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Patch Notes v. 3.2 "Hitting the rapid!"

Discussion in 'Announcements' started by Zeus, 4 Sep 2018.

  1. Mr.Safranek

    Mr.Safranek Active Member

    Joined:
    28 Aug 2017
    Messages:
    112
    Which perk being used the new weapon????
     
  2. lumo

    lumo New Member

    Joined:
    16 Jun 2018
    Messages:
    9
    The camera steering is for sure not better... what the heck... Autopilot for what? 5 year olds playing this game?
     
    Smag, VantaBlack and ToddTHY like this.
  3. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    It isn't leveled up enough to overcome the defence barrier
     
    Smag likes this.
  4. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
  5. Lord Chemist

    Lord Chemist New Member

    Joined:
    4 Sep 2018
    Messages:
    5
    Great idea doing away with the gear lube and rudder but the enhanced movements is horrible. It would be good if ships have diminished turret speed and agility from level to level. This just really messes up the whole feel of a fast ship like the enforcer
     
  6. SirCornedBeef

    SirCornedBeef Developer

    Joined:
    3 Apr 2017
    Messages:
    58
    Hello folks,

    Let me address some questions and concerns that have been brought up.

    1) Will the Gatling Gun get more balancing in the future?
    As with all items in the game, the Gatling Gun will get it's fair share of balancing. It is after all a new weapon and we will closely monitor how it performs in all situations. As to it being under-powered, don't forget that you should seriously consider having all talents for it activated. Let me elaborate:
    Those give you an extra +15% to damage and 6 points flat damage. That boosts an Epic Evo 5 level 50 Gatling Gun from 56 damage per shot to 71.3 damage. Then come the perks for it as well. The epic damage perks for it are then 4x8% bonus resulting in total of 91.1 damage. That is a total of 1366.5 damage for an entire clip. That is similar to a blast cannon with all it's weapon specific talents and damage perks only which hits at 1388 damage. In regards to base damage those two weapons are very similar and cooldown for the Gatling Gun can also be significantly reduced (30%) from talents alone.

    2) How does defense interact with the Gatling Gun
    Defense interacts the same with the Gatling Gun as with any other weapon except fire weapons. Those bypass defense points. So if your target has 5 defense points, and your Gatling Gun deals 15 damage per shot, it now deals 10 damage per shot. True that defense points of the target reduce the damage of individual shots significantly putting you at a disadvantage against Defenders in particular. You have the same effect for Cannonades and Missiles. At this point this is intentional, however we might change this in the future. This might be reflected in a balancing pass (see 1).

    3) Agility is now the same for all ships
    Not quite. Ships still have individual agility numbers. Although those numbers are high they are different and still give each ship their individual flair. They do not change between marks anymore so in a sense the are the same within the same ship.
    Now how did we arrive at changing this so drastically? The way ships are controlled was quite a steep learning curve, and the way you progressed in marks was not what we really wanted it to be with the way ship and turret agility evolved. It made learning a ship quite difficult, not to mention Gear Lubes and Rudders at the same time were important but also always were taking second place. This change reflects weeks of testing and research on our side which culminated in the agility event for the final test. Some of you are very vocal about the change and we hear you loud an clear, note that this change has been made with all players in mind, of every skill level. We will however consider how we can add some more flexibility in customization for those of you who prefer a more nuanced experience. Some of you have given use some great ideas already for this! Do give it a chance, try out the different settings, try different ships, you might find something that surprises you.

    I hope this answers the most pressing issue for most of you now.

    See you all in The Bay!

    SirCornedBeef
     
  7. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    If I use a defender with 100 defense will an enemy max epic gat gun heal me for 28.7 hp? Cus 71.3 - 100 = -28.7
     
  8. RippinKittin667

    RippinKittin667 Member

    Joined:
    29 May 2018
    Messages:
    16
    Individuals should be able to control their aiming and agility with a slider type setting. Cap it at the max for the boat and let us decide how to fine tune it from there.

    I am cancelling my VIP and taking a break from spending until this update gets itself sorted out.

    Best of luck to you all.
     
