So I decided to dabble in ranked matches after being warned how bad it is, and, well all the rumors are true.... it's the worst matchmaking I've ever seen in this game.
Let's get serious here... this is supposed to be a competitive PvP. As such your sole responsibility is to put together competitive matches for all players. So, why I'm seeing deltas as much as 70% of overall Infamy? Look, who cares about a few extra SECONDS wait time when you would be saving players MINUTES of frustration in an unbalanced match. My Infamy is hovering around 2600, I expect to be competing in ranked matches with players around 2600 Infamy. Instead I get an Infamy delta as much as 1900 Infamy in the same match. That's
75% of my ENTIRE Infamy. What's going on? Seriously..
WHAT IS GOING ON WITH MATCHMAKING?
In casual, it's not as big a deal, but let's face it, it IS a big deal. Your job is to put together competitive matches, and that's not happening in Casual either. I'm seeing a broad spectrum of players in my matches... and they are frequently unbalanced as a result. You can do better.
So my only other choice is go over to Event HCTDM, and hope that's better, but as expected, not a chance. In fact it's worse... worse than everyone thinks because it's pure RNG. RNG favors whales because they will always be holding the seal club. This is explained further in my latest Discord suggestion.. please go there and vote for all suggestions.
Currently HCTDM matchups are essentially RNG, but we need them to be fair and competitive. We know they are RNG because matchmaker doesn't know what gear each player is going to use before the match begins, making it impossible to put together a fair match. Captain Level is not a proper input by itself because holds little relation to the Gear a player will use in the match. RNG matchmaking raises huge questions about the legitimacy of this game as a competitive PvP. The solution is fairly straight forward: force all players player to choose all boats to be used in the match in advance, and apply a weighting based on how much each boat may contribute to the match, for example, if 5 kills are required, 70% for boat 1's Gear Score, 20% for boat 2, and 10% for boat 3... or if 10 kills maybe 50%, 40%, 10%. Regardless of some ability to game the system (e.g., suicide weak boat 1 out the gate to bring out beasty boats #2 and #3), it will be worlds better than we have now.
In summary this is what needs to happen
Ranked: You should never more than 10% Infamy delta. If that means big wait times, so what. Fairness > RNG.
Casual/Events: You should never have more than 10% of adjusted Gear Score (adjusted by training). Maybe use both 10% delta in Captain Level and GS both if you want to make it ultra simple and avoid specific training calculations.
HCTDM: Same methodology as Casual... which requires players pre-pick all boats in advance, as I explained above.
All of it is fairly simple to do... not doing it indicates manipulation of the system toward whales, which will drive away everyone else in the game. If you want the game to survive, you're going to have to do better than this.
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