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This is why we need damage cap

Discussion in 'Suggestions & Ideas' started by NoTtIaN, 6 Aug 2018.

?

You like damage cap!

  1. Needstobeadded

    100.0%
  2. Could change a bit

    100.0%
  3. Yes

    100.0%
Multiple votes are allowed.
  1. NoTtIaN

    NoTtIaN Well-Known Member

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    in the replay here: https://replay.battlebay.net/MXFCXFTR#WGMJPBDB, I got 1 shotted,
    For my idea I’ll introduce ‘damage cap’.

    It’ll auto cap how much damage you can take.
    For example, the bt did about 3k.

    But, if the game capped it, it’ll be about 2k (cause I have shield).
    And the fire will be capped at 80 or so.
    In that case, I would’ve had about 1k more hp. And I could’ve DESTROYED the poor mk6 speeder.

    Each ship will get their own special cap, and the cap will change depending on ship, shield, or level.

    This’ll allow less p2w and more skill.
    This’ll not affect rovio $$ earned. And if rovio does wanna earn, try adding skins, and mpbalance the matchmaking amap
    Good?

    *im pro*
    •NoTtIaN•
     
  2. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    I refuse to respond to the poll. Give me an option for no damage cap. Damage is fine as is.
     
  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Getting 1 shoted is entirely your fault. Git gud.
     
  4. NoTtIaN

    NoTtIaN Well-Known Member

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    You want other master players to face against t5 epics, and not progress until they have it themselves?

    That harms the eco.

    When ace people are fewer, there will be none. Because they’re all master players who can’t climb up (facing t5s)
    Just because you have decent items doesnt mean that other people below you ‘suck’. - they can always climb up!

    What if, you face a seal clubbed with t5 leggyies and shield on a speeder mk1 with also a t5 leggy shield?
    And then the carronade does 200x8.

    Would you rather have it deal (I dunno your ship level—6?) about 140?????
     
  5. Sifa

    Sifa Well-Known Member

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    Damage cap must be one of the most ridiculous ideas I have ever heard on this forum. There is a good reason why that big torp does 3k damage - that's because it's slow as hell and the people who are too lazy to move their butt out of the way really deserve to be hit hard.

    Sure let's cap damage so every damn weapon does the same damge. For example, do you think many people will choose big torp if it does the same damage as swift torp..?

    There is already a miraculous trick to avoid being hit too hard by single hit. That's called upgrading your shields and getting more hp.

    You see, when you have 3k hp and the big torp does 3k damage we have two options to avoid being one shotted:
    1) cap the big torp damage at 2k so that it becomes absolutely useless, or
    2) upgrade your shield so you have 4k hp instead of 3k. Magic! You still have 1k hp left after being hit by that torp and we didn't need to cap any damage :rolleyes:
     
  6. Counterpoints

    Counterpoints New Member

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    You mean, a damage cap within a set time? Like a speeder can AT MOST take 2k damage within 5 seconds? Without the time condition, all heavy hitting and high tiered weapons are just time or money down the drain.

    Instead of this cap, I have always thought of making the current “shield” to reduce percent damage intake, instead of reducing the actual damage. In other words, do multiplication instead of subtraction. But this is another topic.

    Now, in response to your eco argument:

    In my opinion, truly good players will eventually distinguish themselves, whether they are the ones using rares against epics in master league, or the ones using epics against seal clubbers. This “eventually” takes patience and practice, and maybe lots of “being one-shotted”.

    Master level players facing tier 5 epics could be quite often. The good players will eventually beat them with tier 5 rares, thus earning the infamy to climb. The bad players will continue to struggle and pick the wrong fights. As black moon said it, git gud.

    In terms of population balance, it is the job of matchmaking, which is still under improvement. Gear score mmk is by far useable, not optimal. But at least it is a good start.

    I wish the devs may release some data on the weapon level/colour distribution among each league. From there we can probably conclude something concrete, instead of using our own experience, which is a fairly small part of the large sample space.
     
    Nam_Nam likes this.
  7. c3n3

    c3n3 Well-Known Member

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    No
     
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  8. Nam_Nam

    Nam_Nam Active Member

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    1. What is your infamy?

    2. How often do you get one-shotted?

    3. When was the last time you saw someone get one-shotted?

    4. What would you say is your miss-hit ratio?
    (How many CANNON (straight firing) shots do you dodge vs how many hit you?)
     
    ShipCrusherCz likes this.
  9. Nam_Nam

    Nam_Nam Active Member

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    @Miika

    How much damage does each weapon do at T5? I’m sorry to bother you.
     
  10. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    If you have enough crew training unlocked then you can estimate most of the weapons :p
    Click on weapons in the shop and look at their max damage, and then add the boosts by the 4 perks.
     
  11. Nam_Nam

    Nam_Nam Active Member

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    My training is probably not good enough

    I can estimate cannons but that’s about it
     
  12. NoTtIaN

    NoTtIaN Well-Known Member

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    About 2400 current.
    2 times today
    Last time, an mk3-4 seal clubber
    Miss hit ratio.
    I dodge about 100% if not aiming.
    And if they aim, about 50-70%
     
  13. NoTtIaN

    NoTtIaN Well-Known Member

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    But, shields will make it higher, as you’ve read.
    The higher the ship tier, the more it’ll take.
    I do have 4K hp. Sooo?
    The cap will only leave you weak,
    I didn’t say the big torp will be capped at that, I mean that bt will cap at different ship levels, their armour, and ship type.
     
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    What's the use of "Greatsword" builds that SPECIALIZE in hard-hitting attacks after you implement this? I know players who literally do like 4700 damage a shot with the BT. But their entire build is centered around that one weapon. What will they do once you implement this "Ice armor"?
     
    Nam_Nam and ShipCrusherCz like this.
  15. NoTtIaN

    NoTtIaN Well-Known Member

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    If, you say (you’ve cooled down :)) ice armour is op, it’ll capmich higher if they have a good shield.

    Say a speeder mk7 with 7k hp, bt will do a max damage of about, ehh, 5000

    But for a 4K hp speeder, the cap will be about 3000.

    So, roughly, the maximum bt damage cap on a speeder will be like 70%.

    On a shooter with about 10k hp, the cap will be around 6-7k.

    You get it?:oops::)
     
  16. Aether_Zero

    Aether_Zero Well-Known Member

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    Just no. And please think before you post any more stupid, unworkable ideas.
     
  17. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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  19. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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  20. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Fuck no.

    There is no damage cap necessary. If you want so badly not to die instantly, don't be an idiot. Stay with your team as much as possible and try not to get into 1v1s. If you have a fixer, call for help if hurt.

    If you want to add a damage cap might as well give every ship one weapon, jackass. Sometimes these supposed issues are simply solved by doing something most people can do: git gud

    I don't think you were given the intelligence to git gud, so I guess I will let it slide.

    Noobs these days, they don't have the intelligence to git gud... world's gone to shît.
     

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