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Discussion in 'Game Discussion' started by DragonLegend, 20 Sep 2018.

  1. Uerguy

    Uerguy Well-Known Member

    Joined:
    23 Jul 2017
    Messages:
    999
    Occupation:
    Shooting torps and cannons.
    Location:
    nowhere in particular
    It's funny how just skimming the edge of a firebomb radius punishes you with 11 seconds of fire damage. Yeah, that's skill all right...
    I understand if a speeder, a defender, or even an enforcer is using it to keep up with shooters. But dang, this combo is WAY TOO FORGIVING. Even if you miss (ha ha! As if you can actually miss with that combo, it uses cannons for crying out loud) or land a shot, you still have 20 or so seconds left. Nothing affects the duration of it. You're pretty much "flagged for death" unless you hide for 20 seconds. But then there's firebomb, that smokes you out just so you can get hit with 2-3k damage shots.
    That's why I stick to torps because they're a lot more challenging to use. People argue that torpedoes don't require skill because you can just hit a wall.
    HA! You've gotta be kidding me! In the best case scenario, you can actually damage someone with the 3 unit blast radius. Now that makes it seem like torpedoes have an equal splash diameter as mortars, and at first glance, it does. Until you realize that TORPEDOES ACTUALLY NEED TO HIT SOMETHING IN ORDER CAUSE DAMAGE. So if you hit a wall with a torp, your splash diameter is cut in half, and you're left with a splash radius of 3, which in my experience, many people can escape completely unscathed. So you either have to land a direct hit (which is challenging) or get someone who is literally hugging the wall for significantly decreased damage output.

    Firebombs on the other hand...
    Ughhh... where do I start?!
    They will always have an effect on their full diameter, which is 7.2.
    AND GUESS WHAT?! YOU HAVE FULL CONTROL OVER WHERE THE ENTIRE BLAST DIAMETER LANDS. UNLIKE TORPEDOES! SO YEAH, KEEP COMPARING TORPS TO MORTS & FB's ALL YOU LIKE, KEEP LYING TO YOURSELF.
     
    Last edited: 21 Sep 2018

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