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Common Items Need to be Removed

Discussion in 'Suggestions & Ideas' started by Winter Chicken, 2 Jan 2019.

  1. Winter Chicken

    Winter Chicken Active Member

    Joined:
    4 May 2018
    Messages:
    128
    Common items, parts, and power cells need to be removed from the game. They really just add unnecessary complexity to the game in the beginning, and by removing them it wouldn't speed up progress that much at all, because they're so cheap to buy.

    This means that all common parts, power cells, and items would be transmuted into uncommon. Free crates could then give one uncommon item instead of two commons.

    Also, "uncommon" would have to be changed to "common", because with normal common items removed, they would be the most common.
     
  2. benguin8

    benguin8 Well-Known Member

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    +1. Scrapping them doesn't even make a dent on progression.
     
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  3. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    That's not entirely true. Being that commons are cheap mass scrapping of them is one way to convert gold to other items like cells, pieces, and parts. The problem is the UI is terrible for mass scrapping, worse than terrible, in fact, so that alone makes it not viable.

    I would personally have no issue removing commons from the game because Rovio never worked out proper progression of item rarities. Players don't spend an appreciable amount of time with commons before they can start building uncommon with the Star Crates rewards. Daily quests and calendars offer Premium chests, so right away new players are also introduced to Rare and Epics. A more linear progression system would scale up rewards with player levels so that new players can focus on common then uncommon, then rare, then epic, while high level players don't have to waste time with common and uncommon crates.
     
  4. Redneck Messiah

    Redneck Messiah Well-Known Member

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    28 Oct 2018
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    I agree. Literally everything I own is uncommon, rare or epic, and it's been that way since a week or two after I started playing. It really isn't hard to build uncommons and rares (even for noobs), which are noticeably stronger and can hold more perks.
     
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  5. benguin8

    benguin8 Well-Known Member

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    @envylife I know what you mean but that is a sidebar experiment that kinda showed interesting results. I saw the few people that did it but never believed people did it commonly. Over my game life I have scrapped hundreds of free commons and yes sometimes they give you a decent part or two, but the fact that we usually just get like 45 common parts does nothing when I can buy 2500 for cheap. My comment about making a dent in progression simply refers to that no one would notice if they were gone. This is likely still the case even if you lost the ability to scrap commons by the masses. your second paragraph hits the nail on the head. We need scaled progression!
     

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