hi all, new players, veterans, etc. If you're like me, then you probably only play one ship (for me it's fixer), get really bored of it, then try to play another one, but not having the experience with that ship. well FEAR NOT! This guide is here to rectify that for you!
Shooter
As the shooty boat, it's your job to put out the raw DPS necessary to bring your team to victory! only problem is, you've got 3+ weapon slots, and you probably don't know what to do with them. I would most recommend dedicating at least two slots to a close range and long range weapon (eg. sniper cannon and grenade launcher). The remaining slot can go for whatever you want it to be. Want more long range capabilities? Try out a mortar! Want to be a pyromaniac? Try out a fire bomb or a flare gun! The possibilities are endless! For your blue slots, I'd recommend at least a shield and turbo for mk2-mk4 but once you hit mk5 you can run double turbo and a shield if you favor a faster ship, or you could beef up your defenses with double shield and a turbo!
Enforcer
Enforcer is a kind of a mixed bag when it comes to playstyle, because of all the possible options you have access to, given the multiple blue, red, and yellow slots you are given. Enforcer is what you make of it! Want close range, raw offensive power? You can run grenade launchers, carronades, any weapon that really shines in close quarters! Want a more safe, longer range experience? Try out a sniper cannon or a mortar! For your yellow slots, I would recommend always to use an overboost, and you should use nitro on mk3, but once you get to mk4 I recommend switching out the nitro in favor of a tesla shield. You only get one blue item slot from mk1-mk3, and you get two points, so big shield is kind of a given when selecting a support item. But once you get to mk4 and above, you get a third point alongside a second slot so you can run a turbo alongside your big shield!
Defender
Defender is the stereotypical "big health, slow speed" ship in this game. As defender, positioning is KEY. Do NOT try to take a flank or go away from your team. You get one to three weapon slots, so you really want something that does good damage over time, so you don't have to maneuver yourself around to get another shot. Fire weapons are good, those being the flare gun and firebomb, and I would recommend either a blast cannon or explosive cannon for your secondary/tertiary. You have access to many blue item slots and points, and you want to maximize your health, so again, big shields are welcome, just don't forget a turbo! Even with a turbo, defender struggles to get proper positioning. So that puts the responsibility on you. The enemy team is going to do their best to try and make you and your team's lives a living hell before you all die, and you have to figure out how to push defendersd potential to the max and give them a taste of their own medicine.
Speeder
Speeder is one of those ships that attracts players that try to 1v5 the enemy team off a flank and die. Let me make this clear. As the Speeder, you are a DISTRACTION. You can still take flanks, but wait until your team initiates a fight so the enemies are distracted. This is where Speeder really shines. In the heat of battle, enemies are focused on the threats directly in front of them, and unless very vigilant, will not notice a speeder taking a flank around them. In order to capitalize on these moments, weapons like a big torpedo or a swift torpedo are really helpful due to the big torpedo's high damage output and the swift torpedo's fast speed, alongside grenade launchers, with their ability to set people on fire. You've always got to have a backup plan though, and a standard cannon or blast cannon can really help in a jam when your other weapon is on cooldown. In your yellow slots go an overboost, for the long distance covering, and a nitro for the quick escape possibilities. Once you hit mk5, you can use any of the other yellow items, like frost bolt/launcher in order to make targets easier to hit, or tesla bolt in order to make sure someone won't shoot you as you escape, or a tesla shield to cover your escape without needing to aim. Stick with your team, and when a fight starts, you better be ready to cause some chaos!
Fixer
As Fixer, you assume the role of healer, and throw out most offensive capabilities in favor of supporting your team. You have a grand total of 4 healing items to choose from, and 2 (being duct tape and repair box) are not really viable until you hit mk5. Up until then, I would recommend using repair pulse and repair bolt, pulse being for the (hopefully) team-wide healing, and bolt for the concentrated single teammate healing. I would recommend any of the cannons all the way through, flare gun, fire bomb, and any mortar are usually useful on fixer. You aren't the offensive class here, so spreading some damage on the enemy team with a mortar or fire bomb can really help in some scenarios! You only really get one yellow slot, so I would say either overboost, nitro, tesla bolt, or tesla shield (if you have enough points for it).
That's everything! And, in the event I have forgotten something, feel free to comment your feedback down below! I'd love to hear what you guys think!
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