    Sunny Jose-Deopersaud likes this.
  9. BattleSage

    BattleSage New Member

    Joined:
    1 Apr 2018
    Messages:
    3
    They say the two items were useless because you had to have low default stats, isn't that the whole point of the games leveling, why not just give us all level 7 ships with all the maxed out gear then. why not give all the ship speed boosts and get rid of turbo, or just get rid of blue items all together!
     
    Smag and ShipCrusherCz like this.
  10. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    What if we don't want to try new ships( shooters and defenders).
    How are speeders even viable at this point when defenders can track them down easily. How to actually dodge shots? How to actually hit slippery ships at max range? Making game luck based is really really bad idea. Predicting movements, out running turrets, 180° flips these skills are gone. All that remains it rush in hard engage, spam mines, done.
    Forcing anything to the community isn't a good idea. There are events if you want us to try not ranked matches.
     
    VantaBlack, ShipCrusherCz and Hokuse like this.
  11. Te rompi el tuje

    Te rompi el tuje Member

    Joined:
    23 May 2017
    Messages:
    52
    Rovio, it's time to start testing changes with players from around the world before sending an update.
     
    GGodHand, VantaBlack and Spinners71 like this.
  12. ●H€ll-Blad€●

    ●H€ll-Blad€● Active Member

    Joined:
    29 Sep 2017
    Messages:
    221
    Occupation:
    Doctor
    Location:
    kolkata,india
    90% are already quitting the game.Dont know how u will see us in bay?:mad:
     
    VantaBlack and GGodHand like this.
  13. Dulec

    Dulec New Member

    Joined:
    4 Sep 2018
    Messages:
    1
    Playing this game more than a year now and i was really addicted to it, iven spent some € on it, but these days its worse with every update specialy with the last one and its really making me to quit it with tears on past good memmories... Fix it like it was before and and ill play on if not im out...
     
    VantaBlack likes this.
  14. Te rompi el tuje

    Te rompi el tuje Member

    Joined:
    23 May 2017
    Messages:
    52
    Many top players are protesting this update by unsubscribing VIP subscriptions. Do you think they want to take the time to try and see if there is something that surprises them?
     
  15. ●H€ll-Blad€●

    ●H€ll-Blad€● Active Member

    Joined:
    29 Sep 2017
    Messages:
    221
    Occupation:
    Doctor
    Location:
    kolkata,india
    there was many other ways to improve the game,which has been discussed many time in past few months......
    1}matchmaking
    2}item balance
    3}ship balance
    4}stagnant infamy
    5}nightmare issues
    Dont understand anything:(
    R.I.P BATTLEBAY,:(
     
  16. EduardoMeliss

    EduardoMeliss Member

    Joined:
    29 May 2018
    Messages:
    73
    Good Rovio
    Good Jobs
    good job developers
    Ignore the bad comments of toxic people and that he likes to cry about everything.
    The new weapon needs to be adjusted because the damage is very reduced by the defense, if they put their damage in the form of fire as a flare it would be good.
    If they want to leave the game. Until the eyesight, and hopefully less negative and toxic people come
     
    JoshW likes this.
  17. Mr.Safranek

    Mr.Safranek Active Member

    Joined:
    28 Aug 2017
    Messages:
    112
    Perks will come ??? Which perk is on the gat.gun now??? Screenshot_2018-09-04-21-27-02-499_com.rovio.battlebay.png
     
  18. Weeze

    Weeze Well-Known Member

    Joined:
    13 Nov 2017
    Messages:
    76
    So even a max lvl 50 epic gatling gun with all training and all perks will do ZERO damage to an Mk6/7 defender that has 2 or 3 of the new HP + armor perks.
     
    Smag and ShipCrusherCz like this.
  19. JoshW

    JoshW Well-Known Member

    Joined:
    17 Aug 2018
    Messages:
    985
    You guys are doing great, those of us who can see the big picture know that and we support you. People want issues to be fixed but don't want anything to change which is impossible. unknown1-2x.jpg Don't let the naysayers get you down and keep up the good work :)
     
    Joey who and Aether_Zero like this.
  20. Aether_Zero

    Aether_Zero Well-Known Member

    Joined:
    6 Feb 2018
    Messages:
    631
    It works, but not as much as hoped... Ship/shield defence easily soaks it all up, unless you upgrade until it's higher than the defence stats. Similar to how carronade is affected by the defense stats
     
    JoshW likes this.

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