Open note to the Battle Bay Devs:
I used to enjoy Events as a change of pace to the standard ranked matches, and a nice supplement to rewards. However, today I'm finding the 6 out of every 7 days of Events as nothing more than a source of frustration, contradicting Battle Bay's core design.
No longer are Events special, no longer do they offer tangible rewards, they simply interrupt what Battle Bay used to be about: skill and progression. Those two words are getting lost in the post-4.0 world.
Event strategies are conflicting with Ranked matches. I see a distinct lack of strategy amongst players in Events as opposed to ranked matches, and it is frustrating to see. That mentality carries over to Ranked matches and causes issues when players are used to 6 days of mindless damage and respawn.
Leagues and thus Battle Rewards are based on Infamy.
You can't run Events running 6 days per week and expect the League system to keep making sense. It's one or the other. Infamy is a measure of progression. Events are a measure of grinding for Premium Ships. What you are doing by placing Events first and foremost in this game is adversely affecting every aspect of Battle Bay's core progression system.
Please, take a step back and ask yourselves, If you removed ranked matches entirely from this game, would this still be a viable MMO? If not, then you understand the need for change.
Proposed Solutions:
- Easiest fix: Limit events to 2, maybe 3 days per week max. I'm hesitant about 3 days unless NML Reset is raised.
- Scrap EventMatchmaker entirely, use InfamyMatchmaker(tm) for events, and have Events impact Infamy. Players need more incentive to play smarter in Events, and I can find no value in the current EventMatchmaker(tm). The League system needs Infamy input.
I'm leaning toward #2.
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