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matchmaking - has to be a bug

Discussion in 'Bugs, Issues & Inquiries' started by der-dave, 28 Nov 2018.

  1. der-dave

    der-dave New Member

    Joined:
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    hi,
    in the latest event (fiery Monday) I keep loosing with a ratio of 80 to 20. It is really annoying!!
    I checked the stats of the team mates and ant the opponents a couple of times, especially the infamy:
    In the last lost game my team had 8893, the opponents 13054 !? how is that fair? of course a weapons un-balance comes with such an infamy difference.
    Here the replay link:
    https://replay.battlebay.net/GZRGCMSJ#ZFNHPWBK

    Can you pls check and do something about the matchmaking in events?

    Thx!
     
  2. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    Hey so I watched the replay and the MM did a good job. Everyone was close to the same captain level, and the gearscore of each team was almost the same. I don't see what's wrong.
    I have won 8 out of 10 of my event battles...
    Events need skill more than items to succeed, and... I don't want to insult you, but it looks like you depend more on your weapons than your skill. Even though you got the highest damage in that battle, you charged off alone, rather than staying and defending your team.
    Those are my thoughts...
     
  3. Su-57

    Su-57 Well-Known Member

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    Infamy league battles are more worse . i was at 350+ infamy but now i am lower then 200 . and its not like i reached 350+ just by luck i was at 150-200 when ship was lvl14 then i built up and reached infamy above 300 and i was there regular . what happened is when even started special during 3v3 and 2v2 events . they did bad impact on players gameplay and also match making . first players start playing infamy battles as events very aggressive just getting directly into other team and start getting killed quickly .

    and match making became bad now i am getting players like lvl 2-3, 6-7 . battles are different then before . maybe event battles changed the habits of players .
     

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  4. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    Yo, I'm at 600 infamy with a level 18 ship and t2 rares (4500 gs) let me start a conversation and let's talk strategy.
     
  5. der-dave

    der-dave New Member

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    @Blueberry: you should have said "in your opinion"... in my opinion the matchmaking did absolutely not work. infany is the value which represents your skill level... and yes my skill might not be the best but thats why in normal battles i have mates and opponents with roughly the same infamy. that makes a game exciting and fair. if you play against an opponent which has the exactly the same gearscore and captainslevel but has 1000 more infamy then you will defintlely loose bec your opponent can use his weapons better than you can. Is that fair!?
    Without wanting to Insult you either but i dno´t know you understood how MM should work.
    In my opininion the MM engine for Events should work the same way like "normal" battles.
     
  6. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    Precisely.
    It used to be (before events) that everyone was complaining that MM was super unfair, because everyone had better items than them.
    The devs are using events to show people (who though mm should be pure gs) why that doesn't work, while at the same time expirementing with mm to try to find ways to make the high skill, low items level players feel like their in a fair fight.
     
  7. Su-57

    Su-57 Well-Known Member

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    You are right and thats what i also felt . before events i was getting teammates and unfriendly players almost same level infamy , they may have ship and gear level little more or less but they were almost same skilled players then during and after event i started getting players who are not older then few days on game lvl 2-3 players and no matter how much good you play if your team die quickly then you alone can't do much .


    and as he said about game skills maybe i am not so good but i am not that bad i stayed between 250-350 for long so its not like i forgot to play game and lose my skills . something strange happening in match making . i shared what i saw and felt . and if one want to talk about strategy and wana give classes he/she should put demos on YouTube.
     
    Rogue Blueberry likes this.
  8. Su-57

    Su-57 Well-Known Member

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    watch one of the teammate i got , t1 lvl common weapons . if someone still thinks its due to our game skills are bad then can't do anything to explain what i am trying to say .

    its not used to be like this sometimes mm was bad but its not like this much bad when get lvl2-3 players in team . those ships can be easily sunk by unfriendly team like three for shots . its happened sometimes when i was like where all my team is gone .
     

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  9. ShortFlyer

    ShortFlyer Active Member

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    With your gearscore (~4500) you should be able to hit 500 infamy with no problem.
    After 500 you'll probably battle with ships of over 30 lvl, over 7-8k hp and over 5500 gearscore. Yes, sometimes teams are not so good. But this won't last forever.

    Example:
    Screenshot_2018-11-29-06-33-56-232_com.rovio.battlebay.png
     
  10. ShortFlyer

    ShortFlyer Active Member

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    And... Everything is possible ;)

    Screenshot_2018-11-29-19-46-50-904_com.rovio.battlebay.png Screenshot_2018-11-29-19-47-00-746_com.rovio.battlebay.png
     
    TheAntiSnipe likes this.
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
  12. ShortFlyer

    ShortFlyer Active Member

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    A lot of them, actually =)
     
    TheAntiSnipe likes this.
  13. envylife

    envylife Well-Known Member

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    What's wrong is matchmaking by Captain Level. Rovio skirted around the specific item training issue with Gear Score by matching on Captain Level, but Gear Score can still be drastically inaccurate without taking into account specific item training. For example, two players at same captain level can bring the same T5 Rare Rail Gun to a match, Gear Score will be the same, but weapon strength is drastically different if one is trained to max and the other has yet to start Rail Gun training. That causes flaws in the second stage of matchmaking by Gear Score.

    Balancing sides by Gear Score has a secondary issue, particularly with me as Max Captain I get matched up with the likes of American Marauder and Banderas, their Gear Scores are 3000+ higher than mine. EventMatchmaker(tm) does balance Gear Score by sides, but ultimately if I have an AM on my side, I run the risk of having 3 other weak teammates to make up for AM's high GS, and if the opposing side is balanced across the board, it will be 1 strong + 4 weak vs 5 moderately strong players. Normally the moderately strong players have the advantage due to the weak link theory... a weak-ish player can be easily destroyed in a few shots causing near immediate imbalances in a match.

    Overall I've seen Event matchmaking worse than this, but it's still a poor attempt at proper matchmaking.
     
    What's Up Player likes this.
  14. Agile Vanguard

    Agile Vanguard Well-Known Member

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    Hey! Congrats on getting well known. A couple of days apart from messiah. :D
     

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