Let me introduce these two mechanisms first and I will explain their expecting perks and flaws.
Slot Points Conversion:
Within one type of ship, slots point conversion would allow the player to convert (2) slot points of any color into 1 point of another color, e.g. 2 red into 1 blue, or 1 red + 1 blue into 1 green. This can only be performed (1) time for one type of the ship.
Slot Enhancement:
Within one type of ship, slots enhancement would allow the player to consume (2) slot points of any color and enhance 1 slot. The gear equipped in the enhanced slot will have its upgradeable effect boosted (x1.5) but cooldown increased (x1.25). This can only be performed (1) time for one type of the ship.
Alternatively, the enhanced slot would allow the occupying gear to have effect trade-off of any kind - shorter cooldown but longer range, smaller AOE but longer duration, etc., but it sounds pretty hard to code and balance.
All the numbers in brackets are suggested to be able to bring most variety without breaking the game but can be changed to address balance, just in case I missed something. Still, I find "nerfing" (e.g. increase the consumption of the converted points from what I suggested) would likely render the mechanism completely useless, occasionally.
Also, there should a few exceptions. The only one I have come up so far after looking at all the items is that yellow points cannot be increased (but can be traded for other colors) because of telsa shields. I don't think triple-bubble enforcer or bubble reaper would be enjoyable for the other team.
I had this idea ever since the slot point of repairing bolt was bought to 1 from 2 but was hesitating since this change would alter the balance too much on lower tiers. However, with the ship tier gone and balance issue sorted out finally, I think it is mature enough to be presented here.
One perk of these mechanisms is that, when a player has limited gear options, it is still possible to make full use of the slot points without any waste. This would encourage new players a lot as well as free the limitation for high-end players when they have 1 slot point requirement legendary item but 2 slot points left within 1 slot. Another perk, of course, is to amply the customization potential and allow even more builds. One major reason that has kept BB in my phone for 2 years is its freedom in building and I think if there is more opportunity to make it even better, then this is certainly one way. Also, these add-on features do not move the fundaments of the game, so we can ease the mind worrying about losing players due to drastic changes.
The one disadvantage, however, is the balance. One case as I addressed above is the bubble, but it might not be a problem at all with the trade-off in other colors. While we probably can only know the results from practice, I admit it is a bit worrying. Also, the coding would be difficult too, compared with the smaller tweaks suggested by the community. Yet, I have witnessed the devs making players' wild dreams into reality (like the teal barrier shield), proving the devs have the guts and wits to achieve, so I might as well throw these ideas out and see.
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