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Balancing 3.2 Hotfix Notes

Discussion in 'Announcements' started by The Grim Repair, 6 Sep 2018.

  1. The Grim Repair

    The Grim Repair Community Manager

    Joined:
    26 Sep 2017
    Messages:
    860
    Dear Battlers!

    Here are a few balance improvement we have made already after our latest Patch 3.2!
    These are all server side ( so no need to update your game.) :)
    Balance:
    Gatling Gun

    • Gatling Gun base damage increased by 30%
    • Gatling Gun ignores defense points
    Reason:
    We initially balanced Gatling Gun more conservatively. Seeing how it is performing across all fits and scenarios since release this increase in power will make it a much more competitive weapon and becomes more versatile.

    Perks
    Perk gear scores have been streamlined to use % based gear score bonuses:
    Regular Perks:
    • 5% for Uncommon
    • 10% for Rare
    • 15% for Epic
    Event Perks:
    • 10% for Uncommon
    • 15% for Rare
    • 20% for Epic
    • 25% for Legendary
    Reason:
    Gear Scores for perks, although more granular and specific to perks, cause gear scores to fluctuate too much causing final scores not to be very representative of the power boost. Additionally having such varied bonuses caused more confusion than making things clearer when comparing gear scores between ships. These values were determined using the most ideal bonus given at a rarity. For event perks a flat value of 5% have been added to the basic values.

    Ships
    Fixed a bug where ship agility and turret agility for Shooter, Defender and Speeder were conflicting with each other causing the controls to behave erratically. This should overall improve the handling of the ships as well.

    New Ship/Turret Agility Levels
    • Shooter: 70/70
    • Enforcer: 120/130
    • Defender: 50/50
    • Speeder: 90/90
    • Fixer: 70/110

    Have a good weekend everybody!
    -Your CREW
     
    Last edited by a moderator: 8 Sep 2018
    Axios, AVID, EvilYodeler65 and 25 others like this.
  2. HappyUnicorn10

    HappyUnicorn10 Member

    Joined:
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    38
  3. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
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    Location:
    Does it really matter?
    no agility changes?
     
  4. HappyUnicorn10

    HappyUnicorn10 Member

    Joined:
    5 Sep 2018
    Messages:
    38
    so no word about gear lube and turret?
     
  5. XQT

    XQT Member

    Joined:
    28 Jun 2018
    Messages:
    46
    Where is the agility fix?
     
  6. HappyUnicorn10

    HappyUnicorn10 Member

    Joined:
    5 Sep 2018
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    38
    it will take one week i think
     
  7. BattleRascal

    BattleRascal Well-Known Member

    Joined:
    26 Jul 2017
    Messages:
    481
    The agility change seems to be made. The only thing they did was reduce the speeder, defender and shooters agility by 10. The stats have changed in game for all 3 ships.

    THIS IS NOT A FIX. Apparently the DEVS are sticking with the decision to re-balance the game, wiping out years of work to get these boats tweaked correctly.
     
  8. PastelPiku

    PastelPiku Well-Known Member

    Joined:
    27 Jan 2018
    Messages:
    1,715
    Occupation:
    Security
    Location:
    America
    Ah, now I can start working on that damage achievement without searching for yellow and green ships! That's one issue squared away ;)
     
    FearsomeChicken likes this.
  9. :Beardman:

    :Beardman: Active Member

    Joined:
    18 May 2017
    Messages:
    101
    There was an agility fix, Shooter, Defender, And Speeder have the same turret and agility. There seems to “feel” like the Enforcer is different too.
     
    Aether_Zero likes this.
  10. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
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    Location:
    Does it really matter?
    yeah
    and enfo with 120° ship and 130° turret is ok so no change was made?
     
    Alys Lst & Unfai likes this.
  11. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    A Place that u could never imagine :P
    Thanks a lot;););)
     
    The Grim Repair likes this.
  12. Jackowy

    Jackowy New Member

    Joined:
    29 Jun 2017
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    4
    Thanks Grim
     
    *JAWS* and The Grim Repair like this.
  13. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    I have one doubt.Is it an in-game change or like a small update?
     
    HappyUnicorn10 likes this.
  14. MrGoodFella

    MrGoodFella New Member

    Joined:
    7 Aug 2017
    Messages:
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    Im so happy to hear they rebalanced the Gatling Gun! Especially ignored defense which almost made the weapon useless before... the Agility is a little loosy goosey but ill get use to it!

    Thanks Grim!
     
  15. :Beardman:

    :Beardman: Active Member

    Joined:
    18 May 2017
    Messages:
    101
    Enforcer feels way more stable. I’m sure speeder will fell the same. Nice change guys. Looking forward to seeing a Gatling gun in battle!
     
  16. BITTERSTEEL

    BITTERSTEEL Well-Known Member

    Joined:
    5 Apr 2017
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    246
    sad.png

    Welp. Time to start over.

    :(
     
    #CK, Fluid Bait, The Otherguy and 5 others like this.
  17. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    The firing of Gatling Gun in battles looks really AWESOME;);):):)
     
  18. HappyUnicorn10

    HappyUnicorn10 Member

    Joined:
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    Messages:
    38
    its server side change. whenever game loaded it download some data from server. means they can just adjust in the server it will replicate in all devices
     
    PastelPiku and HAPPY SITHSHA like this.
  19. .nebuchadnezzar.

    .nebuchadnezzar. New Member

    Joined:
    6 Sep 2018
    Messages:
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    speeder feels better after the update.

    Tested out the defender and the turret still moves too quickly in my opinion.
     
  20. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    A Place that u could never imagine :P
    Thanks for the info:):)
     
    PastelPiku likes this.

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