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TDM 5v5 Event comments

Discussion in 'Game Discussion' started by xArrogance, 1 Oct 2018.

  1. xArrogance

    xArrogance Well-Known Member

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    I want to make a point of saying how much I enjoyed the 3-minute (no overtime) matches.


    They were fast paced and fun. It made grinding out legendary perks bearable. And, I'd like to see this format more often in the future.


    If I were to change one thing -- it would be to add a sudden death "next kill wins" type of overtime .. because there were a large amount of draws .. but I'd take draws over an added minute (that often end in a draw) any day.


    I'm sure people will have the same old issues with an events favoring certain ships or items, with matchmaking, gear score and so on .. but y'all have about 6 new threads a day to rant in for those comments. Be original. Focus on things you liked (from this or previous events) and want to see more of .. if you're going to comment.
     
  2. YerJokinArnYer

    YerJokinArnYer MVP

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    Nice post. I agree, ‘next kill the winner’ would suit deathmatch games.
     
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  3. envylife

    envylife Well-Known Member

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    I enjoyed it. I still want to see kill/death ratio as a key metric to the event outcome. It is a deathmatch, no?

    Gear Scores and Matchmaking seemed fairly good this time around. Ties were less common than wins and losses, which is good.

    I had mixed results though... I could not find a loadout that would consistently work for me. I had a 50% win ratio or better but the final 8 matches were brutal... Everyone wanted to solo off instead of sticking together like the opponents who dominated us. It was a frustrating end to the event, and a reminder that some players lack any sense of strategy. Thanks for putting all of those idiots on my teams for 8 straight matches to end the event. :eek:
     
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  4. YerJokinArnYer

    YerJokinArnYer MVP

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    I agree, kill/death ratio would be good to see. It would help give a more rounded picture about why a battle was won or lost. Number of deaths is arguably a more important statistic than kills inflicted stat for TDM IMO.

    I managed to find something that worked for me towards end of event, but even then only 50% wins. Was a red boat event I think, but that’s ok, there needs to be a balance to the game.
     
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  5. envylife

    envylife Well-Known Member

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    There were very effective Speeders and Defenders in this event
     
  6. YerJokinArnYer

    YerJokinArnYer MVP

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    There were. I think it favoured Defender more than some other recent events have - if they could get in the capture circle with a few other ships you were in trouble. But I just think that TDM favours the ships that can deal damage the quickest.
    I think it favoured players with good big torps and mines too as players less careful than in ranked.
     
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  7. Kurd1stan.

    Kurd1stan. Well-Known Member

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    "next kill wins" no ,idc if it lasts 6min or 3min , but it is not right that you lose if there a suicider or a low HP player in your team , I know that they already ruin matches but still that will just make it worse.
     
  8. YerJokinArnYer

    YerJokinArnYer MVP

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    I know those are risks. But draw or lose is no difference in coins, so no harm for losing team. But extra coins for winning team.
     
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  9. Stelmo

    Stelmo Well-Known Member

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    Biggest change I'd like to see is a coin penalty for players who lose excessive lives.
    I think it would promote gameplay that is a bit more strategic, less of a bar brawl.
     
  10. Iskios

    Iskios New Member

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    To me although at first it sounds like a good idea, I think it will take the fun away. I like a bar brawl as a change from the stiff ranked games.
    Unless the penalty starts from like 5-6 deaths, which ok it can get mad everybody if you are so reckless.
     
  11. JoshW

    JoshW Well-Known Member

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    IMO this is kind of a grey area, there is a level of strategy involved with loss of lives. For instance if I see I have a shooter sitting in the back dropping mortars and sniper rounds who is taking no damage I am more likely to push in where my weapons are more effective knowing that i am likely to die more but I can also deal out higher damage. This is a strategic move in the sense that my extra deaths will balance with my teammates 0 deaths and I can contribute more damage than I would have if I was taking shots from mid to long range to avoid dying. In order for a coin penalty to be fair it would have to look at damage dealt per life as well, but even this wouldn't be fair to speeders who have low health and low damage potential but contribute more by distracting the enemy or blocking certain routes with mines that deal no damage but prevent flanking.
     
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  12. YerJokinArnYer

    YerJokinArnYer MVP

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    I think the key thing was that @Stelmo said ‘excessive lives’, not simply ‘lives’. Determining what was excessive would be key. If say your team lost 10 lives, and one player was responsible for 4 of them, you might say that was excessive.
     
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  13. JoshW

    JoshW Well-Known Member

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    That's true but if I lose 4 lives but sink 6 ships I still had a positive effect on my teams success. So essentially this would need to look at your k/d ratio to figure out whether your deaths were worth it but if that's the case all speeders would play assassin and only go after low hp ships and steal kills from the shooters who weakened them giving shooters less coins for more effort.
    In the ideal system each ship would have its own metric for coin payout depending on the strengths of each ship. So shooters would get more coins for more damage, fixers more coins for more fixing, etc. The problem with this is how hard it is to quantify each ships role and find a way to measure how effective you are at fulfilling your ships purpose.
    Don't get me wrong, I like the idea. The developers would just have to be very careful with the balancing of it and given the history of balancing in this game I feel it would just cause more issues.
     
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  14. envylife

    envylife Well-Known Member

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    It is true that Speeders can easily steal kills, which is why Rovio keeps focusing on Damage. If it is a 10 kill match and one boat dies 4 times I'm thinking even with 6 kills, those 4 deatjs start to putting the entire match at risk because there isn't much room left for anyone else to die more than twice.

    Fixers get the shaft in every aspect of this game though. Today Guildmate kept all 4 teammates alive in a Ranked match with 50k healing and got 1 star for the effort.
     
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  15. xArrogance

    xArrogance Well-Known Member

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    They've actually fixed (or greatly improved) the fixer rewards imo. If I get 2nd place on my team, it's usually to a fixer now.
     
  16. envylife

    envylife Well-Known Member

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    I see that occasionally, which is why I was surprised that the performance was worthy of only a single star. There were a dozen cases in that match where a boat was within 1 shot of death and the Fixer kept every one of them alive. While it was a win, the gun boats didn't even finish off the other team (It was only 1 Fixer per side)...so the gun boats sort of failed at their jobs. There's still some work to be done with Fixer rewards.
     
    Last edited: 2 Oct 2018
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