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Infamy

Discussion in 'Suggestions & Ideas' started by KnownWatt, 6 Dec 2018.

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  1. KnownWatt

    KnownWatt Member

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    Use the cumulative number of stars to replace the Infamy.
     
  2. Ash KOT

    Ash KOT MVP

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    Needs to be able to go down as well as up or it wouldnt work :)
     
  3. Hellcat_17

    Hellcat_17 Active Member

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    Also the system for giving stars is bad for fixers and gives more for map control weapons and fire. Terrible idea keep trying
     
    StrictSalmon307 likes this.
  4. KnownWatt

    KnownWatt Member

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    Replace infamy with killed and be killed.
     
    Su-57 likes this.
  5. Ash KOT

    Ash KOT MVP

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    I dont understand?
    At the moment if your team loses you go down, and if your team wins you go up.
    Are you saying if you receive 2 stars and still lose your infamy should go up?
    What does killed and be killed mean?
     
    Rogue Blueberry likes this.
  6. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    I assume he means no. of times you have sunk and no. of people you have sunk.
    Yes, terrible idea lol.
     
  7. KnownWatt

    KnownWatt Member

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    At this point, the player's infamy is determined by the team's winning or losing, and has nothing to do with the player's contribution, it is unfair.
    If you want to show the player's infamy and there are fluctuations in the rise and fall, it seems that only the cumulative number of killing, killing one enemy, infamy goes up, killed by the enemy, the Infamy goes down.
     
    Su-57 likes this.
  8. Hellcat_17

    Hellcat_17 Active Member

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    So if you're on a winning team a player gets a penta you get 0 kills along with 4 teammate and let's say no one died on your team. What happens to tour infamy?
     
  9. envylife

    envylife Well-Known Member

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    Why are we even discussing Infamy? We have endless events that don't use it.
     
  10. KnownWatt

    KnownWatt Member

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    AT normal battle, kill 5 to get +5, the other 4 friends get + 0, every un-friend gets - 1. The team's victory or failure has nothing to do with the Infamy , it only affects the stars and rewards .
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    You contradict yourself. How does "Infamy being determined by team's winning/losing" have "nothing to do with player contribution"? Way I see it, it has EVERYTHING to do with player contribution.
     
    Redneck Messiah likes this.
  12. Redneck Messiah

    Redneck Messiah Well-Known Member

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    I really don't see how any of this is better than the current system. All these ideas are tacky, overcomplicated, and annoying... the current system has worked fine since the game's creation.
     
  13. KnownWatt

    KnownWatt Member

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    The contribution of each player is the number of DMG and sinking ships.
     
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Doesn't work that way, leading a charge and killing a key player, flanking, trapping, commanding, kiting... There's so many ways in which actual contribution is done that win/loss is the only non-messy way to count it. There's also the shortcoming that a camper who actually didn't help with anything will get the most benefits over the people who actually worked hard. This will be a major problem imo.
     
    Hellcat_17 and Redneck Messiah like this.
  15. Hellcat_17

    Hellcat_17 Active Member

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    What about fixers? Fixers are built to fix you not focus on sinking.
     
  16. KnownWatt

    KnownWatt Member

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    AT this moment how many stars fixer can get seem determined by DMG.
     

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