I've been playing just ocassionally in the last month. The game is dying, it isn't fun anymore. Event spam is just out of control and it has destroyed strategic game and competition in the bay. I tried Hardcore TDM tho and read the patch notes. I think there's another chance for the game if devs are willing to make BB great again.
First of all:
HARDCORE TDM. This mode (mode, not event) is pretty fun. I actually thought it was going to be awful when I read the patch notes but I've actually played it over and over. It has a great potential and can be really hardcore in terms of strategy with some tweaks. But if devs release it for ranked without fixing it or keep it as an event (as events have been working right now), it will become boring and suck just in the same way CTF was awesome and then it started to be awful. So my ideas to improve HTDM are the following:
- Cap respawns. 2 or 3 boats are enough. We don't need floaters just running into the other team with one boat after each other.
- Make mines' lifetime shorter. It has become a crazy minefield out there. First line will always be miners and then, as second boat, hardcore dps. Mines are too powerful to last equally long in this gamemode.
- Help players to build gears. This is the most important part. HTDM won't become a serious mode if we don't have enough gear for 2 or 3 boats. I don't think the same items should be usable in 2 or 3 boats, it would make respawn buggier and would be a mess. The solution here is to help players to get blue (+teal) and yellow items easier. It's pretty obvious that we don't tend to scrap the weapons we like or think are good. It happens the same with green items. Furthermore, we get a free leggy with achievements. However, yellow and blue items tend to be scrapped once we get a fully upgraded item in cases like: turbo, nitro, overboost, frost launcher, frost bolt and big shield (A1). Once we get a T5 (even T4) epic, we scrap rares and even legendaries. Devs didn't tell us to save them. They were useless! so ragarding this I have 2 ideas:
3.1 Make scrapped items before January 9th listed in A1 purchasable. We must be able to buy them for the parts we get when we scrap them + gold (legendary parts are damn hard to get). This would just be fairplay from Rovio.
3.2 This one is a bit more ambitious. We should be able to purchase dups of each item listed in A1 once we get one of these items to level 50 (respectively). I mean: if I get a full T5 rare turbo, I would be able to buy as many rare turbos as I want from the shop for 500k-750k gold. The same with uncommons, epics and legendaries, although the cost of epics should decrease to 500 or 1k pearls. Legs would be 3k pearls or something. This one is important for newbies. If devs take 3.1 in account without 3.2, newbies would be unable to play HTDM.
4. Fix daily quests. Make weapon quests only for the weapons we use all the time., even if we have other weapons equipped in our boats. Same for boats. I don't play Fixer ever but I keep getting fixer quests just because I have the boat at level 50.
5. Reduce inventory slot increase cost. We won't be able to level up the gear needed to be competitive in HTDM if the costs of increasing inventory solts keeps being as insane as it is now.
6. HTDM must be an occassional ranked gamemode. This is viable if 1, 2 and 3 become changes. I will talk about ranked modes in the next part.
Now,
RANKED gamemodes. IMO, events as we now them should disappear. They suck in so many ways. The game needs to keep diversity though, so my ideas are the following:
- Keep 4 modes playable all time: 1. regular ranked mode, 2. casual, 3. custom, 4. rotating ranked modes. These ones are a must and a can, because they don't need a huge playerbase to keep active 24/7 (80% or 90% of people would play ranked always). Rotating gamemodes would be unlocked once players reach infamy in regular ranked (explained in point 6).
- Rotating Ranked Modes: regular 5v5 elimination (it must be kept in the game), Hardcore TDM (with the changes I proposed), 2v2 and 3v3 TDM (with fleets), Capture The Flag. Regular 5v5 elimination should be active 24/7 and the other 4 modes should rotate every 2 or 3 days.
- Legendary perks and ship pieces: rewards for rotating ranked modes would be event coins as it is now + 50% or 70% ranked rewards (gold, sugar, pearls). "Event" chests would remain the same. Event coins shouldn't expire.
- Infamy: infamy count would be different for each mode (3v3 and 2v2 TDM could have the same infamy count). HTDM infamy could start being +50 for a win and -30 for a loss and then reducing-increasing according to the infamy count of each player. 2v2 and 3v3 would be +20 - 20. CTF +30 -30. To clarify: every single player would start having his actual infamy in regular ranked, 0 infamy in HTDM, 0 infamy in 2v2 and 3v3, 0 infamy in CTF.
- Leagues: League infamy would take in account the total infamy of all ranked gamemodes. Ofc it would break the leagues as we know them now and we would have top players hitting 12k infamy. However, competitivity for the first places would be crazy, and a lot of players would be coming back because of the diversity and competition in all gamemodes. Over time, devs would be able to redistribute Nightmare, Ace and all other leagues fairly.
- Matchmaking: matchmaking in rotating ranked modes would work as it works in events: infamy of that specific gamemode + GS. To make things fairer for newbies and save them from havoc, rotating ranked modes would be unlocked after this infamy: HTDM at 3.5k, 2v2 and 3v3 at 3k, CTF at 2k. This way, they would need to progress and learn basics of the game before they face old players in rotating ranked modes.
I know it's a lot of information and it's hard to understand, so i'll be answering every single question you guys have. Feel free to make comments and proposals.
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