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Invisible enemies on Wayward Pains

Discussion in 'Bugs, Issues & Inquiries' started by xArrogance, 24 Oct 2018.

  1. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    I've noticed this before but it seemed like an isolated incident ... Then it happened a few more times this event.

    On Wayward Pains, some enemies can appear invisible at the beginning of the match. SMinto was directly behind me shooting me, but I could not see him. The turret would not recognize any enemy behind me. I even tried turret lock and cycling targets to no avail.


    The first two screenshots are live. The next two are from the replay.


    Screenshot_20181024-032557_Battle Bay.jpg Screenshot_20181024-032608_Battle Bay.jpg
    Screenshot_20181024-161100_Battle Bay.jpg Screenshot_20181024-161109_Battle Bay.jpg

    Screenshot_20181024-032902_Battle Bay.jpg
    https://replay.battlebay.net/MSMSPZZL#QGRWLZRM
     
    BIGSHOT007 likes this.
  2. BIGSHOT007

    BIGSHOT007 New Member

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    yeah same thing wi
    i have the same problem, I have pics of an opponent shooting towards me but you can’t see him.
     
  3. JhonnyNS

    JhonnyNS Active Member

    Joined:
    18 Oct 2017
    Messages:
    151
    Me too... But this happining in chill and Wayward.
     
  4. nickatorit

    nickatorit Member

    Joined:
    28 Feb 2018
    Messages:
    39
    Happend to me as well, i was in the middle of 5 enemies.. suprised who is killing me.
     
  5. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    What I saw in Wayward Pains yesterday was a big white block in place of a ship when targeted with auto aim.
     
  6. Kraimer

    Kraimer New Member

    Joined:
    7 Nov 2017
    Messages:
    17
    Yes, I have same issue in Wayward and Chillzone. And it happens pretty often.
     
  7. NeptuneGaming

    NeptuneGaming Well-Known Member

    Joined:
    23 May 2018
    Messages:
    265
    nice loadout btw
    always wanted to use that but got no missiles
    curse u rng
     
  8. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
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    767
    Just fyi - I love the idea of using missiles for their versatility but they're way too random to make it into a competitive loadout.

    If they had a set spread (i.e. tighter at close to mid-range then further apart at longer ranges), then I'd use them more - even if that accuracy was a trade-off for a damage nerf.

    More often than not, while aiming directly at a target, 2 missiles will sail past and to the left of the target and 3 will fall short and to the right.

    There are so many factors that will throw your missiles off now that they're nearly unusable:
    What speed are you moving? What range are you shooting them? Are you trying to lead the shot? Is your turret pointed at an angle (or behind the bow of your ship) or straight ahead?

    Even if you're lucky enough to get that super tight spread, and they directly hit the target, you have no idea what damage they'll do. They could do over 3,000 in damage or they could do absolutely zero damage.
     
  9. Terry Morgan

    Terry Morgan Well-Known Member

    Joined:
    26 May 2017
    Messages:
    259
    All good! Devs just testing the new stealth ship!



    Turkett
     
    Agile Vanguard likes this.
  10. NeptuneGaming

    NeptuneGaming Well-Known Member

    Joined:
    23 May 2018
    Messages:
    265
    that is the exact reason im scared of building missiles
    i fear i might be no good at it and that with the added rng i has is too big a risk
     
  11. Robustdonkey740

    Robustdonkey740 New Member

    Joined:
    18 Nov 2018
    Messages:
    5
    There are few that are still invisible which sucks
     

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