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Suggestion to help stop seal clubbing in events

Discussion in 'Suggestions & Ideas' started by TwoHeadedFreak, 3 Aug 2018.

  1. TwoHeadedFreak

    TwoHeadedFreak Member

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    Ok, this probably won't be possible, but thought I'd put it out there anyway. What if before you entered the queue, the game checked to see if you had significantly better items than what you're using in your inventory or on another ship. How would the current rule stop a level 50 from going out in a mk1 ship (if they have one) with all t1 uncommon? I started a new account on a different device a few weeks ago just to check out what it's like for new players and I copped this exact scenario, they had the exact same weapons as me, but the ship had double hp and the weapons dealt so much more damage simply due to crew training. I can't see how the existing policy will stop this.
     
  2. wreck your day

    wreck your day Well-Known Member

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    That's not seal clubbing. Seal clubbing is when they equip a very strong weapon and weaker weapons in comparison to even out their gear score. Plus the method you suggested would prevent older players who just want to play their weaker ship and not club others.

    PS Seal clubbing is actually quite difficult in CTF ;)
     
  3. TwoHeadedFreak

    TwoHeadedFreak Member

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    Well, IMO I think that you're wrong because of far superior crew training, their weapon is very strong as is their boat. If their weapon does double the damage due to crew training or higher level weapon is irrelevant, it's the same result.
    Seal clubbing in CTF could guarantee that you never lose, you might not always win, but you won't lose as you'd easily kill their flag carrier.
     
  4. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    MM now considers training too (I go against people that attempt to seal club even though I'm also their level, so it's obviously not working).
    Also, just because you have training doesn't mean that a level 1 uncommon is equal to a tier 3 rare, training only goes so far.
     
    wreck your day likes this.
  5. PastelPiku

    PastelPiku Well-Known Member

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    Maxing Bhurt gives your blast cannons +70% or more damage, it goes pretty far. That's a bigger difference than perkless vs 4 epic burning perks on a burning target.
     
    TheAntiSnipe likes this.
  6. TwoHeadedFreak

    TwoHeadedFreak Member

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    My example is not theoretical, it actually happened. a Level 50 player with mk1 ship and t1 uncommons vs me (on another account, another device) with mk1 ship and t1 uncommon weapons), his ship had twice the HP of mine and his weapons all hit for around double the damage as well. It was a farce. Don't forget all those training options of increase damage of all weapons by 1,3,5%. They add up as well.
     
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  7. PastelPiku

    PastelPiku Well-Known Member

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    I have a mini as well, I've experienced this first-hand. It was really tough during the 1v1 event.
     
    ShipCrusherCz likes this.
  8. PastelPiku

    PastelPiku Well-Known Member

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    It'd be pretty hard to club seals if ships upgraded together. For example, if I wanted to club seals, realistically I'd take my defender, my only non mk6 ship, but if they were all mk6 then I'd probably still end up fighting other mk6 players. Slapping on some low tier gear would just get me rekt by mk5s with decent equipment. This has been suggested before, but its necessity wasn't as severe before events.
     
    ShipCrusherCz likes this.
  9. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    I met some seal clubbers in CTF, they were mostly selfish fixer with t1L and t1E tape on mk4 fixer, impossible to kill them when their leggy tape heals for 100 or more per second when active :rolleyes:

    I have one idea to prevent exploitation of much better crew training-limit the crew skills active, only crew skills that could be normally available for that particular ship mk, so no crew skills that are unlocked at much higher captain levels than available for normall players
    this could apply when you go down by 2 MKs or more, this could create somehow more fair playground for everyone
    you could still experiment with lower level ships, but you won't have unfair advantage of much higher crew levels
    this might be followed by limiting what item tiers you could equip on particular ship MKs, no more seal clubbers with t5E on mk3 ships or anything like that, it would need a lot of balancing to not make it impossible for some players to ue their normal items, yet strict enough to stop seal clubbing
    this could stop seal clubbing in events but experimenting with other ships would be still possible, only real difference between high level player in low level ship and "normal" player in that ship would be skill, that would be imho fair:)
     

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