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Duct Tape stats

Discussion in 'Suggestions & Ideas' started by lelemassa1, 11 Sep 2018.

  1. lelemassa1

    lelemassa1 New Member

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    hi all

    why i can't see how many points i've done with my fabulous triple tapes at the end of a battle? It will be a very small mod.





    take your bandages!
     
    Last edited: 11 Sep 2018
  2. Fixer Wiseman

    Fixer Wiseman Member

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    You're totally right. It would be good to see how much you heal yourself instead of your team lol
     
    super_sonic181 likes this.
  3. lelemassa1

    lelemassa1 New Member

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    i see many times i made more damage (with my only EC) than some teammates whit shooter...it worth heal myself...teammates only have to look at us like another damage boat, not fixing boat, i also say follow me . negative . negative.
     
    ShipCrusherCz likes this.
  4. Ol' Rusty

    Ol' Rusty Active Member

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    You probably do more damage because you last twice as long as them with DTs. I get your point but it's kind of pointless seeing how much you've tanked. There's no skill behind healing yourself with DTs so why show it at the end.
     
    StrictSalmon307 likes this.
  5. CaffeinatedChris

    CaffeinatedChris MVP

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    Managing your health bar as a resource does require skill. It's a difficult style of play, similar to a speeder in the sense that it's "high risk, high reward" - poke out, deal some damage, take a hit or two, then quickly retreat and patch yourself up. Fixers are a high-priority target and if you can make the enemy team waste a bunch of firepower on you instead of taking out a teammate, they'll be infuriated.

    That said, you really need to be Mk6 for the second weapon slot, so you can at least do a Flare+Explosive burst.
     
  6. Ol' Rusty

    Ol' Rusty Active Member

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    Yes, I agree that managing weapon cooldown takes skill but running three duct tapes does not. Its a matter of hoping the unfriends don't do more damage than what your duct tapes can heal.

    For duct tapes to count as 'healing', you'd need to explain to the entire player base that they will now have to compete with fixers who do more damage/healing than them by simply pushing a button. That would never work.
     
  7. CaffeinatedChris

    CaffeinatedChris MVP

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    You won't have much success if you play it that way; neither will you have much luck if you play Speeder or any other hit-and-run build like a tanky Defender.

    Selfish Fixer has been a thing for a long time now, and I don't see it going away any time soon. Providing a separate self-healing amount in the after-action report will show not only the Fixer but their teammates just how much value was contributed (or not) by that build.

    If your Fixer shows something like 50,000 (5,000) you can assume they spent a lot of time healing teammates, and avoided a lot of damage. If the enemy Selfish Fixer has 0 (15,000) instead, and their damage value isn't high enough, then it's pretty obvious who got the better Lawnmower on their team.

    It will also be valuable for Bandage users, as they'll see immediately if that item was worth it for their playstyle. If you can swap in a Standard Shield that gives you more HP than your Bandage healed that round ... well, you should probably either make the swap or play more conservatively and give your Bandage time to do its job.
     
  8. Scourge Argaen

    Scourge Argaen Well-Known Member

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    I'd be happy if self-healing was captured as a seperate stat to team healing, just so we know how much is being done. It's still not ideal that it's not represented anywhere and as a fixer, I find it a bugbear.
     
  9. CaffeinatedChris

    CaffeinatedChris MVP

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    I'd have thought Bandage users would be clamoring for this as well; it's the hard data they need to decide whether or not it's justified to continue using the item.
     
  10. Ol' Rusty

    Ol' Rusty Active Member

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    This topic had crossed my mind a month or so ago while playing selfish fixer in the duos event. I thought to myself 'why can't I see how much healing I've done? It should count towards the end result just like other healing items do'. But then it hit me.. Oh yeah, imagine a game where fixers are encouraged to play the selfish fixer play style and where using multiple duct tapes gives you considerably more healing contribution than with other healing weapons.

    I'll give you an example. A Mk6 fixer is running two weapons (insert whichever two and one slot weapons you want here), two repair bolts and a pulse, finishing a match with 7,000 damage and 15,000 healing.

    For the second match that same Mk6 fixer runs the same two weapons, but this time opting for three duct tapes which now contribute to the end result. Now because he has significantly higher sustain through the duct tapes, he's able to last twice as long. Obviously this isn't completely accurate, its just hypothetical at this point. So for this match he deals 13,000 damage and 18,000 self healing. The match ends and the second ship has a total of 31,000, dwarfing the first match. Now tell me why on earth would anyone choose to play the fixer in the first example? Not only do you have more contribution which counts towards stars, gold and sugar but you also didn't have to shoot a green slot weapon skill shot once. You can't miss with a duct tape. The only thing that you could are as a counter to this would be tesla bolts but the same could be said for any other weapon in the game.

    If you want people abusing the selfish fixer role and to change the game meta completely then keep pushing this agenda.
     
  11. CaffeinatedChris

    CaffeinatedChris MVP

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    That Fixer probably spent too much time shooting and not enough time healing with that kind of damage:healing ratio. ;)

    I don't see anyone arguing that self-healing should count towards the "contribution score" - only that the total amount should be seen, and the intrinsic "value" of the healing can be measured.

    You've never seen a team get completely baited out by a Selfish Fixer? Watching them vanish from your screen at 2000HP only to reappear ten seconds later with 7000HP is either the most beautiful or the most terrifying thing you see; depending on the color of that radar dot. Zombie Fixer might be a more apt name for those ones.

    The only issue I have with Selfish Fixer is that of communication - they'd better make it crystal clear at the outset of the game that they're only looking out for themselves, and their teammates need to play as if it's another yellow boat. Once that's done, go right ahead - just expect me to be keeping my Railgun charged in case I see you drop below that magic number where I get a guaranteed kill.
     
  12. Ol' Rusty

    Ol' Rusty Active Member

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    If seeing your duct tape healing without it contributing is that important to you then go for it. Perhaps the devs can fix the rest of the game while they're at it.
     
  13. CaffeinatedChris

    CaffeinatedChris MVP

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    My Duct Tape healing will say 0, but I'd still like to see how much of my Pulse was needed to save my own skin.
     
  14. Ol' Rusty

    Ol' Rusty Active Member

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    Yeah fair enough. Then I support ya
     
  15. JoshW

    JoshW Well-Known Member

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    Something to help with that communication... show your teammates loadouts in the pregame loading screen. This would also help when you have a triple mine layer on your team. Pretty often I see someone wall off an area with mines then people just avoid that section of the map. If I know that there's a high probability those are all my teammates mines then I can try to bait enemies into the wall.
    Granted it's pretty easy to spot a selfish fixer after following them for a bit but to know before hand would alleviate the headache of figuring it out.
     
  16. JoshW

    JoshW Well-Known Member

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    I've also suggested a damage/healing breakdown based on indvidual items in the after action report. There is already a system to track them for guild and personal quests, all it would require is fabricating a UI.
     
  17. lelemassa1

    lelemassa1 New Member

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    i said that..only stats, not contributions.
     
  18. FearsomeChicken

    FearsomeChicken Well-Known Member

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    Indeed, this can actually easily be done. Team heals shows up in green color, so just place the self heals as blue color under it. I as a defender also need to know how well I'm using my bandage.
     
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  19. c3n3

    c3n3 Well-Known Member

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    I agree, though the numbers will probably just make people more mad at us
     
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    If it's a nonselfish, I'll defend them, possibly with my life. If it's a selfish, I'm gonna be vanguarding with them. Either way, yeah we need this selfheal stat, if only for measurement purposes
     
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