I've been spending a lot of time trying to figure out why my win rate is sub-par in both HCTDM and Casual matches. Being a Captain Level 50 I've noticed that my matches are frequently lop-sided, seeing a lot of 0-5 defeats in both. Looking at player composition it is actually more rare than not to see a match with competitive sides. My observations are the following:
- Matchmaking is done solely by Captain Level, almost always +/- 1. I'm a Max 50, so i'm always with 49-50. I can't find evidence of any other criteria used for matches.
- Gear Score - All over the board... I frequently see 8k-13k Gear Scores in the same match. I think we all understand how anti-competitive it is for an 8k boat to meet up with a 13k boat.
- Infamy - All over the board. I see 1k-5k Infamy in the same match. 1k and 5k are uncommon, but 2k is as common as 4.5k. At any rate Infamy isn't supposed to have a place in Events, and maybe not in Casual, but alas, one or the other has to be used to put together a fair match.
- Balancing - If Gear Score or Infamy are not being used as match inputs, it's also not being used for balancing. I've been in many matches where one side or the other is at a huge disadvantage in terms of one or the other, commonly both. This is what makes or breaks match competitiveness.
- HCTDM - All the problems above get compounded by the use of multiple boats... matches are put together before a player even selects a boat, so it's technically impossible to put together a competitive match... so it's more like RNG.
What I want more than anything are competitive matches, and I do not believe a competitive match can be had with the Gear Score ranges I'm seeing above (and/or Infamy as you like).
This is the suggestion I wrote up in Discord...
I'd propose to tighten up matchmaking in Casual matches so as not to have such a huge disparity in participants and sides. I'm seeing huge Gear Score ranges amongst participants (8-13k+) and neither Gear Score nor Infamy is being used to balance side to side, as I'm seeing huge imbalances in both of those as well, frequently resulting in lop-sided matches. Casual appears to only match on Captain Level, but that's not enough input for a competitive match. Please keep Gear Score within 10% max deviation for all participants and balance Gear Score side to side. If you want to replace GS with Infamy in the above for Casual, that's fine too.
I'd urge everyone spend time voting on all ask-the-devs suggestions (yay or nay) as well as submitting some of your own well thought out suggestions.