystery well of course till you see them firing it but you still wont know what rarity it is or what level. When the battles over it will than reveal everyone's names and weapons they use so the result after the battles will look the same as usual.

    Game Mode: Team Deathmatch
    Allow fleeting: Yes
    Team size: 5
    Respawn: -Time 6 seconds
    -Time after death: 2 added
    -Speed boost time: 8 second
    -Invulnerability time: 5 seconds
    Kill limit: 10
    Time limit: 4 mins
    Capture area: no
    Global effects: - +1000HP interceptors
    - +30% dmg buff on all cannons
    Allow progress on: -Daily Quests: Yes
    -Guild quests: Yes
    -Achievement: Yes
    -Infamy: No
    Maps: All maps except wayward plains
    Resource rewards: -Gold: yes 2x
    -Sugar: Yes 2x
     

    Attached Files:

    Last edited: 28 Feb 2019
    Piku, Chronious and Sidd gamer like this.
  15. Hazimi

    Hazimi Active Member

    Joined:
    2 Dec 2017
    Messages:
    247
    Player Name : SilentAssassin47

    #ID : #KPYGNFHY
    • Team Deathmatch Strike
    • Allow fleeting? (yes)
    • Team size (5)
    • Respawn
      • Respawn time : 5 Second
      • Respawn extra time per death : 3
      • Respawn Speedboost time : 6
      • Respawn Invulnerability time : 6
    • Kill limit : 10
    • Time limit : 7 Minute
    • Capture area? (yes)
      • Reset capture on damage? (yes)
      • Max capturers (default 3)
    • Global Effect
        • Every Ship will not be able to bring weapon (Red Item Weapon only) to the game
        • At the start of the battle there will be random level 25 weapon (Red Item Weapon of course) floating on spawn/respawn area. Weapon available on friendly and unfriendly respawn area will be the same.
        • Maximum, There will only be 2 kinds of the same weapon in the respawn area
        • If a player could obtain the same type of weapon, the level of the weapon will increase by 5.
        • If the player’s weapon able to kill an unfriend, the weapon that were used to kill the unfriend will increase by 5. For example, a player killed an unfriend by a level 25 Blast Cannon, that Blast Cannon will increase its level to level 30 Blast Cannon.
        • If the player were killed, they lost their weapon (Red item weapon).
    • Allow progress on
      • Daily Quests (yes)
      • Guild Quests (yes)
      • Achievements (yes)
      • Infamy (no)
    • Maps
      • All Maps
    • Resource rewards
      • Gold (yes)
      • Sugar (yes)
     
    XQT and Chronious like this.
  16. Totobreizh

    Totobreizh New Member

    Joined:
    14 Oct 2017
    Messages:
    3
    Player name : -S-totobreizh
    #SHDLZTRZ

    1- team Deathmatch
    2- fleeting ? yes
    3- team size : 4
    4- kill limit : 8
    5- respawn time :
    Respawn time 10s
    Respawn extra time per death : +10s per death
    Speedboost time : 10s
    Invulnerability time : no
    6- time limit : 4 mins
    7- capture are : no
    8- Global Effects
    Mines disappear after the caster dies
    +100% speed to all boats
    Only one boat event (only reaper or only ceptor for exemple, etc..)
    Make boat perks (extra speed for defender, extra HP for ceptor, extra def for fixer.. you could be creativ you dev )
    9- Allow progress on
    Daily Quests : yes
    Guild Quests : yes
    Achievements : yes
    Infamy : yes + - 10 (only to limit suicid effects and those with 3 triple torp (just an exemple^^))
    10- Resource rewards
    Gold (yes) 200%
    Sugar (yes) 200%
     
    Chronious likes this.
  17. Firzen13

    Firzen13 New Member

    Joined:
    11 Dec 2017
    Messages:
    7
    Half CooL Down Event
    Name: Firzen13
    ID: RFWQRSHJ
    TDM 3 vs 3
    Items CoolDown -50% except Bandages
    Mine Damage -50% and mine live time 12secs ( Nerf it lets fight straight:))
    Kill Limit 8 or 6
    Time limit 3mins
    Respawn time : 5sec (Fixed)
    Capture allowed
    Incase of Tie team capturing wins
    Small Maps only
    Infamy No
    Rewards 1x
    Advantages: Matchmaking will be easier and faster and good as its 3 vs 3
    3 mins so matches will be faster and easy to gain lot of rewards or coins in short time Good for people who only have less time to spend on game.
    Nerfed Mines(No mine spamming :p)Lets have a fair game and improve your skills
    Hit like If you love this
     
    Nikkie!, benguin8 and TheAntiSnipe like this.
  18. Jay Black

    Jay Black New Member

    Joined:
    25 May 2018
    Messages:
    2
    ID: #TLHHGGRL
    In game name: Jay Black

    Basic game mode: Team Deathmatch
    Allow fleeting (yes)
    Team size (5)

    Respawn time (3 seconds)
    No respawn extra time per death
    Respawn Speedboost Time (9 seconds)
    Respawn Invulnerability time (4 seconds)

    Kill limit (8 kills)
    Time limit (4 minutes)

    Capture area (yes)
    Reset capture on damage (no)
    Max capturers (3)

    Global effects:
    +70% range to Grenade Launchers
    -40% cooldown to Railguns
    Mines can be blown by any type of Torpedo

    Allow progress on:
    Daily Quests (yes)
    Guild Quests (yes)
    Achievements (yes)
    Infamy (no)

    Maps: This event will be playable on the following maps:
    Destruct 9, Dropdead Gorge, Midfight Movies, The Foundry.

    Resource rewards:
    Gold (yes) - multiplier 1.5
    Sugar (yes) - multiplier 1
     
  19. Venky

    Venky New Member

    Joined:
    29 Nov 2017
    Messages:
    1
    Location:
    India
    Player Name- NuT$_GuT$_GLoR¥​
    Tag- #TFDKWZWK

    Since battle royale games like PUBG , fortnite are popular among online multiplayer gamers, there can be also a mode in Battle bay.

    Event Name- BAY ROYALE
    There will be no teams in this mode. There can be 8 or 10 players (can be chosen by developers) who spawn at different parts of the map at the start of the match. Players can MAKE/BREAK partnerships by mutual understanding inside the match. The LAST SURVIVOR will be the winner.

    Event Details
    1. No. of players in a match - 8 or 10
    2. Its a elimination (knock out) mode so there will be no respawning
    3. Fleet option - No
    4.kill Count- No kill count specifically
    5. Time count - 5 minutes

    CAPTURE
    - Every tick of capture gives 3 percentage so in case of any capture ,players rush at capture area to stop it which will make the mode more interesting
    -Reset Capture on damage- YES

    Global Effects
    Any ship with any setup can be allowed .

    MAPS
    This mode can be played in larger maps like Subzero, Chill Zone, Foundry, Crash n burn.

    PROGRESS ON
    Daily quests- YES
    Guild quests- YES
    Achievements- YES

    RESOURCE REWARDS
    Winner - Gold, sugar ×2
    Others- Gold, sugar ×1

    WINNER
    In case of more players surviving at the end of the time limit , the player who captures wins the game.

    Maybe a crazy idea but it will make bay more interesting
     
    Last edited: 28 Feb 2019
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    No green CD buffs either lol
     
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