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Game badges could actually mean something - Infamy bonus!

Discussion in 'Suggestions & Ideas' started by GigaBeard, 28 Jan 2019.

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  1. GigaBeard

    GigaBeard Member

    Joined:
    11 Feb 2018
    Messages:
    46
    How about using the game badges won as well as the number of kills and damage dealt to determine some sort of infamy bonuses? Have there be a baseline infamy reward/subtraction (say +-20) then add on extra bonuses that tend to be based on individual performance. I like the idea of the badges, but as they are they're kinda meaningless. This could help with the matchmaking issues and feeling like you played your best game, but the rest of your team didn't or the other team was OP. Why should a floater or someone who did very little to contribute to the win/loss get the same infamy rewards/penalties?
     
    PallabKumarS and rexaroni like this.
  2. PallabKumarS

    PallabKumarS Active Member

    Joined:
    22 Jan 2018
    Messages:
    271
    Occupation:
    Student
    Location:
    Dhap,Rangpur,Bangladesh
    Yep.....also on winning or losing giving the highest damage or healing player a bit +infamy will be better to...of course the damage and healing has to decent like more than your gs .
     
    R4Z0R and GigaBeard like this.
  3. GigaBeard

    GigaBeard Member

    Joined:
    11 Feb 2018
    Messages:
    46
    Yes, indeed! Some system that rewards one's performance (or lack thereof) in a match! It's already done with coins and stars, why not infamy??
     
    PallabKumarS likes this.
  4. PallabKumarS

    PallabKumarS Active Member

    Joined:
    22 Jan 2018
    Messages:
    271
    Occupation:
    Student
    Location:
    Dhap,Rangpur,Bangladesh
    Exactly....like it happens many time i alone did almost same damage as my other team mate combined....even if we lose of course i should get rewarded for doing so....
    The current game is like,playing better than others and winning or losing everyone gains the same or loses....but this Is crap....
    The devs really need to work on something like this
     

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