Dear Battlers!
Here are a few balance improvement we have made already after our latest Patch 3.2!
These are all server side ( so no need to update your game.)
Balance:
Gatling Gun
- Gatling Gun base damage increased by 30%
- Gatling Gun ignores defense points
Reason:
We initially balanced Gatling Gun more conservatively. Seeing how it is performing across all fits and scenarios since release this increase in power will make it a much more competitive weapon and becomes more versatile.
Perks
Perk gear scores have been streamlined to use % based gear score bonuses:
Regular Perks:
- 5% for Uncommon
- 10% for Rare
- 15% for Epic
Event Perks:
- 10% for Uncommon
- 15% for Rare
- 20% for Epic
- 25% for Legendary
Reason:
Gear Scores for perks, although more granular and specific to perks, cause gear scores to fluctuate too much causing final scores not to be very representative of the power boost. Additionally having such varied bonuses caused more confusion than making things clearer when comparing gear scores between ships. These values were determined using the most ideal bonus given at a rarity. For event perks a flat value of 5% have been added to the basic values.
Ships
Fixed a bug where ship agility and turret agility for
Shooter,
Defender and
Speeder were conflicting with each other causing the controls to behave erratically. This should overall improve the handling of the ships as well.
New Ship/Turret Agility Levels
- Shooter: 70/70
- Enforcer: 120/130
- Defender: 50/50
- Speeder: 90/90
- Fixer: 70/110
Have a good weekend everybody!
-Your CREW
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